LordKnightFandragon, on 03 August 2015 - 11:27 AM, said:
Yeah, but despite all that armor inflation, the TTK is still far, far, far to damn fast, almost on par with the time it would take to kill a mech in TT, and in fact, its far faster really. We might have double armor, but we get like 4x the fire rate and 4x the heat scale.....
What it take in TT to drop a mech? 4 turns? or 40 seconds? whats it take here? like 20s tops.....ive had my Warhawk all but destroyed inside just a couple of bursts...my Hellbringer had its entire side shot off by a stalker in like 2 shots.....
Yes, those weapons should be feared, but not because we are boating 4 of them.......
From my understanding of TT, which is admittedly secondhand and limited...a single 'Mech taking heavy fire from 4 or more enemy 'Mechs all at once does indeed pretty much come apart in a single turn's fire,
especially later on when the Sphere closes the Clan tech imbalance and gets things like rotary autocannons, heavy PPCs, and other junk. Hell, park most anything under 60 tons in front of a Devastator and it doesn't take multiple enemies to watch something come apart in a single turn's fire.
Two 'Mechs in MWO fighting a duel can and do take over a minute to kill each other, terrain and player skill dependent. But a single 'Mech taking focused fire from 4+ enemies is taking fire from more weight of weaponry than his entire 'Mech consists of. No amount of durability is going to stand up to that kind of pounding, and nor
should it. If someone wants to hang their carcass out in plain sight in front of multiple enemies, swift and fiery death should be his lesson why
not doing that is the superior idea.
Edited by 1453 R, 03 August 2015 - 11:45 AM.