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Bright Images Mech Selector
#1
Posted 04 August 2015 - 10:55 AM
#2
Posted 04 August 2015 - 11:15 AM
Serpentbane, on 04 August 2015 - 10:55 AM, said:
Make sure your brightness and gamma is normal (0.5) when editing camo. After that you can turn in up again.
#3
Posted 04 August 2015 - 11:19 AM
Should be independent of gamma, or in-game visual quality settings, etc...
Am I going to see better quality portrait images if I bump my settings up to highest quality first?
Then do I have to remember all my custom settings again when I re-enter gameplay?
Bit of a fumble on this otherwise great feature by PGI.
Edited by BigJim, 04 August 2015 - 11:57 AM.
#4
Posted 04 August 2015 - 11:53 AM
![:huh:](https://static.mwomercs.com/forums/public/style_emoticons/default/huh.png)
#5
Posted 04 August 2015 - 11:56 AM
Gamuray, on 04 August 2015 - 11:53 AM, said:
![:huh:](https://static.mwomercs.com/forums/public/style_emoticons/default/huh.png)
looks like it works that way. screenshot the mech with high brightness -> thumbnail now has double brightness
#6
Posted 04 August 2015 - 11:56 AM
Gamuray, on 04 August 2015 - 11:53 AM, said:
![:huh:](https://static.mwomercs.com/forums/public/style_emoticons/default/huh.png)
No it's not - I tried by rotating my mech backwards before saving the "image", and the mech still had the regular orientation in the portrait..
#7
Posted 04 August 2015 - 12:11 PM
BigJim, on 04 August 2015 - 11:56 AM, said:
No it's not - I tried by rotating my mech backwards before saving the "image", and the mech still had the regular orientation in the portrait..
They might have thought about the rotation and made it fixed for the split second the screenshot happens. (as thats obvious the first thing they would think about. They might however overlooked the brightness settings
Edited by mark v92, 04 August 2015 - 12:12 PM.
#8
Posted 04 August 2015 - 12:34 PM
#9
Posted 04 August 2015 - 12:53 PM
![Posted Image](http://i.imgur.com/q2aeeWD.png)
You can clearly see the differencess here.
The overly bright mechs are camo saved on high brightness/gamma settings.
The warhawk, zeus, stalkers and victors are saved on 0.5 brightness/gamma settings.
The trails are the standard mwo thumbnail.
#10
Posted 04 August 2015 - 01:11 PM
#12
Posted 04 August 2015 - 03:37 PM
mark v92, on 04 August 2015 - 12:53 PM, said:
![Posted Image](http://i.imgur.com/q2aeeWD.png)
You can clearly see the differencess here.
The overly bright mechs are camo saved on high brightness/gamma settings.
The warhawk, zeus, stalkers and victors are saved on 0.5 brightness/gamma settings.
The trails are the standard mwo thumbnail.
Its funny because somehow it actually multiplies the brightness.
The brightness on the default pictures matches that of your rendered mechbay on the right. But the new ones are significantly brighter than your actual mechbay
#13
Posted 04 August 2015 - 03:45 PM
#14
Posted 04 August 2015 - 03:49 PM
#15
Posted 04 August 2015 - 03:59 PM
gloowa, on 04 August 2015 - 03:49 PM, said:
hey hey. I have to. I had to use night vision on vitric forge, mining collective and terra therma to see something. Thats how dark it was for me
Edited by mark v92, 04 August 2015 - 04:00 PM.
#16
Posted 04 August 2015 - 06:19 PM
#17
Posted 04 August 2015 - 06:57 PM
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