I do not understand how you can be so inconsitent... leading me to speculate wildly.
One day YOLO lights get kneecapped instantly... the next day you can put 500 dmg into them and they are still running around.
One day you can have a 700+ dmg games where mechs die properly...
Next day, you put 700+ dmg into one mech, it wont die, and the damage is registered in final score.
Do your hitreg servers have a memory leak? Maybe stagger reset all the servers during every CW ceasefire?
It's rediculous.
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Hitreg Inconsistent After Patch
Started by LORD ORION, Aug 05 2015 07:18 AM
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