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Dev Vlog #13 - Mech Select And Spectator Talk!


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#1 InnerSphereNews

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Posted 04 August 2015 - 02:46 PM



#2 Will9761

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Posted 04 August 2015 - 02:55 PM

Good work on the video and also, FIRST!

#3 TheCharlatan

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Posted 04 August 2015 - 03:06 PM

Nice!
BTW you Twitter-fiends need to give Paul a break, poor guy looks like he's haunted... ;-)

#4 Percimes

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Posted 04 August 2015 - 03:09 PM

Finally! Hexagons are in the game! Hexes, people. Hexes!

#5 Big Tin Man

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Posted 04 August 2015 - 03:15 PM

I for one welcome our new UI overlord, Jason Dorito. Blue Doritos for ALL!

#6 KursedVixen

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Posted 04 August 2015 - 03:17 PM

wheres the feedback topic for this i found a couple things I'd like to note.

#7 Iqfish

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Posted 04 August 2015 - 03:20 PM

Thanks so much for bringing this powerful, powerful tool to the public.

I believe that many people will pick up making Youtube Videos now.

And if we could get a centralized place for community created content thats not hidden in the third subforum, we have a win-win situation :)

#8 Kodiak383

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Posted 04 August 2015 - 03:28 PM

Gotta love them doritos :)

#9 Jabilo

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Posted 04 August 2015 - 03:31 PM

Mech select needs a hell of a lot more work. Still very disappointing . Please see various feedback threads.

#10 Sereglach

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Posted 04 August 2015 - 03:42 PM

Really good stuff. I'm curiously looking forward to how the spectator tool is used and if Tina will be keeping track of and/or highlighting the events (and videos) that the spectator tool will be utilized for. I also look forward to seeing the "full fledged e-sport" version of the tool when it's available.

So, on a side note, how long did it take to calm down after the Dorito comment, since it was cut off?

Now, about that tutorial. That's a bit of a tease. When's that scheduled to come out and what is going to be involved in it? Any chances that the first iterations of real AI units will be involved? That'd be a great opportunity to tease and/or begin a segue into some PVE capabilities for the game.

#11 IraqiWalker

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Posted 04 August 2015 - 04:30 PM

So the TL;DR: version is that Jason (Henceforth known as Dorito, or Dorito Sanctus) is our new UI God.

Jason, welcome to MWO, you made a big, BIG splash with the new mech select implementation, and we look forward to more of your work. Also, that's awesome ink you have there.

View PostKursedVixen, on 04 August 2015 - 03:17 PM, said:

wheres the feedback topic for this i found a couple things I'd like to note.

I believe this is the feedback topic.

#12 Nothing Whatsoever

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Posted 04 August 2015 - 05:12 PM

Cool.

#13 Ngamok

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Posted 04 August 2015 - 05:15 PM

Good video and information. Looking forward to the new mechlab.

Also, take a shot any time one of them says right.

#14 WarHippy

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Posted 04 August 2015 - 05:51 PM

I like that you just need to have two people with premium time and don't have to make sure they are the leader for each team when making a private game.

#15 Johnny Z

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Posted 04 August 2015 - 06:27 PM

Great stuff!

#16 Navid A1

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Posted 04 August 2015 - 06:33 PM

equipped modules need to be more visible,

either small icon overlays on mech thumbnails or the top most position on the mech stats window.

#17 White Bear 84

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Posted 04 August 2015 - 07:01 PM

UNLEASH ALL THE HEXES!!

*Crawls back under rock*

Edited by White Bear 84, 04 August 2015 - 07:01 PM.


#18 -Skyrider-

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Posted 04 August 2015 - 08:26 PM

Got to love that Paul death stare

#19 dezgra

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Posted 04 August 2015 - 08:34 PM

Paul is like "grumpy cat".

#20 Varhait

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Posted 04 August 2015 - 10:10 PM

No transcription? Again? C'mon PGI, stop ignoring foreign players.





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