Dev Vlog #13 - Mech Select And Spectator Talk!
#1
Posted 04 August 2015 - 02:46 PM
#2
Posted 04 August 2015 - 02:55 PM
#3
Posted 04 August 2015 - 03:06 PM
BTW you Twitter-fiends need to give Paul a break, poor guy looks like he's haunted... ;-)
#4
Posted 04 August 2015 - 03:09 PM
#5
Posted 04 August 2015 - 03:15 PM
#6
Posted 04 August 2015 - 03:17 PM
#7
Posted 04 August 2015 - 03:20 PM
I believe that many people will pick up making Youtube Videos now.
And if we could get a centralized place for community created content thats not hidden in the third subforum, we have a win-win situation
#8
Posted 04 August 2015 - 03:28 PM
#9
Posted 04 August 2015 - 03:31 PM
#10
Posted 04 August 2015 - 03:42 PM
So, on a side note, how long did it take to calm down after the Dorito comment, since it was cut off?
Now, about that tutorial. That's a bit of a tease. When's that scheduled to come out and what is going to be involved in it? Any chances that the first iterations of real AI units will be involved? That'd be a great opportunity to tease and/or begin a segue into some PVE capabilities for the game.
#11
Posted 04 August 2015 - 04:30 PM
Jason, welcome to MWO, you made a big, BIG splash with the new mech select implementation, and we look forward to more of your work. Also, that's awesome ink you have there.
KursedVixen, on 04 August 2015 - 03:17 PM, said:
I believe this is the feedback topic.
#12
Posted 04 August 2015 - 05:12 PM
#13
Posted 04 August 2015 - 05:15 PM
Also, take a shot any time one of them says right.
#14
Posted 04 August 2015 - 05:51 PM
#15
Posted 04 August 2015 - 06:27 PM
#16
Posted 04 August 2015 - 06:33 PM
either small icon overlays on mech thumbnails or the top most position on the mech stats window.
#17
Posted 04 August 2015 - 07:01 PM
*Crawls back under rock*
Edited by White Bear 84, 04 August 2015 - 07:01 PM.
#18
Posted 04 August 2015 - 08:26 PM
#19
Posted 04 August 2015 - 08:34 PM
#20
Posted 04 August 2015 - 10:10 PM
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