Jump to content

Pug Farming


98 replies to this topic

#81 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 10 August 2015 - 03:44 AM

View PostZuesacoatl, on 07 August 2015 - 08:07 AM, said:

You see, I am not asking for it to change. I am out of CW. I just agreed with the original post that when a good to great 12 finds it fun to punish and beat down a pug group with a round of pug duck hunt, you will start to lose players from CW. That is a catalyst for increasing drop times, and overall unhappiness from the bigger teams, but it is a selfinflicted wound that can be stemmed if those teams that enjoy pug duckhunt on attack maps quell their need to beat down pugs and just finish the game so everyone can move on. I know human nature wont allow them to do that, and i know it will not allow people to admit it is a problem, especially if they know they do it themselves.



Since you and I both know this 12man beat down pug duck hunt is BS and only happen 1% of the time, with that fact known why is it ok for PUG v PUG to punish, beat down, duck hunt other PUG groups 99% of the time?

Should you be nerfing yourself so you cannot punish, beat down, and duck hunt other pugs since that is what is happening 99% of the time? Should pug groups be prevented from farming this mythical 12man solo group too?

Why is everyone so focused on something that we all know only happens 1% of the time when 99% of these complaints are from pugs getting stomped by pugs.

Since it is pugs farming pugs and rolfstomping solo groups of 12 a majority of the time, what can we do to stop those evil pugs from beating down pugs and solo's?

Let's concentrate on where 99% of the problem is.

#82 RjBass3

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 635 posts
  • Twitter: Link
  • Twitch: Link
  • LocationKansas City MO.

Posted 10 August 2015 - 05:26 AM

Pug farming, it happens, but if the organized group fighting the pugs is smart, they will let the pugs have a shot or else the pugs won't return. See this video for an idea of what I mean.



#83 Koshirou

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 827 posts

Posted 10 August 2015 - 05:32 AM

View PostKin3ticX, on 04 August 2015 - 11:07 PM, said:

Loyalists that cry about their stupid faction while CW is in trouble can honestly go pound sand.

Well, that's something new. A suggestion that is custom-designed to not only make more people quit CW, but also to make people quit MWO altogether. Kudos!

There is zero reason, if this is going to be IS vs Clan anyway, not to keep the existing Clans and houses as sub-factions.

#84 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,926 posts
  • LocationSalt Mines of Puglandia

Posted 10 August 2015 - 10:21 AM

View PostKoshirou, on 10 August 2015 - 05:32 AM, said:

Well, that's something new. A suggestion that is custom-designed to not only make more people quit CW, but also to make people quit MWO altogether. Kudos!

There is zero reason, if this is going to be IS vs Clan anyway, not to keep the existing Clans and houses as sub-factions.


meh, I would never quit MWO over a faction. I dont even know what PGI is up to but if they are doing something with factions I dont care if they remove them or combine them. Same difference.

Doesn't really matter to me as long as we can agree, gameplay > lore.

#85 Koshirou

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 827 posts

Posted 10 August 2015 - 10:58 AM

View PostKin3ticX, on 10 August 2015 - 10:21 AM, said:

meh, I would never quit MWO over a faction.

And since you are clearly the only player PGI needs to take into account in order to make CW a success - because all other players obviously think like you - nothing can go wrong. <_<

#86 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,926 posts
  • LocationSalt Mines of Puglandia

Posted 10 August 2015 - 01:09 PM

View PostKoshirou, on 10 August 2015 - 10:58 AM, said:

And since you are clearly the only player PGI needs to take into account in order to make CW a success - because all other players obviously think like you - nothing can go wrong. <_<


I'm just going to go ahead and ignore you from now on.

#87 Koshirou

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 827 posts

Posted 11 August 2015 - 02:06 AM

View PostKin3ticX, on 10 August 2015 - 01:09 PM, said:

I'm just going to go ahead and ignore you from now on.

For real, this time?

#88 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 11 August 2015 - 01:48 PM

View PostVlad Ward, on 07 August 2015 - 09:17 PM, said:

You're welcome any time! Just drop by on TS whenever you want to play and we'll get you in the guild and stuff. There's always a bunch of random uniques and things no one's using sitting in the stash there.


Well, I'm already in my unit's guild, but surely we can party together can kill stuff.

Need a slight break from killing dinos... :P

#89 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 12 August 2015 - 04:12 AM

View PostRjBass3, on 10 August 2015 - 05:26 AM, said:

Pug farming, it happens, but if the organized group fighting the pugs is smart, they will let the pugs have a shot or else the pugs won't return. See this video for an idea of what I mean.





Nice one RJ!

Wish I could have stuck around last night, but will see you tonight for WNW!

#90 seye

    Member

  • PipPip
  • Shredder
  • 43 posts

Posted 12 August 2015 - 09:18 AM

TWIAFU really likes to aggressively spam this BS 1% line in every thread. Take no notice of it - he needs to preserve the rule set of a gamemode that sometimes allows RRB to win with a 12man vs randoms. He seems to play the forums more then the game itself :rolleyes:

#91 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 12 August 2015 - 02:57 PM

View Postseye, on 12 August 2015 - 09:18 AM, said:

TWIAFU really likes to aggressively spam this BS 1% line in every thread. Take no notice of it - he needs to preserve the rule set of a gamemode that sometimes allows RRB to win with a 12man vs randoms. He seems to play the forums more then the game itself :rolleyes:



Sorry you lost that match.

Better luck next time!

Maybe tonight?

#92 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 13 August 2015 - 11:15 AM

View Postseye, on 12 August 2015 - 09:18 AM, said:

TWIAFU really likes to aggressively spam this BS 1% line in every thread. Take no notice of it - he needs to preserve the rule set of a gamemode that sometimes allows RRB to win with a 12man vs randoms. He seems to play the forums more then the game itself :rolleyes:

Butthurt much?

#93 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 13 August 2015 - 01:01 PM

1% of drops are 12mans. 5-12s equate to about 14% of drops. Most your cw drops are a small, often mismatched team on each side. Big teams vs 12 pugs are rare.

I pug most of my cw drops. Still win about half my cw drops, more than if I'm with even a couple of people. I suspect that people who have no interest in bringing cw competitive mechs and don't aggressively work to organize with their teams create a self-fulfilling prophecy and likely do lose most matches.

the problem is that they do so by functionally sandbagging their team. That is not a CW flaw.

#94 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 13 August 2015 - 02:15 PM

View PostMischiefSC, on 13 August 2015 - 01:01 PM, said:

1% of drops are 12mans. 5-12s equate to about 14% of drops. Most your cw drops are a small, often mismatched team on each side. Big teams vs 12 pugs are rare.

I pug most of my cw drops. Still win about half my cw drops, more than if I'm with even a couple of people. I suspect that people who have no interest in bringing cw competitive mechs and don't aggressively work to organize with their teams create a self-fulfilling prophecy and likely do lose most matches.

the problem is that they do so by functionally sandbagging their team. That is not a CW flaw.


But people want to blame all losses on the 12man Unit boogeyman when in fact it is PUGs (small strike-teams or small groups to make up 12, with the occasional solo) that are dropping and people are facing the most.

PUGs are stomping PUGs and blaming someone else.

Thankfully PGI has the numbers and knows what is going on and knows the truth. They are laughing at these people just as much as we are.

#95 Koshirou

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 827 posts

Posted 14 August 2015 - 10:00 AM

View PostMischiefSC, on 13 August 2015 - 01:01 PM, said:

1% of drops are 12mans. 5-12s equate to about 14% of drops. Most your cw drops are a small, often mismatched team on each side. Big teams vs 12 pugs are rare.

Problem is: These numbers say nothing. When a 3-man group of unit players commences an attack, announces it in faction chat and other players drop in, joining the appropriate house TS channel along with the small group, it is an entirely different situation from a motley crew of 9 pugs from all different houses, none of whom have teamspeak, joins the same 3-man group in a defense.

Or in other words: Just because people do not register as a group in the game's system, it does not mean they are not playing as one.

#96 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 14 August 2015 - 06:47 PM

View PostKoshirou, on 14 August 2015 - 10:00 AM, said:

Problem is: These numbers say nothing. When a 3-man group of unit players commences an attack, announces it in faction chat and other players drop in, joining the appropriate house TS channel along with the small group, it is an entirely different situation from a motley crew of 9 pugs from all different houses, none of whom have teamspeak, joins the same 3-man group in a defense.

Or in other words: Just because people do not register as a group in the game's system, it does not mean they are not playing as one.

So we've gone back full circle to the real problem: people dropping solo, and not coordinating with others, or even asking around if what they're doing is wrong, proceeding to lose badly, and then blaming it on their opponents/modes/hacxorz/whathaveyou.

#97 Koshirou

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 827 posts

Posted 14 August 2015 - 10:44 PM

I think most people who suffer through this don't blame it on anything, or post anything for that matter. I would reckon they see the call to arms, drop on a planet, get clubbed, and after a few instances of this stop playing CW.

#98 xX PUG Xx

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,721 posts
  • LocationThe other side of nowhere

Posted 15 August 2015 - 03:40 AM

*S I G H *

(If I could get the text to be huge, it would be an even bigger sigh :P )

Right now nothing is going to change.

Right now the only thing to motivate players to jump in CW is their friends and their own sense of adventure.

Right now the gamemode is just another version of the solo/group queue and just allows us to try and either overcome stacked odds (loads of solo's versus a mixed PuG team or 12 man) or find/create some sort of intermediate goals for ourselves.

All we can do is wait for the next Armchair post and see how it progresses, we all agree there needs to be changes but we don't need to hit each other over the head with Interweb hammers in the meantime.

Instead of spamming threads like this, get on the bleeding game and play CW. If we do this l imagine the queue times will drop, the skill gaps will be evened out by the larger player pools and we can have impromptu battlefield duels by the forum warriors to keep it entertaining.

(I'll need to remember and run Afterburner to capture games now ;) )

Edited by xX PUG Xx, 15 August 2015 - 03:41 AM.


#99 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 15 August 2015 - 04:23 AM

View PostIraqiWalker, on 14 August 2015 - 06:47 PM, said:

So we've gone back full circle to the real problem: people dropping solo, and not coordinating with others, or even asking around if what they're doing is wrong, proceeding to lose badly, and then blaming it on their opponents/modes/hacxorz/whathaveyou.


If only those people had tools to make dropping into CW easier!

Maybe we can get PGI to add VOIP so everyone can talk, not just TS?

Maybe a Faction wide Chat system. That way one can talk to every single member of a Faction that is online.

If they had these tools, and used them, they would be one step closer to being an actual team.

Best thing we can do now Iraqi is to petition PGI to add some tools for the anti-social/uninformed soloists and small groups.

View PostKoshirou, on 14 August 2015 - 10:44 PM, said:

I think most people who suffer through this don't blame it on anything, or post anything for that matter. I would reckon they see the call to arms, drop on a planet, get clubbed, and after a few instances of this stop playing CW.



Instant Action notification MUST have an indicator of Attackers/Defenders on it when it pop ups and is continually updated. This will help those that do not know how to read the CW Queues.

Edited by TWIAFU, 15 August 2015 - 04:24 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users