Tractor Joe, on 04 August 2015 - 06:03 PM, said:
What is it with people turning and running as soon as they see an enemy. EVEN WHEN WE HAVE THEM OUT NUMBERED AAAAAAAAAAAAARRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHH
Seriously Ive been on a streak where my team just falls apart. The Matchmaker is a Nihilist AI.
Thats all I got.
well and DAMN people, you came to play a game where you shoot enemy players, thats a lot easier to do NOT running the other way.
You're first mistake is thinking of the random collection of begrudgingly grouped individuals around you as a team.
Unlike the group queue, your average PUGGER will always always protect their best interests first. The welfare of the team comes a very distant second to the condition of their own skin. I accept this. I
love this. If you always expect that the players around you are about to do something incredibly selfish, you'll be able to predict what will happen in most PUG games with surprising accuracy.
If you don't have expectations of teamwork, they can't be broken.
I've even created some contextual narrative around my inclusion in the average PUG group: our force is the shattered remnant of many separate units hastily cobbled together in a desperate attempt to delay a better coordinated enemy force. In my head, I also picture everyone as speaking a different language. No-one trusts each other, but you will still follow your temporary comrades in arms because you know that the unfamiliar mechs around you will make excellent meat shields.
You aren't part of a unit - you're a desperation move from some beleaguered general further up a rapidly collapsing chain of command. Meat for the grinder!
I'm not saying i'm necessarily selfish myself; in fact, this outlook has even helped me see where trouble is likely to appear on the battlefield before it becomes something that can't be dealt with, and i'll react to it.
Edited by Kiiyor, 04 August 2015 - 08:08 PM.