No quirks, no cool-down modules involved, just base numbers.
PLEASE NOTE - THIS IS NOT ABOUT HEAT BUILD-UP.
Does this look right to you lot?
PPC/ERPPC - 4 seconds cool-down, no duration
1st PPC - Fire
2nd PPC - Fire
Cool-down - 4 seconds
1st PPC - Fire
2nd PPC - Fire
Cool-down - 4 seconds
1st PPC - Fire
2nd PPC - Fire
Total damage if all hit within optimum range = 6x10= 60 damage in ten seconds. (Actually done in 8 seconds)
LL - 3.25 seconds cool-down, 1 second duration
1st LL - Fire
Duration - 1 second (Total time = 1 second)
2nd LL - Fire
Duration - 1 second (Total time = 2 seconds)
Cool-down 2.25 seconds (Total time = 4.25 seconds)
1st LL - Fire
Duration - 1 second (Total time = 5.25 seconds)
2nd LL - Fire
Duration - 1 second (Total time = 6.25 seconds)
Cool-down - 2.25 second (Total time = 8.5 seconds)
1st LL - Fire
Duration - 1 second (Total time = 9.5 seconds)
2nd LL Fire -Duration is 1 second but for damage purposes only 0.5 will be taken into account, fulfilling the 10 second damage output.
Total damage if all hit within optimum range = 5.5x9=49.5 damage in 10 seconds.
ERLL - 3.25 seconds cool-down, 1.25 second duration
1st ERLL - Fire
Duration - 1.25 second (Total time = 1.25 second)
2nd LL - Fire
Duration - 1.25 second (Total time = 2.5 seconds)
Cool-down 2 seconds (Total time = 4.5 seconds)
1st LL - Fire
Duration - 1.25 second (Total time = 5.75 seconds)
2nd LL - Fire
Duration - 1.25 second (Total time = 7 seconds)
Cool-down - 2 seconds (Total time = 9 seconds)
1st LL - Fire
Duration is 1.25 seconds, but for damage purposes only 0.8 will be taken into account, fulfilling the 10 second damage output parameter. This equates to 9x0.8=7.2damage.
Total damage if all hit within optimum range = 43.2 damage in 10 seconds
So for damage output within ten seconds, as long as you have amazing accuracy, or you are fighting a tree is:
PPC/ERPPC = 60 damage
LL = 49.5 damage
ERLL = 43.2 damage
Can anyone confirm this, or correct me if I'm wrong please.
Edited by Azmaril, 06 August 2015 - 01:21 AM.