

What If Solo Players In Cw Didn't Have Tonnage Restrictions?
#1
Posted 06 August 2015 - 04:31 AM
But with that said what if groups had the restrictions but dropping solo you do not? Would more solo players join in on CW? Would CW benefit from it? If you dropped in a group you would still be limited to 240 tons max and what ever its lower limit is, but in solo dropping for CW no limits on tonnage ... at all.
We would see drop decks of just Atlas after Atlas, which we see here and there in CW currently. We would see clanners dropping in 4 Dire Wolves. You would see 4 Firestarters, or 4 Arctic Cheetahs. Would that be wrong?
You would also see 4 Timber Wolves, 4 Loki's, 4 Thunderbolts, and so on with the other meta mechs like Stalkers. Which already in group play you see them dropping in solid waves of meta already, but now solo pugs will have a better fighting chance against those pre-mades by bring maybe those 4 Atlas mechs. For solo pugs vs solo pugs well you get fairness through both groups being able to have no limit.
What do you think about it, no tonnage limit for solo players in CW?
#2
Posted 06 August 2015 - 04:38 AM
Yes, please. Give it to me. I must have it.
#3
Posted 06 August 2015 - 05:47 AM
#4
Posted 06 August 2015 - 06:07 AM
TBR
TBR
TBR
TBR
LAWWWWLLLLLLL the **** would be real.
IS deck:
STK
STK
STK
STK
sry this idea is full of flaw.
Edited by Lily from animove, 06 August 2015 - 06:08 AM.
#5
Posted 06 August 2015 - 06:12 AM
Is CW not FUBAR enough already? Let's find a way to make it even WORSE!
#6
Posted 06 August 2015 - 08:26 AM
Quote
Units will solo synch drop with high tonnage metas and murder everything that stands in front of them.
/endgame
Edited by Khereg, 06 August 2015 - 08:26 AM.
#7
Posted 06 August 2015 - 09:31 AM
So many bad humans out there:)
#8
Posted 06 August 2015 - 09:35 AM
#9
Posted 06 August 2015 - 09:47 AM
Khereg, on 06 August 2015 - 08:26 AM, said:
Units will solo synch drop with high tonnage metas and murder everything that stands in front of them.
/endgame
I know.
12 solo pugtards, naturally no teamwork at all, with unlimited tonnage vs a whole Unit full of sync dropping with unlimited tonnage AND teamwork.
OP didn't think this out past his own self benefit.
Best laugh of the day, so there is that.

#10
Posted 06 August 2015 - 10:17 AM

#13
Posted 06 August 2015 - 11:03 AM
If there are, say 50 pug players for every unit player, the odds of running up against an organized group drops to 2%-ish per match. Once in a blue moon you could still get stomped, but with it happening so infrequently, it would be easier to laugh it off and just re-queue without all the butthurt.
In this scenario units would get bored b/c virtually every game would be a stomp in their favor (which is also not fun, but hard to pity the stompers) and they would go off looking for better fights, maybe even arranging meet-ups with other units and staying out of the pugs' hair entirely.
Kin3tiX posted in another thread his vision of achieving something like this in the short term - limit the factions to a very small number for a limited time to force all the CW players into a smaller pool where matches would be made faster and more reliably. If that happened, it would open the opportunity to implement a matchmaker and possibly divide the solo and group queues, just like on the pub side.
-MS- has been trying to go the route of improving pugs' abilities and teamwork by dropping with them regularly to help them cope with meeting organized groups (I've been a leading advocate of that approach). And while I've had fun doing it and I've seen improvement, it doesn't seem to be happening fast enough or with enough "oomph" to make enough of a difference to keep players in CW. I'm grown enough to admit when an idea isn't working out as well as I'd hoped. I'll keep trying, but I've admitted there needs to be something more to supplement this strategy and, well, Kin3tiX is a pretty smart dude.
Edited by Khereg, 06 August 2015 - 11:05 AM.
#14
Posted 06 August 2015 - 11:18 AM
#15
Posted 06 August 2015 - 12:45 PM
#16
Posted 06 August 2015 - 01:02 PM
This is far too easily exploited....
MischiefSC, on 06 August 2015 - 09:35 AM, said:
Not in CW, its not like its hard.....if you see 3 spots and jump in your are there. Its not synch dropping or some boogey man coming to get you.
Its a lack of MM and an exploitable lobby system, i see this talked about alllllllll the time but in my 5,000 matches i have yet to see this happen.
Maybe once and while 2 peeps from MS or SRoT or SWOL ( a over 500 unit group mind you) get in the same drop...and every once and a while i will see another of my unit SA in a game somewhere (quite often the other team) but all that talk about this peeps act like whole lances of teammates synch and get in games together.
Show me proof of this happening more then .01% of the time and i will believe it, but until then. Its just makes you all look bad when you whine about things like 12 man ghost and goblins under your bed.
Edited by DarthRevis, 06 August 2015 - 01:08 PM.
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