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Purity and the Mechwarrio Universe


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#21 Dorion

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Posted 10 July 2012 - 05:27 AM

View PostBuck Rogers, on 07 July 2012 - 10:00 PM, said:

Yeah. No.

Posted Image

Looks good to me. Give me a drop ship that converts into a mech.... B)

#22 MrMasakari

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Posted 10 July 2012 - 06:47 AM

View PostWiley Coyote, on 06 July 2012 - 04:39 AM, said:

I thought maybe the OP was referring to this Mechwario:

Posted Image

This is impure and definitely not canon!


This made my day :)

Not everysingle thing in the game is going to be canon. Doesn't mean that everything is gonna suck, just means that PGI can't cut corners . As someone said above. TT rules and FPS rules aren't going to be the same otherwise theres no difference. As long as key things stick relative to the lore and canon we should be fine.

#23 Seabear

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Posted 10 July 2012 - 08:19 AM

The thing to remeber is that this game is set in the BT universe. Given that there are certain things that are necessary. If the devs had wanted to go for full blown creativity, they could have created a game srt in a new universe. By choosing to use the existing BT universe, they are able to tap into the unbeleivably rich treasure that 3 1/2 decades of BT developement have provided. Often the greatest satisfaction comes from using one's creativity within the confines and restrictions of a situation. The devs have chosen to use the framework of the BT/MW canon for the game: having done so they should stick to it.

#24 Schtirlitz

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Posted 10 July 2012 - 09:16 AM

True, but a bit of creativity to renew the BT universe is good point.

#25 Vaktor

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Posted 10 July 2012 - 09:23 AM

from the chart it looks very close to scale to me... and I would like them to stick close to canon when they can... Of course I know they are going to have to bend canon a little bit in some cases. (LIke no 360 degree view screen for you!)

#26 Rejarial Galatan

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Posted 10 July 2012 - 09:40 AM

I am a purist. The only latitude i can agree on is when a TT mechanic harms or hinders PC gameplay. Beyond that they must hold true to established canon/lore with no deviation.

#27 Hohiro Kurita

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Posted 21 August 2012 - 07:50 AM

Agreed.

They aren't giant robots. I appreciate that you support something that has been an obsession in my life for 20 years, by paying for founder, but to a lot of us the size of a mech, the damage of a gauss rifle, the mech's model (*cough* centurion *** *cough*), are very important. We've waited for years and years for mechwarrior to come back, for a new good game [MW4 sucked bad] and so these tiny little details are very important to us.

Please stop calling them giant robots. Robots are controlled by programming or remote. Mechs have pilots and are controlled by pilots just as much as their mechanics, none of which are necessarily robotic.

If mechs the size of manhattan are what you are looking for, I strongly suggest one of many silly animes. Battletech is a science fiction universe that is rooted as much as possible in reality. If you take away FTL and dropships that can go from one point in a solar system to a planet in 4 weeks, and fusion, and terraforming, the majority of it is either already possible or will be possible. Everyone loves to argue that humanoid mechs are impossible but there's no proof either way yet.

So you won't get empire state mechs.

At this point, the game is satisfyingly in line with canon. There were some modifications, and mechs were given double armor for example, which is kind of disheartening for anyone who knows what I mean for multiple reasons - without breaking rules - but overall so far so good. At this point the majority of canon, as it applies to tech level, has yet to be implemented. Only time will tell and testing, if Tech 3 and all of Tech 2 are implemented, as to whether or not the game breaks.

As long as complete crap like everything after 3068 isn't put in, the game will be fine. It may not draw MW4 players, which was based heavily around non-canon equipment and had absolutely nothing to do with original damage and armor values, but in my mind that's a plus.

Edited by Hohiro Kurita, 21 August 2012 - 08:20 AM.


#28 Star Ace

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Posted 21 August 2012 - 10:49 AM

View PostHohiro Kurita, on 21 August 2012 - 07:50 AM, said:

As long as complete crap like everything after 3068 isn't put in, the game will be fine.


It's not crap just because you can't 'relate to it. It's part of the universe, like it or not (there are things I don't like, but that doesn't mean they are crap).

In any case, it doesn't matter because I doubt these Battetech Universe things you so despise will ever be implemented given the timeline. We'll be stuck with what used to be called "level 2 rules" for a long time, and probably won't ever get to see those nice Heavy PPCs on Inner Sphere 'Mechs. Nor all the goodies from around that era (pre and post 3068.)

I do understand why you may be offended in the way things were implemented on MW4, but I doubt history will repeat itself in this manner on MWO.

I hate the WMDs of the Jihad with a passion, seeing it as a shortcut to the next step in the storyline, and a bit forced (no offense to the storyline writers.) Huge, otherwise formidable regiments of reknown were destroyed the cheesy way-however, it's part of the BT Universe, and I just accept it for what it is (it is not crap, just something I wish they did differently.)

On subject, I believe this so-called "purity" is very important to this specific franchise more than most, but am not worried since it seems they are sticking to it or finding suitable compromises when things don't translate well.

Edited by Star Ace, 21 August 2012 - 10:53 AM.


#29 Dave Haefnir

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Posted 21 August 2012 - 11:26 AM

Put me firmly in the Purist camp... I got my first Battletech box set just when the miniatures were still on carded blisterpacks that said Battledroids. We've got hundreds, if not a thousand, canon mechs to draw from and even an established timeline to release them in to keep the flow fresh. Same with weapons. I'll grant you some of those designs are turkeys. I like the creative direction so far of the mech visuals. They are bringing the franchise up to date. I don't have to be a slave to the Tech References or the metal minitures on that (refer back to my previous "turkeys" comment and even a turkey could become a favorite with an updated look). That creative license on the visuals is about as far as I am ready to go and I am putting my trust in the team... so far. Finally, I understand the compromises to the rulebooks necessary in the Mechlab that give us "hardpoints" and I can fully support that. Weapon beams, bullets, and missiles need to be visually coming from ports that approximate what and where they are... No sympathy for someone who wants to "boat" their mech with say small lasers coming from the mech's toes just because there were empty slots.
Ok, getting down off my soapbox before it gets so high the fall would kill me...

#30 cinco

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Posted 21 August 2012 - 02:51 PM

@op. learn to get to your point. 75 percent of your post is meaningless chatter. i don't care if you think big mechs are cool, what is your argument/comment?





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