Agreed.
They aren't giant robots. I appreciate that you support something that has been an obsession in my life for 20 years, by paying for founder, but to a lot of us the size of a mech, the damage of a gauss rifle, the mech's model (*cough* centurion *** *cough*), are very important. We've waited for years and years for mechwarrior to come back, for a new good game [MW4 sucked bad] and so these tiny little details are very important to us.
Please stop calling them giant robots. Robots are controlled by programming or remote. Mechs have pilots and are controlled by pilots just as much as their mechanics, none of which are necessarily robotic.
If mechs the size of manhattan are what you are looking for, I strongly suggest one of many silly animes. Battletech is a science fiction universe that is rooted as much as possible in reality. If you take away FTL and dropships that can go from one point in a solar system to a planet in 4 weeks, and fusion, and terraforming, the majority of it is either already possible or will be possible. Everyone loves to argue that humanoid mechs are impossible but there's no proof either way yet.
So you won't get empire state mechs.
At this point, the game is satisfyingly in line with canon. There were some modifications, and mechs were given double armor for example, which is kind of disheartening for anyone who knows what I mean for multiple reasons - without breaking rules - but overall so far so good. At this point the majority of canon, as it applies to tech level, has yet to be implemented. Only time will tell and testing, if Tech 3 and all of Tech 2 are implemented, as to whether or not the game breaks.
As long as complete crap like everything after 3068 isn't put in, the game will be fine. It may not draw MW4 players, which was based heavily around non-canon equipment and had absolutely nothing to do with original damage and armor values, but in my mind that's a plus.
Edited by Hohiro Kurita, 21 August 2012 - 08:20 AM.