The biggest reason that SHS is garbage is the engine heatsinks are only 0.1 dissipation, so fix that either by normalizing SHS engine heatsinks to 0.2 (less work to implement) or normalizing DHS engine heatsinks to 0.1 dissipation (a lot more work to implement) so that 1 upgrade is not vastly superior over the other for no extra tonnage or crit slots. The game is clearly balanced around having at least 2.0 base dissipation, but as it is now if you pick SHS you just get the shaft because you automatically lose 1.0 dissipation (and heat threshold too as a result) and it's just stupid and it only serves to make DHS a 1.5m c-bill tax on every mech.
Additionally, mechs with sub-250 engines shouldn't be screwed out of heat dissipation on top of having less crit space due to mandatory external heatsinks, because if you have a sub-250 engine then
any external (double) heatsinks are 1.4 even if those heatsinks are simply there for the minimum 10 heatsinks. There's no way to say that's fair when those mechs already have less crit space due to external heatsinks, and it's also not fair when all mechs are
supposed to be balanced with each other, so
all mechs should have 10 heatsinks with 0.2 dissipation no matter where they're located or what upgrade the mech has and that way mechs aren't objectively penalized for choosing different upgrades or engines.
M4rtyr, on 05 August 2015 - 03:02 PM, said:
They are supposed to be worse then doubles.. hello, it's the freaking point.
What is the point of having SHS if DHS is always going to be better? Literally the only point is to serve as a c-bill tax, and that's garbage.
In Tabletop you did actually have a reason to use cheaper equipment and as a result there was a reason to use SHS, but here you don't have any reason to do that other than lacking funds (which means grinding or paying up some shekels) so SHS might as well not exist.
Edited by Pjwned, 05 August 2015 - 03:28 PM.