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Dakkahawk Feasting On Dakkawhales


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#1 bobobobobiy

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Posted 06 August 2015 - 08:19 AM

The PeaceDove seemed to be greatly inferior to the whale, particularly because of its similar size and noticeably less hardpoints + tonnage.

But then the UAC buff came. With 2 UAC 20's, and going 65 kph (no tweaking yet), this thing shreds apart anything it meets. If you can get close to someone, it does 80 damage in 2 seconds, without overheating for many, many volleys.

I can't think of any mech that I can't reliably shred apart (aside from maybe a 2-3 UAC 20 dire). Anyone else find the dakkahawk immense fun?

#2 Cyborne Elemental

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Posted 06 August 2015 - 08:31 AM

Dual 20's on the Warhawk makes it extremely vulnerable on its RT though, thats where you have to keep all your ammo.

With the ballistic cooldowns, -% jam chance, UAC-10's can pump out just as much dps almost as a nonquirked dual 20 setup, and its alot cooler running.

#3 Deathlike

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Posted 06 August 2015 - 08:39 AM

Just because a Warhawk can dakka, doesn't mean it's a great platform for it.

The Direwolf is far more efficient at this any day of the week, especially just going dual Gauss instead of other dakka.

#4 Navid A1

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Posted 06 August 2015 - 08:43 AM

Dakkahawk may be able to feast on SOME whales...

But definitely NOT THE DAKKAWHALE.... of any kind. 5, 10 or 20.

#5 Greenjulius

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Posted 06 August 2015 - 08:49 AM

4xUAC10 is superior to 2xUAC20 in all cases. Ghost heat is extreme on the 20s, but negligible on the 10s.

Even with buffs, I don't care for UAC20s. Still too many projectiles in a salvo to reliably hit the same component.

UAC10s on the other hand have good speed and great range. At med-long ranges, you'll find yourself in trouble with the 20s.

Edited by Greenjulius, 06 August 2015 - 08:51 AM.


#6 bobobobobiy

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Posted 06 August 2015 - 08:57 AM

Maybe it's just me, but it seems extremely easy to feast on gauss+laser whales. Dakkawhales maybe not as much.

But there's just something about streaming 20's continuously for many seconds, while having the mobility to get up close and personal, that just appeals to me better than the 53 kph whale that seems exceedingly sluggish at times.

#7 Satan n stuff

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Posted 06 August 2015 - 09:09 AM

View Postbobobobobiy, on 06 August 2015 - 08:57 AM, said:

Maybe it's just me, but it seems extremely easy to feast on gauss+laser whales. Dakkawhales maybe not as much.

But there's just something about streaming 20's continuously for many seconds, while having the mobility to get up close and personal, that just appeals to me better than the 53 kph whale that seems exceedingly sluggish at times.

Well the problem with that build is that it heats up like crazy, so you're stuck with just the Gauss rifles for the most part if you can't take cover immediately after firing. Dakkawhales are much easier to kill with high alpha builds, unfortunately the Warhawk doesn't have enough hardpoints and/or it's not fast enough to win a burst trade using what firepower it does have.

#8 Deathlike

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Posted 06 August 2015 - 09:17 AM

View Postbobobobobiy, on 06 August 2015 - 08:57 AM, said:

Maybe it's just me, but it seems extremely easy to feast on gauss+laser whales. Dakkawhales maybe not as much.

But there's just something about streaming 20's continuously for many seconds, while having the mobility to get up close and personal, that just appeals to me better than the 53 kph whale that seems exceedingly sluggish at times.


You're probably playing in the solo queue where a player's "reaction time" isn't quite there.

#9 KHETTI

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Posted 06 August 2015 - 09:18 AM

@OP, i'm betting my quad ERPPC Warhawk can turn your Dakkahawk into a stick long before you get into range.
Seen a few lately and the above is exactly what happened.

Edited by KHETTI, 06 August 2015 - 09:18 AM.


#10 Khobai

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Posted 06 August 2015 - 09:21 AM

If your Dire Wolf is losing to a Warhawk youre doing it wrong.

#11 Chuck Jager

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Posted 06 August 2015 - 10:12 AM

The speed of the WHK with the quirks makes a big difference in pug matches. The 10s are superior to the 20 because you have to chain the dual 20 where you can alpha the 10s or speed chain them with better range and cool down. It is a math thing.

My 2 erppc guass 2 med laser Hawk is the real beast, but the uac version is the most fun. In pugs it feels like I am taking the nerdy fat kids lunch money.

#12 Satan n stuff

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Posted 06 August 2015 - 10:50 AM

View PostChuck YeaGurr, on 06 August 2015 - 10:12 AM, said:

The speed of the WHK with the quirks makes a big difference in pug matches. The 10s are superior to the 20 because you have to chain the dual 20 where you can alpha the 10s or speed chain them with better range and cool down. It is a math thing.

My 2 erppc guass 2 med laser Hawk is the real beast, but the uac version is the most fun. In pugs it feels like I am taking the nerdy fat kids lunch money.

Neither dakkahawk is particularly good compared to a dakkawhale. You have half the firepower of a dakkawhale using the same weapons and one well known weak spot that any knowledgeable player will take out first. Warhawks are for sniping and lurming, brawling builds are possible but all share the same weakness, the right torso, a weakness that is best mitigated by staying at range.

#13 Khobai

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Posted 06 August 2015 - 11:22 AM

Quote

a weakness that is best mitigated by staying at range.


this.warhawks get the best use out of their speed by using it to kite enemy mechs. long-range weapons are the obvious best weapon for kiting.

if you wanna run autocannons on a mech just use a dire wolf.

#14 bobobobobiy

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Posted 06 August 2015 - 11:51 AM

In solo queue, I find this build to be the most effective. It doesn't matter how good a player's reaction time is if I get to flank him, and then take out his torso in a volley.

In group queue, with organized deathballs, it might not be the best mech. But one on one against other solo mechs, it's quite devastating.

#15 Clownwarlord

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Posted 06 August 2015 - 12:29 PM

I will stick with my hot hawk ... 4 erppcs.

#16 Zordicron

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Posted 06 August 2015 - 02:50 PM

In pug matches lately, anything less then 80KPH is just food for the faster laser barf mechs on the enemy team. Sure the fat assaults get some lucky matches where the long range peek and shoot trades go on for a while, or somehow the enemy didnt see them coming from a flank and they get to unload on the unwary, but in normal nascar small map zergball matches(read: 85% or greater of matches) only the rare "work together" team will cover their fat assaults and keep the fuzzball tight.

On that note, I have seen more DWF score sub 200 dmg in the last month then I can remember. The speed of the Warhawk in OP's example is not something for spreadsheet warriors to just write off with DPS. In the last month to 6 weeks of puglandia matches, the speed is the difference between being left to the back of the pack as carrion and keeping up with the other heavy mechs on your team(minus #yolo TBR) at least somewhat well. Heck, i have seen more XL350 King Crabs in the last week then STD engine ones for this very reason. it is also why the assault % is closing in on the light%(plus arctic cheater) on the breakdown, and the heavy% is close to the medium %. Speed, especially anything 100KPH or greater + laser barf is what wins the match right now, all else equal.

Note: this is coming from a guy that hasnt played his assault mechs in a month. When this trend started, i dropped that effort quickly. Nothing as nerd rage enducing as watching your team sprint 500M ahead and engage a 12 enemy deathball without the assault lance so that by the time you get there it is 6-0 red team. My observations are just that- observations of assaults on both my own and enemy teams(though I usually try to cover my own assaults, many times I am the ONLY one to do this) I enjoy myself a lot more running at least 75KPH lately for this reason, at least I can try to drop an enemy or two or open the ST or CT up for my #yolo pug derps to try to spray to death.





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