My biggest issue is the burn time and heat on the clan lasers are far too much. Don't get me wrong - Clan lasers dominate at a distance, but in any other situation they're inferior to their IS counterparts.
Let's look at beam duration. It's just ridiculous. Thanks to the "alpha until it's dead" mindset in this game, a critical "skill" pilots utilize is to spread damage across your mech by torso twisting in-between shots. With Clan lasers you're forced to stare straight at an enemy without moving for 1.5 seconds (not including pilot target acquisition time). This gives any competent opponent ample time to focus any part of your mech they desire and shred it to pieces. It's even worse if you're fighting multiple mechs simultaneously.
Something needs to be done about the beam time
I would gladly trade a 30% hit in range for a 20% buff in duration. While your at it, I'd trade another 20% of my damage to reduce the heat by 20%. If PGI isn't willing to make the change to all Clan lasers, then how about a module that would do this same thing?
In the mean time, I find myself going back to my old IS chassis more and more. I love the look of Clan mechs, but I can't justify piloting a mech that I can't make work. To those who wreck face with laser-heavy Clan mechs, I tip my hat to you. I don't know how you do it (unless it's just sniping from 1100m+), but good game.
Now, let the slander about my piloting skills begin!
Edited by Suko, 07 August 2015 - 11:34 AM.