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Weight Distribuction


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#1 Dettmam

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Posted 14 July 2015 - 03:09 AM

Me and my brother were discussing about it a few days ago and we were wondering why the weight total is not distributed in the group... I mean, my brother is a light pilot, he is crazy for locusts and firestarters and so... he use to drop with 4 cicadas and maked up to 3000 damage in the match. I prefer heavy browlers (orion mainly). So, when we were droping together, why not to make a total weight like 480t to both of us to divide. Of course it could be done only among premade teams.
So he could get his 160t on his cicadas (and be happy with that) and I could use the tons he didnt...
It could help balancing teams better!
So:
2 players - 480t
3 players - 720t
4 players - 960t
And on and on...

#2 Ace Selin

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Posted 14 July 2015 - 03:17 AM

You (teams) would have an unfair advantage over PUGS. So no.
You can still bring 3 lights or 2 Assaults if that's what you wish though.

Edited by Ace Selin, 14 July 2015 - 03:23 AM.


#3 Ascaloth

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Posted 14 July 2015 - 03:38 AM

View PostAce Selin, on 14 July 2015 - 03:17 AM, said:

You (teams) would have an unfair advantage over PUGS. So no.
You can still bring 3 lights or 2 Assaults if that's what you wish though.


That is what I was about to comment. PUGs are already punished by being on an unorganized team, probably with many trial mechs and unexperienced players just grinding mechbays. It's very common to see PUGs doing less than 500 damage on the whole match.
What Community Warfare need is a better reward system, like team income for planetary control, reducing the PUGs in the queue but increasing teams motivation and overall population.

And, of course, 3 lances for IS and 2 stars for Clans :P

#4 Dettmam

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Posted 14 July 2015 - 04:47 AM

View PostAce Selin, on 14 July 2015 - 03:17 AM, said:

You (teams) would have an unfair advantage over PUGS. So no.
You can still bring 3 lights or 2 Assaults if that's what you wish though.

I cant see how thd teams can have advantage if the pugs will have the same weight total. Pug are always screwed because they are unorganized! And, pugs dont need units to team up. I cant see why we can't apply a very good setting just because some people are not good making friends! :-D.
And I dnd understand the "so no" stuff. I believe you would like to say in your oppinion it is not good, right?

#5 Dettmam

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Posted 14 July 2015 - 04:51 AM

View PostAscaloth, on 14 July 2015 - 03:38 AM, said:


That is what I was about to comment. PUGs are already punished by being on an unorganized team, probably with many trial mechs and unexperienced players just grinding mechbays. It's very common to see PUGs doing less than 500 damage on the whole match.
What Community Warfare need is a better reward system, like team income for planetary control, reducing the PUGs in the queue but increasing teams motivation and overall population.
.
And, of course, 3 lances for IS and 2 stars for Clans :P


Ascaloth,
What I believe is every PUG should have as first objective not be a pug anymore. But I still cant see what is the diference in 2 guys bring 2 assaults and 2 lights each or 1 guy bring 4 assaults and the other bring 4 lights... the weight total is the same... and this modification should be a huge push to people to team up!

Edited by Dettmam, 14 July 2015 - 04:56 AM.


#6 Ascaloth

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Posted 14 July 2015 - 06:34 AM

View PostDettmam, on 14 July 2015 - 04:51 AM, said:

Ascaloth,
What I believe is every PUG should have as first objective not be a pug anymore. But I still cant see what is the diference in 2 guys bring 2 assaults and 2 lights each or 1 guy bring 4 assaults and the other bring 4 lights... the weight total is the same... and this modification should be a huge push to people to team up!


No, the first objective is to play and have fun.
We already spend too much time preparing dropdecks and waiting for a CW match, what you propose is to increase this even further by obligating people to rearrange the dropdecks and fit the group tonnage. And if this guy joined a group as the last guy, only 80 tons are available and he/she only have 30+ ton mechs? Use trials or gtfo!? Everybody else spend more time changing dropdecks, engines, modules!? I don't want to wait like three hours to drop on a match!

Being a PUG don't mean a person don't have friends to play with or don't want to make friends. Sometimes we don't have friends online, sometimes everybody else is playing Normal Game and we want to drop on CW or vice-versa, sometimes we don't have time to gather together 12 men, wait for them to refit the mechs and launch a match after 20 minutes of talking. These things happens inside our own Unit, everyday!!

#7 Revis Volek

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Posted 14 July 2015 - 01:52 PM

View PostAscaloth, on 14 July 2015 - 03:38 AM, said:


And, of course, 3 lances for IS and 2 stars for Clans :P



And some super OP clan tech that will break the normal queue.....

You dont understand that this takes Clan mechs out of half the game right? I know everyone wishes for lore but this is the dumbest idea and people keep regurgitating it like its the best things since Nike Pumps.


If we have 10v12 we have NO NORMAL QUEUE.

Marinade on that for a bit....


View PostDettmam, on 14 July 2015 - 04:51 AM, said:

Ascaloth,
What I believe is every PUG should have as first objective not be a pug anymore. But I still cant see what is the diference in 2 guys bring 2 assaults and 2 lights each or 1 guy bring 4 assaults and the other bring 4 lights... the weight total is the same... and this modification should be a huge push to people to team up!



You completly misunderstand what a PUG is and are using it in a derogatory way....i PUG very often and i also am a Officer in a 100 plus person unit.


SO you want me to never have the ability to PUG again is what you are saying. Take the solo aspect away from the game.....


Real smart. Its also spelt Distribution.

Edited by DarthRevis, 14 July 2015 - 01:55 PM.


#8 Ascaloth

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Posted 14 July 2015 - 02:00 PM

View PostDarthRevis, on 14 July 2015 - 01:52 PM, said:



And some super OP clan tech that will break the normal queue.....

You dont understand that this takes Clan mechs out of half the game right? I know everyone wishes for lore but this is the dumbest idea and people keep regurgitating it like its the best things since Nike Pumps.


If we have 10v12 we have NO NORMAL QUEUE.



Okay, then make 12v10 and quirks go away JUST on CW! Things get balanced on both game modes.

#9 Dettmam

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Posted 14 July 2015 - 06:20 PM

View PostDarthRevis, on 14 July 2015 - 01:52 PM, said:



And some super OP clan tech that will break the normal queue.....

You dont understand that this takes Clan mechs out of half the game right? I know everyone wishes for lore but this is the dumbest idea and people keep regurgitating it like its the best things since Nike Pumps.


If we have 10v12 we have NO NORMAL QUEUE.

Marinade on that for a bit....





You completly misunderstand what a PUG is and are using it in a derogatory way....i PUG very often and i also am a Officer in a 100 plus person unit.


SO you want me to never have the ability to PUG again is what you are saying. Take the solo aspect away from the game.....


Real smart. Its also spelt Distribution.

Dude, who said u will not pug again?
U guys didn´t get my idea I think...

- I can´t see how it can mess up the queue once u only can do it in 2+ teams... u just need to talk with your friends...

- Of couse you can PUG, but you will have no one to share weight. But you keep your 240t. In the end, it will not change the mechs shown up in the match, only who is piloting it...

and sory about my english, it is not my first language. But Im sure it will not mess up our friendship! :-D

#10 Dettmam

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Posted 14 July 2015 - 06:23 PM

you are getting to emotional on it guys... we are merely talking...

#11 Yuri Kovalesky

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Posted 15 July 2015 - 05:19 PM

Funny part of all this is how people get angry about some stuff.

I pug in CW and even with both sides being pugs, the clans have huge advantage. Save for some very unusual battles where the pug are like bots.

Dettmam idea is very good, specially with IS......

At the end, i believe this idea will be only available with some other changes.

I still insist in Matchmaking on CW with elo....bringuing premade against premade and pugs against pugs.

Theres no stupid point seeing 12 attackers and 64 defenders in the queue while other planets gets empty of defenders and alot of attackers.

Match making would solve this unbalance and gets the possibility for more custom battles such as dettman suggested.

#12 Moldur

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Posted 15 July 2015 - 07:30 PM

View PostAscaloth, on 14 July 2015 - 02:00 PM, said:


Okay, then make 12v10 and quirks go away JUST on CW! Things get balanced on both game modes.


I've advocated this idea before. The balance on all mechs vs all mechs and the balance between ONLY clan vs ONLY IS can't be treated the same, because it's not.

#13 Dettmam

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Posted 16 July 2015 - 07:23 PM

View PostMoldur, on 15 July 2015 - 07:30 PM, said:

I've advocated this idea before. The balance on all mechs vs all mechs and the balance between ONLY clan vs ONLY IS can't be treated the same, because it's not.



fully agreed!

#14 Dettmam

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Posted 30 July 2015 - 08:28 PM

Anyway, I believe it could improve the experience in CW opening new options. The PUGs are in huge deadvantage in CW anyway!

#15 Revis Volek

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Posted 05 August 2015 - 09:32 AM

View PostAscaloth, on 14 July 2015 - 02:00 PM, said:


Okay, then make 12v10 and quirks go away JUST on CW! Things get balanced on both game modes.



WUt?

This wont work...I dont get how to explain it you more clearly. Maybe it just not coming across my text but you have to have mechs balanced in ALL MODES. If its 10v12 one group is canon fodder while the other is the heros.

Do you want to be canon fodder?

Do you think people will understand why their mech does well in one mode and not the other?

Has 50 dmg alpha in one mode and doesn't over heat but has a 50 dmg alpha it can't use more then once in the other? What the hell is the point in playing CW if my mech sucks their and i have worse odds to overcome for a Win and cbills?

Why would i even bother to fight when i can get a better game, better earning, a better mech and better teammates when IS mechs are concerned in the Normal queue?


Not to be rude but this is dumb, you dont get what you are implying and dont understand the complications of said changes. Its ok, game balance can be very hard i dont get it all either quite often. But this is not a solution to anything it just breaks the crap out of the game and no one is mad as far as i can tell (i surely am not) but cadence does not go over text well so im sure you read it however you see fit. I didn't take the time to convey my emotions here in text. Its literally just text.....that a lot more work. :P


View PostYuri Kovalesky, on 15 July 2015 - 05:19 PM, said:

Funny part of all this is how people get angry about some stuff.

I pug in CW and even with both sides being pugs, the clans have huge advantage. Save for some very unusual battles where the pug are like bots.

Dettmam idea is very good, specially with IS......

At the end, i believe this idea will be only available with some other changes.

I still insist in Matchmaking on CW with elo....bringuing premade against premade and pugs against pugs.

Theres no stupid point seeing 12 attackers and 64 defenders in the queue while other planets gets empty of defenders and alot of attackers.

Match making would solve this unbalance and gets the possibility for more custom battles such as dettman suggested.



MM in CW does not mean all of a sudden you will never face premade groups, CW is designed to have premade groups AND solo in the queue therefore ELO doesn't work because you have two scores, SOLO and a GROUP ELO, so they cant use both and choose to use none. Its first come first serve....

But again in a mode where both Group and Solo play together what makes you think that matching you with people of equal skill (or close to) will give you non premades? That's not how ELO ratings work. Also according to Russ only 1% of us are in 12 mans....so i think you are pitching some false facts here guys.

Maybe you just are not the try hard carry the team on your back PUG you think you are...CW has much better, very skilled pilots at almost every turn. The way to beat them is to group up.

MM does not solve any imbalance it solely pits people with similar w/l ratios against each other. It did not take into account weight, BV, alpha, class, game under you belt, etc.....i dont know where or who is giving you this info or how you think the game works but what you wrote up top is 100% false.

Read up on ELO and some other things man...its good to be in the know.


Teamwork is extremely OP in this game, once you guys figure that out you will have a better time understanding the game. If PGI would tell us how the MM TRULY worked im sure that would help too we are going off hearsay and how it works in other places mostly.

Edited by DarthRevis, 05 August 2015 - 09:46 AM.


#16 nehebkau

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Posted 05 August 2015 - 09:34 AM

View PostDettmam, on 14 July 2015 - 03:09 AM, said:

Me and my brother were discussing about it a few days ago and we were wondering why the weight total is not distributed in the group... I mean, my brother is a light pilot, he is crazy for locusts and firestarters and so... he use to drop with 4 cicadas and maked up to 3000 damage in the match. I prefer heavy browlers (orion mainly). So, when we were droping together, why not to make a total weight like 480t to both of us to divide. Of course it could be done only among premade teams.
So he could get his 160t on his cicadas (and be happy with that) and I could use the tons he didnt...
It could help balancing teams better!
So:
2 players - 480t
3 players - 720t
4 players - 960t
And on and on...


I imagine the difficulty of programming it is the reason not to mention the slap-fights over the player who took 4 100T LRM atlas'

Edited by nehebkau, 05 August 2015 - 09:35 AM.






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