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No Sound/hit Effects/indicators From Rear Damage?

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#1 Vahnn

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Posted 06 August 2015 - 03:16 PM

This is an old thread by now, but I didn't want to start a new one and it's the most recent one with the most conversation going that I could find on the subject.

I've been playing this game on and off for about three years now, I think, and I've never had any issues with sounds not playing or audio loss. Usually I'm super focused on shooting, minimap, and enemy paper dolls and spare only a quick glance at my own paper doll occasionally during combat. This has been completely okay so far, because between the audio and the red directional hit indicators, It's always been easy to tell when I'm taking fire, and where from. But since my last break lasting a couple months, I've been having huge issues with taking damage and not getting hit indicators or hit audio. As far as I can tell it's only when it comes from behind, but maybe it happens in other directions but I'm not noticing.

There are many, many times in the last few days that I've been killed when I was standing and firing off shots at distant targets from behind cover without shot at... until I'm suddenly dead. The damage report shows being killed by Small Lasers or AC/2s. Which means they were hitting me a lot. And I was getting no indication whatsoever that I was taking damage. It's happened in mechs of all sizes, and I don't skimp on rear armor.

Other times I'll notice my paper doll lighting up and look down and see that I'm missing armor on most of my back and my torso internals are turning red when there's not an enemy in sight only to turn around and see a a couple mechs behind me getting free shots.

It's frustrating to say the least, and at times can be infuriating. I've taken great pains to make sure all my drivers are up to date, all sound settings are set to stereo/headphones, and no virtual surround sound settings are on. All sound checks out fine in many other games on both pairs of headphones, my ear buds, desktop speakers, and monitor speakers. It's definitely a problem with the game, it's definitely something some other users are experiencing, and it's definitely a recent problem for me. As mentioned before, this has only been happening in the last few days, since one of the more recent patches, although I've seen posts as far back as 2013 with users detailing similar issues.

Any idea on what the problem could be? Are the devs aware of the issue? If so, is it being looked into? Is it something on my end that I'm missing? I still have a ton of premium time and MC sitting around and have been having a blast with the Wave III mechs I ordered so long ago, but I almost don't feel like playing anymore when this is leading to my death in almost half of my games!

EDIT: I posted this exact same thing in an older thread from January this year (the most recent thread on the subject), but my new post was not being read, so I started a new thread.

Edited by Vahnn, 06 August 2015 - 03:57 PM.


#2 Scout Derek

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Posted 06 August 2015 - 03:27 PM

For starters, it is not a problem with the game or connection...

It is you. For starters before I get into it, could you describe where you are in the match? Where your team is when you get killed from behind? And how fast does it happen?

#3 Zeriniel

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Posted 06 August 2015 - 03:34 PM

It's definitely an issue with the game - one of the longest standing issues that has eluded the programming team - but also an issue of piloting. I've had it happen to me before, and it isn't usually a static thing. It can happen o e match, and be fine another. I think the "ethereal" nature of the problem is what makes it hard to pin down. If it only started once you patched, try running the repair tool to see if that can fix the issue for you.
Also, dont stand still, even when sniping or behind cover...twist a little, move back and forth, keep it moving and that'll keep you informed of enemy fire. And when you do find the enemy, plant your back on a wall. Or stick with the group so that you always have support.

#4 Andi Nagasia

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Posted 06 August 2015 - 03:35 PM

um didnt you post this Exact Post in another Topic?(HERE)

i think you have to work on your situational awareness,
their are allot of Ques to tell you when and where your taking Damage,
if you dont Notice them then you need to Pay more Attention to your HUD,
if they are not showing then run the Repair tool as its an Error,

#5 Scout Derek

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Posted 06 August 2015 - 03:38 PM

I'm asking because you never really described where you were (like many other threads) when you get killed or where your team is.

View PostAndi Nagasia, on 06 August 2015 - 03:35 PM, said:

um didnt you post this Exact Post in another Topic?(HERE)

i think you have to work on your situational awareness,
their are allot of Ques to tell you when and where your taking Damage,
if you dont Notice them then you need to Pay more Attention to your HUD,
if they are not showing then run the Repair tool as its an Error,

Wow, I'm kinda of loling and rolling my eyes.

Reason for this thread?

Evidence is clear:

View PostVahnn, on 06 August 2015 - 03:10 PM, said:

It's like these people don't even read.


In that same thread. Since no one wanted to listen he decided to make a thread.

With the same post. >:-(

Edited by Scout Derek, 06 August 2015 - 03:39 PM.


#6 Vahnn

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Posted 06 August 2015 - 03:44 PM

It can be anywhere.

It's happened when I'm standing on a hill with or without teammates taking shots at a distant group of enemies, which is where I most often notice it. It happened probably two dozen times before I decided I'm not going crazy and there's an issue. I started paying more attention to the death screen and where I'm being hit from during fights, and it happens during those fights sometimes, too.

I know you're going to explain the variety of ways the game relays that you're taking damage, I've read them all in another thread in which people just thought I and the op are numbskull newbs who "just aren't used to" Mechwarrior.

I've been playing this game for 3 years (my profile shows I created this forum account in 2011, so maybe 4 years) and I know all the mechanics. This problem is new for me, as in it's been happening in the past few days, probably since one of the two most recent patches. I'll be doing more testing today in a more controlled environment, if I have time, hopefully I can record it as well.

It sounds exactly like having 5.1 surround audio enabled but only using two speakers or headphones. Sounds directly in front or behind you cut out, but in this case it's only sound when being attacked from behind (maybe even footsteps and sounds of other Mechs firing, as well), and there are NONE of the normal indications of taking damage except on the paper doll.

#7 Scout Derek

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Posted 06 August 2015 - 03:53 PM

View PostVahnn, on 06 August 2015 - 03:44 PM, said:

It can be anywhere.

It's happened when I'm standing on a hill with or without teammates taking shots at a distant group of enemies, which is where I most often notice it. It happened probably two dozen times before I decided I'm not going crazy and there's an issue. I started paying more attention to the death screen and where I'm being hit from during fights, and it happens during those fights sometimes, too.

I know you're going to explain the variety of ways the game relays that you're taking damage, I've read them all in another thread in which people just thought I and the op are numbskull newbs who "just aren't used to" Mechwarrior.

I've been playing this game for 3 years (my profile shows I created this forum account in 2011, so maybe 4 years) and I know all the mechanics. This problem is new for me, as in it's been happening in the past few days, probably since one of the two most recent patches. I'll be doing more testing today in a more controlled environment, if I have time, hopefully I can record it as well.

It sounds exactly like having 5.1 surround audio enabled but only using two speakers or headphones. Sounds directly in front or behind you cut out, but in this case it's only sound when being attacked from behind (maybe even footsteps and sounds of other Mechs firing, as well), and there are NONE of the normal indications of taking damage except on the paper doll.

No, I'm not going to go into that how the game relays damage.

No, I'm going to say that more than often now as people become more skilled at this game that they'll do ANYTHING to win, even if it means going yolo from their team to get easy kills on your rear armor.

What You do then? Be more, no, extremely paranoid when on a hill. If crap starts hitting you, put your back to the wall.

And watch. Watch for goddamn 5 minutes if you have to see where the lil' ******* is. And when you do, get some of your pug teammates and eat him. Oh it's okay to chase the mouse but if that's why tell whoever says "don't chase the mouse" this: "no, I've had all these little mouses chewing me up, I'm tired of it."

As for your original post put at the end: "I decided to take it upon myself to make this thread since I received no comments on my post here(add link), so hear me out, please."

Edited by Scout Derek, 06 August 2015 - 03:53 PM.


#8 Vahnn

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Posted 06 August 2015 - 03:55 PM

View PostZeriniel, on 06 August 2015 - 03:34 PM, said:

It's definitely an issue with the game - one of the longest standing issues that has eluded the programming team - but also an issue of piloting. I've had it happen to me before, and it isn't usually a static thing. It can happen o e match, and be fine another. I think the "ethereal" nature of the problem is what makes it hard to pin down. If it only started once you patched, try running the repair tool to see if that can fix the issue for you.
Also, dont stand still, even when sniping or behind cover...twist a little, move back and forth, keep it moving and that'll keep you informed of enemy fire. And when you do find the enemy, plant your back on a wall. Or stick with the group so that you always have support.


Yes, I searched quite a bit for other recent posts regarding the same issue and found threads going back as far as 2013 before I stopped. I decided to resurrect a thread that hadn't been posted in since February earlier this year, but most replies after I bumped it were responding to OP, all saying the same thing, and didn't seem to read my post at all. Of course there are things that can be done in game to try to lessen the severity of sudden, unexpected death from a light with 3 SPLs carving you up with 3 or 4 shots with absolutely no indication, but the issue needs to be fixed.

View PostAndi Nagasia, on 06 August 2015 - 03:35 PM, said:

um didnt you post this Exact Post in another Topic?(HERE)

i think you have to work on your situational awareness,
their are allot of Ques to tell you when and where your taking Damage,
if you dont Notice them then you need to Pay more Attention to your HUD,
if they are not showing then run the Repair tool as its an Error,


Yes, but people were only responding to OP when I feel like I brought a lot more to the discussion and no one was reading it. I said it has happened in mechs of all sizes and has happened in various spots on the map. In particular I've been playing a Shadowcat with 3 CERLL and just thought I was being one-shotted, but it happened many times with zero indication of taking hits. I've died being 100% fresh and the death report will show that my left torso blew up then my center torso blew up from SPLs or a couple times from AC/2 or AC/5.

So I started playing my Ebon Jaguar missile boat and bumped the rear armor a few more points (16/24/16) and I was still dying a few times under similar mysterious circumstances.

#9 aniviron

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Posted 06 August 2015 - 04:05 PM

Made a thread about this last patch too, never got any traction.

The issue of ghost damage has been in the game since beta; but it's gotten much much worse since the last round of HSR improvements. It can be common to take damage and not get any visual or audio feedback except for the paperdoll update in almost any situation- I have had it happen to me peeking from cover and running across the open, being shot from up close and far away, there's no consistency to it except it's happening in about half the matches I play now. It happens with lasers and ballistics far and away the most often, I never really notice it with missiles.

I have to assume it's related to the fact that the person who is shooting me sees themselves as being able to hit me when I see that they shouldn't be able to shoot me. So he shoots, and then the server rewinds and agrees, yep, I took damage; that's fair. But because my client didn't think he should be able to hit me, and the server is only transmitting the damage data and not the visual effects, I don't see the projectiles, laser beams, explosions, or hit indicators, and don't hear any sounds.

This problem is exacerbated by the fact that right now artillery and airstrikes produce absolutely no cockpit shake whatsoever, which means you can be getting hit by that and not know it if it's behind you.

#10 DAYLEET

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Posted 06 August 2015 - 06:27 PM

So this isnt by design? Good i can;t wait for PGI to fix it.

#11 Vahnn

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Posted 08 August 2015 - 12:01 AM

I sure hope it's not a design decision! Just hoping to bring more attention to it, at the very least so other players know they're not going crazy, and at best so the devs remember it's still a real problem.

It's just weird that I've never had this issue the entire duration of the years I've been playing until this last week or so, and now it's driving me crazy!

#12 Eboli

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Posted 08 August 2015 - 01:33 AM

I have had this issue happen to me over the years. It only happens with lasers and in fact just happened last night. 99% of the time everything is ok but because this has happened now and then I am much more aware of checking my armour levels.

Cheers
Eboli.

#13 Cyborne Elemental

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Posted 08 August 2015 - 02:02 AM

Could be alot to do with the sound engine and how it handles 3d sound.

Hit indicators and effects, effects you're not going to see, but should still see an indicator on the damage rose.

#14 Kodyn

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Posted 08 August 2015 - 02:09 AM

I never used to have this issue, started getting it after the second to latest patch, the one that broke a bunch of stuff.

It's extremely frustrating and has made me think I was being TKed a few times when I'm seeing massive chunks of armor go missing from the rear, arms, and legs with zero indication. Had hoped it'd go away with the latest patch or the fix they just did, but still persists, every few games or so.

I wonder if it's at all tied into warhorns not sounding and occasional missing weapon noises, because I get both of those as well, which are also a new issue for me.

#15 zagibu

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Posted 08 August 2015 - 02:10 AM

I've only had it happen on killing blows. You know, a firestarter snuck up on me, unloaded all his small lasers into my back ST, which popped the IS XL engine and I died. No damage indication whatsoever, just sudden death. The only reason I know what happened is because I asked in chat.

It seems the game has some problems with killing blows.

#16 Richard Hazen

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Posted 08 August 2015 - 04:01 AM

There's been times when I get no warnings and it's only me noticing my armour read out that indicates I'm being shot in the back.

#17 Gevatter T

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Posted 04 September 2015 - 07:39 AM

I have got the same sound issues, too, including the failing warhorns.

Did anybody get any reasonable reaction so far or did anybody find any helpful tip aside from trying the repair function in the launcher?

#18 Kubernetes

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Posted 04 September 2015 - 09:58 AM

Yeah, this happens to me... you just to have to be really aware of your paperdoll and when it's lighting up. My warhorns occasionally fail too.

#19 CDLord HHGD

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Posted 04 September 2015 - 01:09 PM

View PostScout Derek, on 06 August 2015 - 03:27 PM, said:

For starters, it is not a problem with the game or connection...

It is you. For starters before I get into it, could you describe where you are in the match? Where your team is when you get killed from behind? And how fast does it happen?

There are many occasions where I am getting shot in the back, yet no noise or red streak on my HUD and the paperdoll is woefully obtuse. Don't dismiss this like you seem to be doing. Doesn't matter where in the map, or where the team is....

In the heat of battle, maybe it's delayed. But I know I have experienced this too. I'd grab video, but every time I try, the file corrupts and my client crashes. Doesn't happen as often as it used to, but it still happens.

#20 CDLord HHGD

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Posted 06 September 2015 - 04:59 AM

Here's some evidence!

@ 52:16, Mike takes rear damage. You can see it on the paper doll, but there is NO sound and no red HUD streak! Only indication is the paper doll!

http://www.twitch.tv...ames/v/13306839





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