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New Skilltree - Status


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#1 Speedy Plysitkos

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Posted 06 August 2015 - 01:19 AM

Can we have PGI at least have some piece of information, how is it look like with the new from the ground-builded skilltree ?

well, even id like to have options like this...

Posted Image



id be happy with at least somthing like this...

Posted Image

#2 Widowmaker1981

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Posted 06 August 2015 - 01:50 AM

I am a little worried about this tbh. Im an assault pilot be preference, but i was trying to level a Dire Wolf-W i bought the other day, and without 2x basics and speed tweak driving it was.. awful. Absolutely awful. Id rather just not play the game at all, it was so painful (i gave up and will GXP it when i have enough)

#3 meteorol

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Posted 06 August 2015 - 01:56 AM

View PostWidowmaker1981, on 06 August 2015 - 01:50 AM, said:

I am a little worried about this tbh. Im an assault pilot be preference, but i was trying to level a Dire Wolf-W i bought the other day, and without 2x basics and speed tweak driving it was.. awful. Absolutely awful. Id rather just not play the game at all, it was so painful (i gave up and will GXP it when i have enough)


Using a mech without double basics in regular is unbearable for me. Having a mech elited gives such an incredible advantage you simply can't compete with players on your skill level if they use elited mechs and you don't.
I stopped leveling mechs in regular queue and just use the unleveled mech as "throwaway" mech in CW. Deal as much dmg as possible and feed it the XP from other mechs. Could be difficult with a DW, because it gimps your remaining dropdreck pretty hard and should be the best performing mech if you drop it in CW. 2 Crows and a AC would probably work though.

As someone who pilots mostly assaults, i can feel your pain.

Edited by meteorol, 06 August 2015 - 01:57 AM.


#4 Speedy Plysitkos

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Posted 06 August 2015 - 01:59 AM

well, it depends... i have so far one DW, and it is what it is... playing that one, as good as I can. 48 and 53 isnt much difference

#5 Prof RJ Gumby

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Posted 06 August 2015 - 02:00 AM

1. Those upgrades shouldn't be called skill points/threes, because they have nothing to do with skills in MWO. Rather tech points or anything.

2. It's not an rpg. New mech shouldn't be so terribly worse than a leveled one. Even the current bonuses for skills are way too big.

3. I wouldn't mind the current three to stay, just cut all the bonuses in half and replace useless ones with mech-centered skills, like a minor jj thrust/fuel bonus, a bit faster jj/MASC recharge, minor ecm bonus (+5m of range or sth), minimally lower chance for ammo explosion for ballistic mechs etc.

Edited by Prof RJ Gumby, 06 August 2015 - 02:00 AM.


#6 Widowmaker1981

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Posted 06 August 2015 - 02:13 AM

View PostTitannium, on 06 August 2015 - 01:59 AM, said:

well, it depends... i have so far one DW, and it is what it is... playing that one, as good as I can. 48 and 53 isnt much difference


Its not the speed so much, its the twist speed and other agility boni from the 2x basics.

Edited by Widowmaker1981, 06 August 2015 - 02:14 AM.


#7 MeiSooHaityu

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Posted 06 August 2015 - 02:25 AM

View PostWidowmaker1981, on 06 August 2015 - 02:13 AM, said:


Its not the speed so much, its the twist speed and other agility boni from the 2x basics.


Agreed. Can't forget about the 2x heat quirks (dissipation and threshold) too. Even that little bit makes a big difference.

Really, first of all I think "Pinpoint" needs to be swapped out for something that actually does something. Maybe something sensor related like quicker enemy paper doll (I know there is a module for that too, but just brainstorming).

I don't think a new tree needs to be overly complicated since this is more of a shooter than a RPG or 4X game, so nothing as headache enducing as that first pic from the OP. Maybe just some simple branching skills for some specialization.

#8 Widowmaker1981

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Posted 06 August 2015 - 02:36 AM

View PostMeiSooHaityu, on 06 August 2015 - 02:25 AM, said:

Agreed. Can't forget about the 2x heat quirks (dissipation and threshold) too. Even that little bit makes a big difference.

Really, first of all I think "Pinpoint" needs to be swapped out for something that actually does something. Maybe something sensor related like quicker enemy paper doll (I know there is a module for that too, but just brainstorming).

I don't think a new tree needs to be overly complicated since this is more of a shooter than a RPG or 4X game, so nothing as headache enducing as that first pic from the OP. Maybe just some simple branching skills for some specialization.


The heat boni i could live with going away, especially for the Dire - id just run Dakka or triple Gauss. But i feel that the level of agility with the 2x boni is where it should be, and removing that would make assaults too painful to drive (except the Crab, because it gets crazy bonuses to twisting)

Edit: id be fine (and indeed happy) with more choices to make on the skill tree, but the option to remain as agile as currently should be available, even if it comes at the expense of not choosing some other options.

Edited by Widowmaker1981, 06 August 2015 - 02:43 AM.


#9 Clownwarlord

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Posted 06 August 2015 - 02:49 AM

I wouldn't mind having a skill tree where you sit in the center and four sections (which are linked to each other as well), but each section is expressive of a mech class. So you can expand into each section you play more so than just save xp or gxp and grab the next fancy thing.

Sadly though it will take time for that and then what do you do with everyone who has spent their xp and gxp already?

#10 Charronn

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Posted 06 August 2015 - 02:56 AM

Thats why i'm having a crap time in the Zeus.I'm on the 3rd variant and need to unlock it.Hope it gets better coz atm it's very underwhelming.

#11 Widowmaker1981

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Posted 06 August 2015 - 03:02 AM

View PostCharronn, on 06 August 2015 - 02:56 AM, said:

Thats why i'm having a crap time in the Zeus.I'm on the 3rd variant and need to unlock it.Hope it gets better coz atm it's very underwhelming.


All assaults are horrible to drive prior to double basics, with the exception of the KGC (seriously, its the only assault ive ever leveled without GXP)

#12 Xeraphale

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Posted 06 August 2015 - 03:59 AM

Holy crapola... what game is that 1st one? The skill tree looks epic! I presume the second is WoW or something similar?

#13 Weeny Machine

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Posted 06 August 2015 - 04:04 AM

In an ideal world the trees would let you specialize in the playstyle you like and tailored to your weight class (e.g. light -> harasser / scout / pinata etc)

#14 Speedy Plysitkos

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Posted 06 August 2015 - 04:11 AM

View PostXeraphale, on 06 August 2015 - 03:59 AM, said:

Holy crapola... what game is that 1st one? The skill tree looks epic! I presume the second is WoW or something similar?

Path of exile (diablo game)

The 2nd i dunno.

#15 Johnny Z

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Posted 06 August 2015 - 04:12 AM

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#16 Gattsus

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Posted 06 August 2015 - 04:20 AM

Balancing hopefully will get rid out of this atrocity.

#17 Lugh

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Posted 06 August 2015 - 04:24 AM

View PostWidowmaker1981, on 06 August 2015 - 03:02 AM, said:


All assaults are horrible to drive prior to double basics, with the exception of the KGC (seriously, its the only assault ive ever leveled without GXP)

every mech is painful to drive until double basics. you can't keep up.

#18 Mawai

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Posted 06 August 2015 - 04:46 AM

I'd love to see a useful and fun xp skill tree that
- offers different options chosen by the player that can be applied to each variant of every mech separately
- offers choice to focus on skills related to role/weapons/maneuverability/armor etc
- allows for respec (maybe free once every 6 to 12 months or by MC cost if more frequent)

The advantages
- gives the player something else to plan and think about in terms of creating the best mech for the role they want it to fill
- gives the player something to look forward to while leveling any variant ... at the present time usually two out of the three variants are leveled to basic just so you can finish leveling one preferred variant. If each mech could be made more useful by unique choices of skills then there will actually be a reason to play and continue to own three variants in many cases.
- makes the "grind" a bit more interesting and less boring.

Anyway, this has been stated since closed beta. Feedback from players at the time was that the xp skill tree was insufficient and that PGI was missing out on increasing both income and player retention. However, PGI has always had a small development team and there have always been more pressing items so that the closed beta skill tree placeholder has never been updated.


P.S. Mechs without skills ARE a bit more painful to drive. However, with a little more fire discipline, I have usually not found it to be much of a problem. It makes a difference in a competitive match where every edge counts ... the effect is less when spread over 12 players in the PUG queue.

Edited by Mawai, 06 August 2015 - 04:48 AM.


#19 Widowmaker1981

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Posted 06 August 2015 - 05:23 AM

View PostLugh, on 06 August 2015 - 04:24 AM, said:

every mech is painful to drive until double basics. you can't keep up.


The lighter the mech the less painful it is though. Lights and Mediums are obviously better once 2x basic, but its so much less horrible to drive them.

#20 Pjwned

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Posted 06 August 2015 - 05:39 AM

There isn't any info on a new skill tree because PGI has only ever made vague promises about it and they've yet to change it at all.

It's been years and it's probably going to be a few more.





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