Scat Needs Moar Energy
#1
Posted 07 August 2015 - 10:14 AM
Give us 2x energy in each arm (since there are 2 hardpoints), and fix MASC to TT values of 130kph without speedtweak. MASC is a waste of tonnage right now.
Until those issues are fixed, this thing is an ice ferret with a bit extra pod space.
Also,
SCAT-G when?
#2
Posted 07 August 2015 - 10:21 AM
Choose between your Jesus Box or reasonable firepower+heatsinks.
Buff MASC to be worth 2 tons, or let it be removed.
G variant doesn't seem to exist.
#3
Posted 07 August 2015 - 10:21 AM
#4
Posted 07 August 2015 - 10:22 AM
#5
Posted 07 August 2015 - 10:23 AM
#7
Posted 07 August 2015 - 10:37 AM
Do all mechs have to have the same role and abilities? That sounds rather dull.
Also... the BJ1x is an over quirked monster that probably needs it's quirks toned town.
#8
Posted 07 August 2015 - 10:39 AM
Deathlike, on 07 August 2015 - 10:21 AM, said:
would kill for 2E arms and 2M STs.
Just saying. 4xSRM4 and 4 ERSL would make for a nice flanker.
#9
Posted 07 August 2015 - 10:39 AM
#10
Posted 07 August 2015 - 10:42 AM
But yes it is 'less' than most other mediums in flat out in your face-ness.
It Can be sneaky as hell though..
#11
Posted 07 August 2015 - 10:55 AM
Mcgral18, on 07 August 2015 - 10:21 AM, said:
Choose between your Jesus Box or reasonable firepower+heatsinks.
Buff MASC to be worth 2 tons, or let it be removed.
G variant doesn't seem to exist.
Honestly, the way i play the Scatman the MASC is worth 2 tons - i jump a lot, and being able to accelerate instantly when you land is priceless. I still think it should give the same % speed boost regardless of MASC level though - the reason smaller mechs have lighter MASC is because they need a much smaller investment in engine weight to get the same speed than an assault does. The Exe would have to run about a 450 rated engine to achieve its MASC speed, which would cost an obscene amount of tonnage if it even existed. It should be 18.5% across the board.
Very much agree that the PGI invented variant should have had a 2-3 energy LT, to give people a reason not to use the ECM torso 100% of the time.
Edited by Widowmaker1981, 07 August 2015 - 10:56 AM.
#12
Posted 07 August 2015 - 11:02 AM
#14
Posted 07 August 2015 - 11:13 AM
Of course, since it would be OP, let's nerf MG even more, right pgi?
#15
Posted 07 August 2015 - 11:15 AM
#17
Posted 07 August 2015 - 11:19 AM
Mcgral18, on 07 August 2015 - 10:21 AM, said:
Choose between your Jesus Box or reasonable firepower+heatsinks.
Buff MASC to be worth 2 tons, or let it be removed.
G variant doesn't seem to exist.
I would rather a RT with 2E and an LT with 1E, with unlocked structure/armor slots. The reason being, I'd like to be able to run 4x ERSL with a 10- or 20-class weapon or Gauss in the P-variant LT. Having to put a ballistic dangling on the arm to get extra E hard-points is is not good for the SHC health, just like the wide arms are not good for the Nova. If the EBJ were forced to bring its gauss on arms, it would be terrible.
Having a 2E RT and a 1E LT means you still have to choose between jesus box or big firepower. The available tonnage will also keep things in check. Still, I think being able to bring 1x C-LPL and 4x C-ERML or 2x C-ERLL and 3x C-ERML or even 5x C-MPL would be huge, huge improvements to the SHC's viability.
#20
Posted 07 August 2015 - 11:49 AM
Moar benefit from MASC (or like other said unlock it OR the JJ's both locked is killing her!)
Moar CT armor/internal structure....SHC cant take a ton of hits and it seems 88% of it hits CT. bad hit box? Bad mesh? Or just Huge MDD nose?
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