Nightshade24, on 11 August 2015 - 01:49 AM, said:
quite interesting...
Slower then most catapults, lower DPS then most A1's yet more range then most C1's I've seen or equal to the C4's.... and no jumpjets...
For me the base A1 is 6 LRM 5's or a single LRM 15 where you go "put what ever 2's you want for the other4!" rahter it be 4 streaks or 4 SRM 2's if you want to be that guy who didn't do 6 LRM 5's.
I mean that's an odd build you got there. however it slightly goes to the fact there isn't well... enough satisfactory support weapons or the lack of JJ and speed for a mech of that weight- not saying it's a bad build! I am thinking of buying a 4th A1 to try that one out without hurting my other babies. But judging an LRM boat only by an extreme.... ya know... a lil silly. and not to forget things in TT is a bit less fussy on how devoted an LRM boat is... for eg the jagermech has 2 AC 2's, 2 LRM 15's, and 2 Med las stock.
(typically I judge an LRM boat of the weight class on the stocks while I go use clans by the IS standards as those are decent standards... I mean who the hell would put 2 LRM 20's on a mad do-... well I do but that isn't the point!)
Oh that A1 is almost completely team dependent. It's secondary armament is bad, on every scale imaginable. 2 Streak 2s won't do you much of anything. Not even against a locust.
Sthtopokeon, on 11 August 2015 - 01:46 PM, said:
Mandatory?
I think you might have overdone it here a bit. For me MW:O is a game. Nothing is mandatory.
And I doubt that there is any kind of standardization council that determines the number of tubes for LRM boats.
AFAIK there is just this ominous Meta. And Meta is just an ...well... "Fashion" describes it quite good.
I completely understand, but to fulfill a role, you need the tools. While the main armament being LRMs is a decent qualifier to being an "LRM boat". You also need proper LRMs for your weight class. These are just the optimal numbers. As clearly demonstrated earlier, with examples like the 6xLRM5 A1. There are ones that go outside the standards, and yet still qualify.
A Stalker can have 3 LRM 10s, with some back up lasers, and call itself an LRM boat, but that's a waste of an 85 tonner, and quite arguably, a bad LRM boat. Especially when it can pack 4-5 10s instead, making it more suitable for an assault mech LRM boat.
Sthtopokeon, on 11 August 2015 - 01:46 PM, said:
No, I own that mech. It's not an LRM-boat, it's just useless. Only exceeded 300 damage once.
Depends on how you pilot it really. I've seen people consistently do much better than 300 in it. Also, it is a Light LRM boat. More fitting in the Skirmisher/Harasser role.
Sthtopokeon, on 11 August 2015 - 01:46 PM, said:
Again, I am quite worried, how strict you guys are on the definiton of these terms like Skirmisher or LRM-boat. If by my personal judgement the main wepon system is LRMs, I would call that thing "LRM-boat". Don't care much about your definitions.
The role relies both on the speed of the mech, and the salvo size. For example, light and medium mechs don't pack a massive punch, but they can relocate exceedingly quickly. Which allows them to keep pressuring, and attacking the enemy from different angles.
While assault mechs are on the opposite end of that. They are slow, can't relocate quick enough to flank or draw the enemy's attention, but instead bring down a literal rain of fire on their targets. So they serve better as artillery mechs. They don't move as much, are more selective about which targets to hit, and need to hit with enough firepower to compensate for their tonnage not being on the front line.
Those classifications I posted have their origins in competitive teams from earlier times when LRMs were something you ran in the 12 man queue, and even in some competitions. They focus on optimizing the weapon for the weight class. There are mediums that can pack 45 tubes, but you end up ammo starved. Pack too few tubes, and the light is packing just as many, while moving faster. Basically a light running around with an LRM 20 (or 4 LRM 5s on an Oxide), is inefficient, it usually means you had to give up a lot for that tonnage. Whereas a light with an LRM 10, or 2x5s is going to be much better, since it's moving just as fast, if not faster, with a comparable payload, while being cooler, and packing more ammo/backup weapons/equipment.
So yes, you can make a 5xLRM 5 Stalker LRM boat, but that is just bad design. If you have far more effective back up weapons (like 4 LLs), then the LRMs are no longer your main armament really, and are wasting the mech's potential, and tonnage.
I'm not trying to convince you of something here. Just explaining the rationale behind these numbers, and what is expected of LRM mechs in those weight classes.
Chados, on 13 August 2015 - 02:09 AM, said:
I actually have run an X5 packing two LRM5s. My real intro to the Cult of the LRM.
I remember one PUG drop in the bog. I'm hanging back with another light-can't recall offhand what it was but it also had LRMs. There we are, pinging away with our LRM peashooters...when suddenly, we break into the bubble of an angry Battlemaster, until then masked by a helpful enemy ECM, clearly intent on swatting us.
Me: "AAAH! Run away! RUN AWAY! Keep running!"
We scattered and ran like roaches when you turn on the light. It was truly hilarious, a classic MWO PUG moment. I love the Catapult...but it can't do that quite like that. It was like an outtake from "Monty Python and the Holy Grail." Only a tiny LRM carrier can do that.
I've always wanted to do an X-5 with LRMs, but I never got into Cicadas, nor bought the X-5. (I actually just recently started piloting Cicadas, already basic'd two of them, and saving a few million C-Bills, for the third.)