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Module Prices Simply Ridiculous (Ui Also)

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#1 Scyther

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Posted 08 August 2015 - 08:06 AM

Been waiting for some sort of sale/special on modules (or just a rework of the whole system, really).

Finally saw the sale; ok, time to shop.

Go through each of my mechs, 1 by 1, and strip each module I own - since there appears to be no way to see what my 'total' module inventory is without stripping them and then looking at the list.

I typically set up 2, 3 or 4 mechs for play at any 1 time, then rotate through them. Made a list of which mechs/weapons were most used, to see the minimum amount of each module I might need.

(I have 54 mechs, roughly 60/40 split Inner Spere/Clan)

Many modules I only need 1 of (AC/20 CD, for instance), some I need 2 (large-las and SRM4 variants, very common), 1 x3 (med-las), 1 module I needed 4 (Radar Dep, of course).

About half of these were already unlocked. Went to skills to unlock the rest: 60,000 GXP.

-Went to Store to buy them: oops, can't buy in store.
-Went to Inventory, to see if I could buy/add to ones I already had. Nope.
-Went to Mechlab, Loadout, Modules to buy: oops, can't 'buy' them there, either. You equip them, and then if you don't have the one you are equipping, you Save/pay for it, unequip, SAVE again.
-Except if you need more than 1 of the module, you can't do that either. You need to equip it on current mech, SAVE, select another, equip there, save/buy, same for 3rd & 4th. Then go back through those 2-3-4 mechs and unequip/save on each. Limited slots, so you do this again and again and again...

C-Bills needed: 71,000,000 (at 35% off!). Time taken: 2.5 hours. GXP: 60,000

Keep in mind, I already owned and unlocked 1/2 the modules I needed. The first half of that 2.5 hours was simply going through 54 mechs, stripping any modules equipped, and making a *very* quick note of weapons equipped that could put a module to good use (primary weapons only).

In future, when I want to use those modules I still have to do the 'locate/unequip/save/reselect mech/equip/save' shuffle for each mech and module I intend to play, since there is no possible way I could afford to equip even half my mechs permanently.

If there is an easier, faster, better, cheaper way to accomplish this, and I am just clueless, please educate me. (I haven't played a lot recently, largely due to issues like this, so may have missed something)

If not, this is easily the most brain-dead and overpriced gearing system I can ever recall encountering.

Edited by MadBadger, 08 August 2015 - 08:10 AM.


#2 EgoSlayer

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Posted 08 August 2015 - 11:21 AM

You can buy modules in the store - they fixed it so you don't have to equip them and can buy them directly. It's only on the sale tab of the store though, scroll right to see the modules on sale.

Edited by EgoSlayer, 08 August 2015 - 11:22 AM.


#3 Scyther

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Posted 08 August 2015 - 04:21 PM

Thank you, that is handy to know. Although I checked it out, and the Store section doesn't appear to show you any info such as "# of this module owned". So I would still have had to do the whole scroll through all mechs, strip and count modules, estimate number of new modules needed, make full list, enter store and buy that many.

Given the sheer unwieldly size of the modules list and similarity of names, as well as no filters beyond 'weapon' or 'mech' (eg., no Ballistics, Energy, Clan filters etc), this is really just a godawful clunky system/interface to have for one of our few customize/build options.

#4 Mechwarrior Buddah

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Posted 08 August 2015 - 04:27 PM

all prices are. Upwards of $55 should be for a new game or expansion not a single mech

#5 Serpieri

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Posted 08 August 2015 - 04:34 PM

Game is way overpriced.

#6 Mechwarrior Buddah

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Posted 08 August 2015 - 04:38 PM

View PostSerpieri, on 08 August 2015 - 04:34 PM, said:

Game is way overpriced.


sadly

http://pragmaticpric...rket-will-bear/

#7 Mechwarrior Buddah

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Posted 08 August 2015 - 04:59 PM

Oh I forgot, PGI was the reason the prices are so whacked. No matter that they havent changed in the time since.... Guess theyre still to blame?

#8 EgoSlayer

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Posted 08 August 2015 - 05:03 PM

View PostMechwarrior Buddah, on 08 August 2015 - 04:59 PM, said:

Oh I forgot, PGI was the reason the prices are so whacked. No matter that they havent changed in the time since.... Guess theyre still to blame?


I think you mean ' IGP was the reason', and they never said that. They have always compared themselves to WoT and the pricing is similar. Cheaper in MWO in many cases.

#9 Mechwarrior Buddah

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Posted 08 August 2015 - 05:09 PM

View PostEgoSlayer, on 08 August 2015 - 05:03 PM, said:


I think you mean ' IGP was the reason', and they never said that. They have always compared themselves to WoT and the pricing is similar. Cheaper in MWO in many cases.


Gee wonder why I never paid WoT a dime. Oh yeah, no mechwarrior brand

#10 Scyther

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Posted 09 August 2015 - 04:07 AM

Pricing yourself against a game that has world-wide recognition, 50x the popularity, and 20x the development manpower doesn't strike me as a sound business model...

"But wait, we have the BattleTech IP!"

Yes, and they have WWII armored combat. Guess which one has a bigger 'fan-base'.


(PS: While equipping my Cheeters and WarHawk for the event I found 4 modules I had missed buying (C-LPLas, C-ERMLas, C-SPlas, C-ERSLas - so the price tag for a *partial* module set for a *portion* of my mechs is now 79 million C-bills - during a sale!)

Edited by MadBadger, 09 August 2015 - 04:15 AM.






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