El Bandito, on 12 August 2015 - 09:51 PM, said:
Cricital hits are dice-roll. Ammo/Gauss Rifle explosion is dice-roll. Artillery Strike is dice-roll. Overheating damage section selection is dice-roll.
They can all be controlled to certain degrees. Regardless of the method to curb large PP alphas, M:WO already has dice-roll mechanics in place.
He was talking about a hypothetical, real-life analogy, so you're opening a different can of worms here....
- Critical hits, ammo, gauss crits - these all aren't pure RNG. These things also all have health point pools, and must have the internals exposed in order to touch them at all.
- Artillery strikes are cancer, at least as implemented in MWO right now as a consumable magic card item, something I've gone over at length, including pointing out the RNG involved. (Arrow IVs and Long Toms, I imagine, if implemented wouldn't have RNG involved at all & would instead track in on a predictable arc or trajectory.)
- Overheating system...okay, I think the head should either not be possible or have its chance reduced, but I don't see how this is that big a problem. If you're constantly overheating yourself & hitting override to the point that this is a constant & common occurence when you play, I think you are doing things wrong.
- You forgot to mention UAC jam chance.

So, you do have a point, but it's nowhere even *close* to the level of what Wargaming does in its games - or what people keep trying to suggest could happen in MW:O to solve the "PPFLD" question.
My point is, MW:O keeps it tolerable, mostly. (I still think artillery & air strikes flatly need to be removed & replaced with the Long Tom & Arrow IV weapons.) So I want to keep it that way.
Edited by Telmasa, 13 August 2015 - 03:50 PM.





















