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Is Light Pilots, How Have You Adjusted Your Builds To Account For The Cheeto?


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#1 Narcissistic Martyr

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Posted 07 August 2015 - 09:49 AM

Just curious if anyone else has altered their builds now that the sheer number of cheetos means you end up doing light v light combat on a more regular basis. Sure I could whine about how the cheeto hits harder, has ECM, has a clan XL, and is quirked to have more health than any IS light, but I found adapting to be a more efficient use of my time.

Now, I'm a jenner man (screw firestarters, jenner for life). It was always my favorite light in TT and I've played it since CB so I'm used to it.

I've found that with the superior firepower and similar speed of the cheeto, running away just isn't an option. Even with an XL300 the serpentine pattern you have to run to not get legged or cored means the cheeto can easily keep up.

So... I've slowed some of my Jenners down. I've switched to using an XL280 instead of the customary XL300.

The extra 1.5 tons has been rather helpful with allowing me to out last the hotter cheeto builds.

Slowed down JR7-D(S)

I added ditched half a ton of ammo as well to add 2 heat sinks allowing me to out last the cheeto. Overall I'm quite happy with it.

Slowed down BAP added JR7-K

I've never had too much over heating trouble with my 4MPL k so I added a BAP so my allies can MAKE IT RAIN on the poor cheeto that decided to try and take me out. Plus it's just generally useful.

My oxide always ran an XL280 for the extra 1.5 tons of ammo and I don't see a need to change it. I find that 1v1 against a cheetah, the cheetah just can't put out the kind of sustained DPS I can and that they have a hard keeping their long burn lasers on target when I'm constantly pounding them with 1 SRM4 at a time. So I haven't changed its build at all. Plus if I can sneak up behind them (any light or medium really) they die pretty much instantly.

My JR7 F needs the XL300 to fit the extra heat sink so downgrading serves no purpose. I find myself debating between the SPL and ML but in general I find the ML to be more generally useful but for pure anti light duty the 6 SPL is quite effective. But with the Firestarter having 8 of them... it's just not the best role for JR7-F IMO.

My Raven 3L for CW still runs the standard 2xERLL sniper build. For solo and group queue I'm running a close range Hunter Killer RVN-3L.

My ever trusty Raven 4x, is of course still running an AC20 and a medium laser. I find that AC20s tend to scare away light mechs once you land that first shot so the cheetos tend to leave me alone. If they don't... well... I'm probably gonna lose but I'll be damned if they won't have several holes in them before I go.

#2 Dino Might

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Posted 07 August 2015 - 09:56 AM

I gave up trying to fight them in my Locust. I'll shoot 'em whenever I see them, but I won't actively hunt them down. They are too all around good for anyone but an inexperienced light pilot to mop the floor with any other light they see. They usually come in twos or threes as well, which is just overkill for anything.

I had a laugh when one of them had streaks to put me down during a fight, though. I mean, Cheetos are bad enough, but throw streaks on top of it? Give me a darn break...
Much less effective vs. bigger mechs, I agree. But why in the heck would you prefer to put this weapon that is entirely rock, paper, scissors OP against lights and near useless elsewise on a mech that is already so good at hunting lights it's obscene?

Following hitting double basics, my Cheetos remain sitting in the garage until I'm feeling ultra-sadistic, or they get nerfed.

#3 Y E O N N E

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Posted 07 August 2015 - 09:57 AM

Only Lights I play are MLX and LCT. I'm already a better shot than most ACH pilots, it's just a question of armor, AKA they have more. They have more armor to the point that they can use their extra firepower to outpace me even with scrambled laser burns.

So...I just don't engage unless they are busy with another target or otherwise distracted.

#4 Mechteric

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Posted 07 August 2015 - 09:58 AM

4x Medium Pulse on my JR7-D is really nice for legging other lights, including the Cheetah :)

#5 AssaultPig

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Posted 07 August 2015 - 10:57 AM

haven't really changed any of my builds and don't see much reason to; nothing about the ACH makes dropping speed a better idea than it was before.

in practice light vs. light usually winds up in a legging contest, especially with ECM preventing you from seeing vulnerable bits immediately.

#6 Burktross

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Posted 07 August 2015 - 11:19 AM

I never could light dogfight anyway, so no.

#7 Juodas Varnas

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Posted 07 August 2015 - 11:20 AM

I stopped playing lights.

#8 CDLord HHGD

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Posted 07 August 2015 - 11:25 AM

I've been considering this build. With HSR fixes and a lot of the current meta, the phrase "speed is life" doesn't apply as much as it used to.

#9 Deathlike

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Posted 07 August 2015 - 11:26 AM

Why would you need to change the builds?

Just leg, leg, and leg some more.

Why this is Lostech is beyond my comprehension.

If you treat it more or less like a Firestarter, it's what you have to deal with.

#10 NinjaTom

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Posted 07 August 2015 - 11:44 AM

I know this is a IS light mech thread but I find that I can pilot my mist lynx against them one on one in most cases( unless his teammates are on there way or the one piloting them is more of an expert pilot than me, the fights are sure most of the time to go in their favour ).

I find that I have to get the drop on them first in a favourable position and that they are alone to ensure that I have the upper hand.

I run 4x ERMLs on my MLX-A

#11 Light-Speed

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Posted 07 August 2015 - 12:03 PM

I want to add 2 things to this thread:
  • The lower speed would give you lots of trouble if you want to kill a heavy/assault by staying behind it. Speed is life still applies.
  • WHATEVER YOU DO, DON'T shoot the Cheetah in the torso. Highly possible you can't kill it that way. Yesterday a crap Cheetah pilot ran around and past my assault 3 times without cover, during which I pumped its torsos full of autocannon rounds and 54 short ranged missiles. That's like 150+ damage and I was extremely sure that it hit. The guy came off of it with yellow torso armor and ran away.
    So go for the legs.

Edited by Nightingale27, 07 August 2015 - 12:03 PM.


#12 Bishop Steiner

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Posted 07 August 2015 - 12:11 PM

View PostNarcissistic Martyr, on 07 August 2015 - 09:49 AM, said:

Just curious if anyone else has altered their builds now that the sheer number of cheetos means you end up doing light v light combat on a more regular basis. Sure I could whine about how the cheeto hits harder, has ECM, has a clan XL, and is quirked to have more health than any IS light, but I found adapting to be a more efficient use of my time.

Now, I'm a jenner man (screw firestarters, jenner for life). It was always my favorite light in TT and I've played it since CB so I'm used to it.

I've found that with the superior firepower and similar speed of the cheeto, running away just isn't an option. Even with an XL300 the serpentine pattern you have to run to not get legged or cored means the cheeto can easily keep up.

So... I've slowed some of my Jenners down. I've switched to using an XL280 instead of the customary XL300.

The extra 1.5 tons has been rather helpful with allowing me to out last the hotter cheeto builds.

Slowed down JR7-D(S)

I added ditched half a ton of ammo as well to add 2 heat sinks allowing me to out last the cheeto. Overall I'm quite happy with it.

Slowed down BAP added JR7-K

I've never had too much over heating trouble with my 4MPL k so I added a BAP so my allies can MAKE IT RAIN on the poor cheeto that decided to try and take me out. Plus it's just generally useful.

My oxide always ran an XL280 for the extra 1.5 tons of ammo and I don't see a need to change it. I find that 1v1 against a cheetah, the cheetah just can't put out the kind of sustained DPS I can and that they have a hard keeping their long burn lasers on target when I'm constantly pounding them with 1 SRM4 at a time. So I haven't changed its build at all. Plus if I can sneak up behind them (any light or medium really) they die pretty much instantly.

My JR7 F needs the XL300 to fit the extra heat sink so downgrading serves no purpose. I find myself debating between the SPL and ML but in general I find the ML to be more generally useful but for pure anti light duty the 6 SPL is quite effective. But with the Firestarter having 8 of them... it's just not the best role for JR7-F IMO.

My Raven 3L for CW still runs the standard 2xERLL sniper build. For solo and group queue I'm running a close range Hunter Killer RVN-3L.

My ever trusty Raven 4x, is of course still running an AC20 and a medium laser. I find that AC20s tend to scare away light mechs once you land that first shot so the cheetos tend to leave me alone. If they don't... well... I'm probably gonna lose but I'll be damned if they won't have several holes in them before I go.

Urbanmech > Arctic Cheeto.

Nuff said.

#13 Lugh

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Posted 07 August 2015 - 12:19 PM

View PostBishop Steiner, on 07 August 2015 - 12:11 PM, said:

Urbanmech > Arctic Cheeto.

Nuff said.

It is known! Esp with LPL builds..

#14 TercieI

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Posted 07 August 2015 - 12:20 PM

View PostDeathlike, on 07 August 2015 - 11:26 AM, said:

Why would you need to change the builds?

Just leg, leg, and leg some more.

Why this is Lostech is beyond my comprehension.

If you treat it more or less like a Firestarter, it's what you have to deal with.


And in a duel...I think I want the FS9, actually.

#15 Deathlike

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Posted 07 August 2015 - 12:26 PM

View PostTerciel1976, on 07 August 2015 - 12:20 PM, said:

And in a duel...I think I want the FS9, actually.


I lean a lot towards the Cheetah.

If it isn't ECM, it worries less than the Firestarter with its high mounted energy.

#16 Cyborne Elemental

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Posted 07 August 2015 - 12:31 PM

http://mwo.smurfy-ne...9d7b07ed2ca9f83
I chased a few down with this the other day, my lagshield is superior.

Its like a mini-Huggin with SRM2 cooldown and its quirks.

Hat a pretty funny Cat & Mouse chase in Mining Collective when I had enough of one pestery little ACH, and I chased him past his 2 direwolfs and a Banshee after that little chicken tried to run, I beat the crap out of him all the way there and finally got a clean shot on his back for the kill shot, I got dual gaussed in the back trying to make my escape, but at least I got that pos.

Edited by Mister D, 07 August 2015 - 08:04 PM.


#17 sycocys

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Posted 07 August 2015 - 12:33 PM

Just came back after the summer off and haven't really noticed it being better than any of my preferred lights - Death Knell, 2D, FSA-9, 3L and a few others. Then again mine are built to brawl with mediums and heavies so legging the occasional light really isn't much of an issue.

I definitely wouldn't slow down my lights for the sake of chasing one of these though, standard protocol is to engage the legs and draw them back into heavier fire.

#18 TercieI

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Posted 07 August 2015 - 12:35 PM

View PostDeathlike, on 07 August 2015 - 12:26 PM, said:


I lean a lot towards the Cheetah.

If it isn't ECM, it worries less than the Firestarter with its high mounted energy.


It's close and for general purposes, I like the ACH a lot, but for a duel, it gets and stays hotter faster than the FS9-S. Need more seat time in it yet, but it's not super-way-better like some people think, it's the fact that its seems most players haven't learned to only ever shoot their legs that's causing the OP PLZ NERF I think.

Edited by Terciel1976, 07 August 2015 - 12:36 PM.


#19 Deathlike

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Posted 07 August 2015 - 01:01 PM

View PostTerciel1976, on 07 August 2015 - 12:35 PM, said:

It's close and for general purposes, I like the ACH a lot, but for a duel, it gets and stays hotter faster than the FS9-S. Need more seat time in it yet, but it's not super-way-better like some people think, it's the fact that its seems most players haven't learned to only ever shoot their legs that's causing the OP PLZ NERF I think.


I'm still not entirely confident in either. I prefer using 5 CSPL instead of the overboard 6 or 7 (not that it isn't a good option).

People not legging it has been an issue since the start since that's what people have been saying and they still don't do it.

#20 sycocys

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Posted 07 August 2015 - 01:09 PM

Or if you are a really unreliable shot aim for the testes and rear porthole, then you have 5 hitboxes to spread damage to.





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