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#1 whitelightshadow

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Posted 09 August 2015 - 04:38 AM

Congrats PGI on creating the most OP mechs since open Beta. The Arctic "Cheeter" and Shadow "Cheeter" are just amazing, nobody else can defeat us!

Thank you again!

Edited by whitelightshadow, 09 August 2015 - 04:39 AM.


#2 Appogee

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Posted 09 August 2015 - 04:40 AM

You got the SCAT working...? Tell me how, I can't seem to get a build that works in th PUG queue.

#3 Mazzyplz

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Posted 09 August 2015 - 07:32 AM

View PostAppogee, on 09 August 2015 - 04:40 AM, said:

You got the SCAT working...? Tell me how, I can't seem to get a build that works in th PUG queue.


either put a gauss on it + whatever else you can fit as backups.

or 2 lpl and one er medlas, and play it like a better urbanmech, abuse masc + JJ + ams + ecm. it's the extras that you're paying for with this model.

the shadowcat is really not a problem it just is a lot more tanky than other mechs it's size, it's also undergunned.




the cheetah is an actual mech that is equal to the strongest tier1 mech we had a month ago, on steroids (firestarter with clan XL) we just have to assume somebody at pgi was off their meds when they decided this was a good idea, game balance seems to come last with this developer, we might get the real balance pass once all 250 pokemon are in the game

#4 Garonis Buhallin

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Posted 09 August 2015 - 07:49 AM

So, let me get this straight... you are complaining that your omgwtfbbqpwnr Firestarter has competition? That a mere 1/4th of our light mech lineup actually comes close to the typical IS light capabilities? You are complaining that perhaps you are on the receiving end of what we Clanners have been getting for how long now? The Cheetah isn't unbeatable. First off, it is a typical clan mech, it runs SUPER hot! Also, the arms are fragile, and when they go, there is a third (of the typical build, anyhow) firepower gone. Is the Cheetah a strong mech for it's class quiaff? Aff! But learn to fight against them like we learned to counter the Firestarters and Spiders, and they go down easy enough.

#5 Mazzyplz

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Posted 09 August 2015 - 07:56 AM

the firestarter can be one shot easily, even by accident.

a sidetorso blast will annihilate it.



cheetah can fight after that happens and kill mechs, plural.



firestarters were "balanced" just barely in the old metagame, maybe they were unbalanced, i never pilot mechs because they are fashionable so take your petty accusations somewhere else.
this new mech is a lot stronger than firestarter, no other mech really comes close, there are people right now that have 12.0 kdr with arctic cheetah.

this is only shamelessly done so pgi can sell the mech like hotcakes for a while, we know this because it happens every time a new mech is released.

breaking the game is profitable for pgi, making all the losers that have wallets instead of skills be uber for a few weeks at the expense of fun for everyone else. then quickly change that to FOTM to deflect any accusation of p2w

Edited by Mazzyplz, 09 August 2015 - 07:57 AM.


#6 Garonis Buhallin

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Posted 09 August 2015 - 08:07 AM

View PostMazzyplz, on 09 August 2015 - 07:56 AM, said:

the firestarter can be one shot easily, even by accident.

a sidetorso blast will annihilate it.



cheetah can fight after that happens and kill mechs, plural.



firestarters were "balanced" just barely in the old metagame, maybe they were unbalanced, i never pilot mechs because they are fashionable so take your petty accusations somewhere else.
this new mech is a lot stronger than firestarter, no other mech really comes close, there are people right now that have 12.0 kdr with arctic cheetah.

this is only shamelessly done so pgi can sell the mech like hotcakes for a while, we know this because it happens every time a new mech is released.

breaking the game is profitable for pgi, making all the losers that have wallets instead of skills be uber for a few weeks at the expense of fun for everyone else. then quickly change that to FOTM to deflect any accusation of p2w

Just because you personally did not pilot the broken firestarters, does not mean that the were not broken. Also Cheetahs can also be one shotted due to largeish rear center torso hit boxes, as well as a fairly large head hit box as well. I personally have a KDR of slightly over 2 in this mech, but I also do not consider myself an "ace" pilot, although I do concentrate on mainly light mechs.
In an Edit: Perhaps the survivability of the Cheetah comes from the lessons learned in previous clan lights... to survive and keep your weapons.. turn and twist like mad until you get back into cover!

Edited by Garonis Buhallin, 09 August 2015 - 08:10 AM.


#7 Appogee

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Posted 09 August 2015 - 08:51 AM

View PostMazzyplz, on 09 August 2015 - 07:32 AM, said:

either put a gauss on it + whatever else you can fit as backups.

I can fit a Gauss and 2T of ammo. That's it, assuming you want ECM and armor. How can you fit more?

I tried the LPL+ERML build earlier. It just seems like a fragile, undergunned Adder.

The best match I had was in the PUG queue with 2ERPPCs. But that's not going to work in the Group Queue.

#8 PFC Carsten

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Posted 09 August 2015 - 09:22 AM

View PostGaronis Buhallin, on 09 August 2015 - 07:49 AM, said:

So, let me get this straight... you are complaining that your omgwtfbbqpwnr Firestarter has competition?

So let me get this straight as well: You clanners (maybe not you personally) were complaining for how long now, that the IS Firestarter is OP and now that PGI gave it's (real world money) paying customers a clan equivalent with ST-survivability, superior Clan laser range and ECM ON TOP, everything's supposed to be fine? I don't even dare to ask how many module slots the Arctic Cheater has...

#9 Void Angel

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Posted 09 August 2015 - 09:30 AM

View PostGaronis Buhallin, on 09 August 2015 - 07:49 AM, said:

So, let me get this straight... you are complaining that your omgwtfbbqpwnr Firestarter has competition? That a mere 1/4th of our light mech lineup actually comes close to the typical IS light capabilities? You are complaining that perhaps you are on the receiving end of what we Clanners have been getting for how long now? The Cheetah isn't unbeatable. First off, it is a typical clan mech, it runs SUPER hot! Also, the arms are fragile, and when they go, there is a third (of the typical build, anyhow) firepower gone. Is the Cheetah a strong mech for it's class quiaff? Aff! But learn to fight against them like we learned to counter the Firestarters and Spiders, and they go down easy enough.

Actually, whether right or wrong, he's saying that it is better than the pre-nerf Firestarter - do try to read more carefully.

Your diatribe doesn't make sense in any case. The Cheetah is hot? Some builds are - but others aren't; just like the Firestarters. In fact, his whole point is that it's like a Firstarter, but with added benefits! But your theme-based rhetoric and put-upon "we Clanners" attitude pretty well broadcasts your biases for the world to see. The primary way that "you Clanners" 'learned' to beat the Firestarter was to cram active probes onto everything and drop with at least one streakboat in your CW deck. Bravo to you, but the Inner Sphere doesn't have the option of equipping "skills" like the Streak6 - nor can we usually mount massive laser firepower with the range that Clantech makes feasible.

The problem with the Arctic Cheetah isn't its high firepower and speed and ECM and possibly borked hitboxes and jump jets and boosted acceleration and deceleration and turn rate - It's all of the fricking ANDS. The whole package is amazingly hard to beat, particularly with other lights - and I'm accounted by my peers as a pretty good Light driver.

Some of it is certainly lingering issues with heat registration, and some might simply be player perception - but overall, I'd say that there is a problem with the Arctic Cheetah, and I'm a bit confused as to what PGI's balance people were thinking. The Clans were already holding their own when the chips were down (see also Tukkayyid;) did they really need combat superiority in the Light weight class, too? Well, time will tell, and balancing is an ongoing issue. Just don't be surprised when the Arctic "cheater" gets nerfed just like the Timber Wolf and Stormcrow - both of which still present a strong presence on the battlefield.

#10 Void Angel

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Posted 09 August 2015 - 09:34 AM

View PostPFC Carsten, on 09 August 2015 - 09:22 AM, said:

I don't even dare to ask how many module slots the Arctic Cheater has...

Bookmark This. The Arctic Cheetah has the standard number of modules enjoyed by most other combat Lights, Clan or Inner Sphere.

Seriously, though I keep the linked page open in its own tab, because the spreadsheet is so useful - and Smurfy's in general is the most useful reference site I have ever encountered in gaming.

#11 Narcissistic Martyr

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Posted 09 August 2015 - 12:49 PM

View PostGaronis Buhallin, on 09 August 2015 - 07:49 AM, said:

So, let me get this straight... you are complaining that your omgwtfbbqpwnr Firestarter has competition? That a mere 1/4th of our light mech lineup actually comes close to the typical IS light capabilities? You are complaining that perhaps you are on the receiving end of what we Clanners have been getting for how long now? The Cheetah isn't unbeatable. First off, it is a typical clan mech, it runs SUPER hot! Also, the arms are fragile, and when they go, there is a third (of the typical build, anyhow) firepower gone. Is the Cheetah a strong mech for it's class quiaff? Aff! But learn to fight against them like we learned to counter the Firestarters and Spiders, and they go down easy enough.


I agree, totally fine that the cheeto has more health than any IS light due to quirks, ECM, the durable clan XL, great hitboxes (that don't register SRM damage well atm but that will get fixed) and of course clan energy weapons.

Look... I'm not asking the cheeto get beaten to a pulp with the nerf hammer, it just needs those structure quirks removed to pull it down to the firestarter's power level. Other than that, it's fine aside from one little thing... the clan small pulse laser is stupidly strong. It's like a half weight IS MPL that has 75% of the range, fires faster, and generates 75% of the heat. If the clan SPL had the same DPS and HPS as the IS MPL we probably wouldn't be having this conversation over and over again.

The cheeto will always be easy mode compared to say a Jenner because it CAN eat a single major screw up unlike the Jenner, but balance wise, the lack of endurance in a light vs light fight due to clan energy weapon heat is enough that I'm not finding them to be terribly difficult to deal with 1v1 in my Jenners. Granted I can't take them 2v1 like I can most IS lights or the slow clan lights but I'm glad to have a bit of competition outside of the handful of truly elite light mech pilots.

#12 Wayreth

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Posted 09 August 2015 - 01:13 PM

View PostNarcissistic Martyr, on 09 August 2015 - 12:49 PM, said:

Look... I'm not asking the cheeto get beaten to a pulp with the nerf hammer, it just needs those structure quirks removed to pull it down to the firestarter's power level. Other than that, it's fine aside from one little thing... the clan small pulse laser is stupidly strong. It's like a half weight IS MPL that has 75% of the range, fires faster, and generates 75% of the heat. If the clan SPL had the same DPS and HPS as the IS MPL we probably wouldn't be having this conversation over and over again.


I would ask why? Clan are supposed be better mechs overall than the inner sphere mechs? Their coolant levels and damage level should be twice of what an inner sphere can do historically. Its not till the inner sphere got serious about making improvements did they have an equal footing.

#13 Mazzyplz

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Posted 09 August 2015 - 01:49 PM

View PostWayreth, on 09 August 2015 - 01:13 PM, said:


I would ask why? Clan are supposed be better mechs overall than the inner sphere mechs? Their coolant levels and damage level should be twice of what an inner sphere can do historically. Its not till the inner sphere got serious about making improvements did they have an equal footing.


that's cool that you're willing to discuss lore here but what does it have to do with an online game?

balance trumps all. you can't expect only masochists to play inner sphere

View PostGaronis Buhallin, on 09 August 2015 - 08:07 AM, said:

Just because you personally did not pilot the broken firestarters, does not mean that the were not broken. Also Cheetahs can also be one shotted due to largeish rear center torso hit boxes, as well as a fairly large head hit box as well. I personally have a KDR of slightly over 2 in this mech, but I also do not consider myself an "ace" pilot, although I do concentrate on mainly light mechs.
In an Edit: Perhaps the survivability of the Cheetah comes from the lessons learned in previous clan lights... to survive and keep your weapons.. turn and twist like mad until you get back into cover!


ok so agreed, firestarters are broken, ok? cool now we agree about firestarters. how does firestarter being broken make more broken mechs introduced to the game ok?
the logic there is faulty at best.

fix the firestarter too.

don't hide behind the lame excuse buh you had your broken mech now WE have a broken mech dur dur comeuppance! durrr

the game won't survive with such a weak short sighted vision.

balance among all mechs, nerf all the small pulse boats

or do you guys actually enjoy fotm jerkarounds they give each month? and whatever being newest being the best gear, if that's what is in store for one more year of this then i am going to have to get off this game sooner rather than later. 2 years of this has gone very very stale

the simple truth of the matter is that unlike capcom's fighting games, or games that are produced from start to finish in studio -

pgi doesnt have to worry about a balanced gameplay experience, they can always tweak to make the newest item the most efficient and shift the blame to "bugs" and "hitreg"

when in fact they have all the incentives to do so

#14 Narcissistic Martyr

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Posted 09 August 2015 - 01:50 PM

View PostWayreth, on 09 August 2015 - 01:13 PM, said:


I would ask why? Clan are supposed be better mechs overall than the inner sphere mechs? Their coolant levels and damage level should be twice of what an inner sphere can do historically. Its not till the inner sphere got serious about making improvements did they have an equal footing.


Because we aren't running tech level 1 IS mechs? Because having mwo be dynamically balanced between the two tech bases is more important than strictly adhering to lore?

#15 Mazzyplz

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Posted 09 August 2015 - 01:53 PM

we might just have to accept that since this is a game based on microtransaction rather than a store shelf product, there will not be actual game balance until all 180 pokemon have been put into the game, and there is only 180 people playing, one using each mech

#16 Celtic Warrior

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Posted 09 August 2015 - 02:30 PM

Come on now another cry baby thread!

#17 Event Horizon

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Posted 09 August 2015 - 02:30 PM

ACH is an easy light to kill, what are you talking about? 30 ton armor on a 35 ton mech with a huge profile.

SHC is also very easy to kill. Most pilots do horrible in them.

Edited by Eugenics, 09 August 2015 - 02:34 PM.


#18 Ano

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Posted 09 August 2015 - 03:37 PM

View PostVoid Angel, on 09 August 2015 - 09:34 AM, said:

Bookmark This. The Arctic Cheetah has the standard number of modules enjoyed by most other combat Lights, Clan or Inner Sphere.


Ooh. That's handy (the cheatsheet). Ta.

#19 Kira Onime

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Posted 09 August 2015 - 04:01 PM

View PostMazzyplz, on 09 August 2015 - 07:32 AM, said:


either put a gauss on it + whatever else you can fit as backups.



If you equip a gauss, if you don't strip tons of armor, litteraly, you have 4tons for ammo and backup weapons.
That's not counting ECM which so 3 tons to play with.

#20 Void Angel

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Posted 09 August 2015 - 07:00 PM

View PostWayreth, on 09 August 2015 - 01:13 PM, said:


I would ask why? Clan are supposed be better mechs overall than the inner sphere mechs? Their coolant levels and damage level should be twice of what an inner sphere can do historically. Its not till the inner sphere got serious about making improvements did they have an equal footing.

Put the rulebook for the other game down, and stop embarrassing yourself.





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