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New Forest Colony!


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#21 Tuefel Hunden

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Posted 12 August 2015 - 05:36 AM

Sigh... What's with the PGI's fog love affair?

#22 LordNothing

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Posted 12 August 2015 - 05:53 AM

games use fog to hide culled polies at distance. sadly more detail means more fog.

#23 Almond Brown

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Posted 12 August 2015 - 09:55 AM

View PostDarthHias, on 10 August 2015 - 10:38 PM, said:

Could use a little more colony ^^


It would seem that the "colony" got wiped out by the same tsunami that brought that huge container ship to its shores... ;)

View PostTuefel Hunden, on 12 August 2015 - 05:36 AM, said:

Sigh... What's with the PGI's fog love affair?


Dual Gauss carrying surats perhaps... ;)

#24 CDLord HHGD

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Posted 12 August 2015 - 12:49 PM

View PostTroutmonkey, on 10 August 2015 - 08:48 PM, said:

https://youtu.be/gkvoDnbuOZU?t=121
Skip to 2:00

Map looks pretty good.

That map is sexy af! A good compliment to the new River City and hopefully a continuing trend of things to come!

#25 oneproduct

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Posted 12 August 2015 - 12:58 PM

While it looks amazing visually, there really seems to be too many wide open spaces without any cover. I think you'll end up with a few people huddling behind the same few big rocks with only one person being able to peek and shoot around its corner.

#26 M4rtyr

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Posted 12 August 2015 - 01:11 PM

View PostMarineTech, on 10 August 2015 - 01:22 PM, said:

I dub thee..... Endor

Try not to step on any Ewoks.

... And why would I want to avoid them?

*splat... splat*

#27 CDLord HHGD

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Posted 12 August 2015 - 01:17 PM

View PostM4rtyr, on 12 August 2015 - 01:11 PM, said:

... And why would I want to avoid them?

*splat... splat*

After all, Ewok smear makes a great lubricant for foot actuators.

#28 Wintersdark

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Posted 12 August 2015 - 01:45 PM

View Postcdlord, on 12 August 2015 - 01:17 PM, said:

After all, Ewok smear makes a great lubricant for foot actuators.

And the smell keeps pesky infantry away.





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