

We Can Still Speculate About The Is Quirk Pass
#1
Posted 20 October 2014 - 08:41 PM
The biggest weight efficient weapons they can mount is 1 ER or plain Large laser in the CT. So it might be reasonable for them to get bonuses for those. 5k gets the Large Laser specific bonus because it is a brawler. 5v gets ERLLas specific bonus coz it has the jets for getting sniper positions.
5v can have 220XL, run 130kph, endo, max JJ, and a 5T laser. Or run 100kph, 200XL, max JJ for utility of AMS (or BAP). There is a lot of room to play with between the JJ and the engine.
So what ERLLas quirks can give this SDR more bite? Tier 5, 5 weapon quirks. Let's say it gets something like the Pretty Baby Llas quirk: +50% ERLLas range. You have 3 quirks left to play with. +50% ERLLas cooldown. 1 quirk left, eliminated by JJs.
5k can have something similar for the LLas.
Then you divide the quirks into half general bonus and half weapon specific.
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Any ideas for your favorite mech or some forgotten chassis?
#3
Posted 20 October 2014 - 09:18 PM
Firestarters, on the other hand, are a can of worms. Which one gets the Mlas buff? What do you give the others? MPLas? LLas buffs? Flamer buffs? LPLas buffs? (God forbid! lol)
Lol, I don't care if I'm wrong, but speculating makes me excited nonetheless.
Edited by Sergeant Random, 21 October 2014 - 08:20 AM.
#4
Posted 10 August 2015 - 06:20 PM
I wonder what the Rebalancing brings...
Edited by Sergeant Random, 10 August 2015 - 07:04 PM.
#5
Posted 10 August 2015 - 06:38 PM
Sergeant Random, on 10 August 2015 - 06:20 PM, said:
I wonder what the Rebalancing brings...
Unless PGI is seriously trying to derp here, hardpoint inflation for the 5V should be a no-brainer. Otherwise, it will still stay as the worst mech of MWO.
#6
Posted 10 August 2015 - 06:41 PM
El Bandito, on 10 August 2015 - 06:38 PM, said:
Unless PGI is seriously trying to derp here, hardpoint inflation for the 5V should be a no-brainer. Otherwise, it will still stay as the worst mech of MWO.
I also think that the 5K should get inflation, in this case an extra ballistic on each arm. The 6 MG Spider must become a thing.
Also, +1 missile of the Anusi's CT. The 5D can survive without inflation because of the crazyness of ECM, that one can be saved with quirks.
#7
Posted 10 August 2015 - 06:42 PM
#9
Posted 10 August 2015 - 06:50 PM
http://mwomercs.com/...estion-threads/
Ever wonder what the game would be with sensor and stealth quirks?
Edited by Sergeant Random, 10 August 2015 - 06:56 PM.
#10
Posted 10 August 2015 - 06:51 PM
Agent 0 Fortune, on 10 August 2015 - 06:42 PM, said:
The chassis still has good points. The Spiders are as hard to kill as a fly in mid-flight. So they got that going for them.
FupDup, on 10 August 2015 - 06:41 PM, said:
I personally want MGs to be useful again first.
Edited by El Bandito, 10 August 2015 - 07:03 PM.
#12
Posted 10 August 2015 - 06:55 PM
FupDup, on 10 August 2015 - 06:42 PM, said:
What other mechs are you suggesting? Based on its profile and loadout, the spider should be the premier scout meh for players gathering Intel.
Edited by Agent 0 Fortune, 10 August 2015 - 06:57 PM.
#13
Posted 10 August 2015 - 06:58 PM
Agent 0 Fortune, on 10 August 2015 - 06:55 PM, said:
I know that you wrote "meh" as a typo for "mech," but it's appropriate because meh describes the effectiveness of the mech in question.

There currently isn't anything about the mech that makes it "gather intel" better than anything else. All a mech needs to do to scout is to press the R key and use chat/VOIP to report enemy mech positions/compositions...activities which can be done by almost anything.
Edited by FupDup, 10 August 2015 - 06:58 PM.
#14
Posted 10 August 2015 - 07:16 PM
El Bandito, on 10 August 2015 - 06:38 PM, said:
Unless PGI is seriously trying to derp here, hardpoint inflation for the 5V should be a no-brainer. Otherwise, it will still stay as the worst mech of MWO.
They've even got easy choices!
Upgrade to 4E by using either the 5D RA, or both Anansi arms, taking the already modelled arms.
Or, onto FULL FIREPOWER with an amazing 5 E hardpoints, by taking the 2E 5D RA and the Anansi LA. (note the Comic Sans)

#15
Posted 10 August 2015 - 07:20 PM
- weapon balance
- agility and maneuverability balance
- hard points
- tonnage
- hit boxes
MWO requires a dynamic balance because things change. At one point they buffed PPCs so they were decent. They then managed to get host state rewind mostly working (first implementation) ... PPCs went from acceptable to OP because they fixed another element of the game so they nerfed PPCs to make them more reasonable again.
This happens all the time. PGI makes changes to hit boxes/host state rewind/ hit registration and the balance between weapons and mechs changes. PGI adjusts rate of fire, cool down or burn time and the balance between mechs changes depending on which mechs use the weapons involved.
Some questions ...
- should a 20 ton locust be quirked to have the effective armor of a 30 ton mech?
- are mechs "balanced" by weight class? by tonnage? by the whim of the developer?
In some cases, quirks have been implemented to counterbalance deficiencies in the mech models. The hunchback is an example, the hunch is not only a big target, it also usually contains most of the firepower and heavy weapons for the hunchback. Without quirks, in a game where the player aim is the deciding factor on what gets hit, this particular mech becomes much more vulnerable than mechs with similar loadouts but more forgiving 3D geometry.
Anyway, I don't know what PGI will do but I do think the quirk system appears almost out of control and doesn't allow new mechs to be easily added in a systematic way.
#18
Posted 10 August 2015 - 07:32 PM
Sergeant Random, on 20 October 2014 - 08:41 PM, said:
The biggest weight efficient weapons they can mount is 1 ER or plain Large laser in the CT. So it might be reasonable for them to get bonuses for those. 5k gets the Large Laser specific bonus because it is a brawler. 5v gets ERLLas specific bonus coz it has the jets for getting sniper positions.
5v can have 220XL, run 130kph, endo, max JJ, and a 5T laser. Or run 100kph, 200XL, max JJ for utility of AMS (or BAP). There is a lot of room to play with between the JJ and the engine.
So what ERLLas quirks can give this SDR more bite? Tier 5, 5 weapon quirks. Let's say it gets something like the Pretty Baby Llas quirk: +50% ERLLas range. You have 3 quirks left to play with. +50% ERLLas cooldown. 1 quirk left, eliminated by JJs.
5k can have something similar for the LLas.
Then you divide the quirks into half general bonus and half weapon specific.
----------------
Any ideas for your favorite mech or some forgotten chassis?
spider is not about offense.....should get crazy speed, agility and jump quirks or something.
Get tired of seeing mechs never designed for a weapon get quirks for it. You want a Light to use a Large Laser? Get a Panther 8Z or a Wolfhound.
#19
Posted 10 August 2015 - 08:15 PM
Bishop Steiner, on 10 August 2015 - 07:32 PM, said:
Get tired of seeing mechs never designed for a weapon get quirks for it. You want a Light to use a Large Laser? Get a Panther 8Z or a Wolfhound.
Better yet...

#20
Posted 10 August 2015 - 08:27 PM
FupDup, on 10 August 2015 - 06:41 PM, said:
Also, +1 missile of the Anusi's CT. The 5D can survive without inflation because of the crazyness of ECM, that one can be saved with quirks.
Can I get a 6MG Locust pls pls pls pls pls?
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