xMEPHISTOx, on 08 August 2015 - 06:36 PM, said:
your first paragraph is the winner.
there is a reason why WoT has been so successful (i played for few years competitively with great fun had and much gold earned) and MWo could learn from the wargaming folks who created it.
First get rid of the pug riff raff that muddles the playing grounds, make it only for units to participate.
Second, give more control to said units in control of logistics and where one attacks next. Finally reward holding planets with MC thus giving proper motivation to increase activity/participation.
cap number of players a unit can have as well.
there is a very good reason why wot had and has such a successful cw's arena. mwo would be wise to learn from wargaming on the matter of cw's.
Having gold territories worked in WoT only because they had a strict pay2win scenario for the longest time. (Gold ammo/consumables)
Here, we have MC that can buy mechbays, exchange XP, and buy mechs/paints/consumables. (The consumables are not better than the upgraded free ones though.)
The playerbase will simply not allow P2W consumables. (Somehow, WoT got away with it, lol)
The MC only has value here, in larger quantities- and is realistically their main form of income.. in limited bursts. You're only going to need so many mechbays and colors... there is no continuous flow of MC such as their was in WoT Gold.
Thus, it should benefit in other ways, I think. (PGI is going to run into problems of people only having to use Cbills once per items/mech when the content creation starts to dry up, but that's for them to solve later, if they do.)
Palor, on 08 August 2015 - 06:49 PM, said:
This, I would love to see a pug only CW, keep the so called riff raff out of Unit CW and let units fight it out.
Playerbase will never be that large. Should instead work on convincing the pugs to join/form units. (Star Wolves started as a casual unit.. now its one of the largest, if not largest, units)
00ohDstruct, on 08 August 2015 - 07:39 PM, said:
My honest thought to make CW better is to have a separate game profile between CW and TDM (skirmish, conquest, assault.) Having more carrots on a stick are nice, but it doesn't change my personal issue of SSDD feeling with CW.
But I believe the ability to have one profile and two separate modes (I'll explain) would benefit the community.
Everything we've bought with cbills, cash, or MC from past to present stays inside TDM mode. This mode would be mainly for meta play, comp play, and just casual having fun. Build your big stompy robots just like the past couple of years as you've always done.
CW mode would be a fresh slate, with game play focused on economy, unit building, planetary capturing and defending. Personally I think the biggest thing would be having some form of Stock Mech only or VERY limited mech building as to steer away from metabuilding. That way mechs could have a more reliable battlevalue for spreadsheet data, and predictable performance that could be more RELIABLY balanced or counterbalanced based on the mechs themselves, and not on theorycraft of how good the mech could be with certain weapon configurations. I believe this would also give purpose and viability to the alternate configurations of mechs, depending on battle conditions.
(the important part to remember about doing something like this, is you don't have to have the current PGI ruleset and weapon values/quirks we have currently, those could be erased... damage could actually be halved to compensate for stock armor, or whatever to improve TTK issues, even introduce a new role warfare xp system for pilots/mechs to customize or "quirk" so to speak)
I believe that the current issues of ghost heat, ECM, laser vomit, boating, meta, balance and others I'm not thinking of atm are primarily because of too much freedom to abuse the mechbuilding system in TDM. If we were to free CW from the TDM mentality, I think CW could be something just as enjoyable, if not moreso than just having an "extended assault TDM" that we have right now.
But I think in order for CW to motivate me to play, it needs to be something more... it needs to stop being the same old TDM first.
I think seperating the two would be a mistake. Community Warfare should have an effect on public play matches, just as public play matches have an effect on community warfare. (The elited mechs you bring to community warfare are generally a result of public matches.)
Community Warfare should have direct benefits to encourage people to play it if for no other reason than those benefits...and should have benefits for the public queues to encourage people to play it in order to enhance their position in the public queues.
Separating the assets (especially starting people over) would, I believe kill it immediately. Especially for those people who purchased mechs with cash or MC.