Strum Wealh, on 20 February 2012 - 10:17 AM, said:
*casts votes*
"Poll: Do want terran/enviormental effects to be a factor in combat?
How much should terran effect combat?
If you do want the terran to be a factor, what do you want it to effect?"
Ahem...
Terran: "something originating from, alike to, or pertaining to Terra (Earth)"
vs
Terrain: "a tract of land, especially as considered with reference to its natural features, military advantages, etc."
(I'm sorry...
)
Fixed (Sorry, play/watch to much StarCraft I usually mix those two up without even noticing
)
TheRulesLawyer, on 20 February 2012 - 11:29 AM, said:
I really really hope they have planets with significant effects. Major one not on your list is gravity- jump range, etc.
I thought of that but was going to call it 'Weight Limits' IE over all tonnage limited due to gravity or jump jet reduction based on it but wasn't sure on it. (Was something to think about but wanted to get the basics out of the way)
=Outlaw=, on 20 February 2012 - 11:56 AM, said:
Here I was thinking this was going to be a post about Comstar and periphery influence.
Variable from planet to planet.
It should definitely affect heat..A LOT.
It should effect speed to a large degree, and could effect mechs differently depending on their weight. (Assaults getting slowed down to a much higher degree in swamp lands compared to lights.
Fog and smoke could effect visual range
Not to sure about accuracy and weapons range, but it could be interesting. And obvious implementation is lowered accuracy while moving through bumpy terrain. But I think it would be very annoying if windy conditions lowered accuracy across the board or lowered weapons range. You need to make it very obvious to the player whats going on, so they can adjust accordingly.
Not sure how Radar/Information sharing Range could be affected by terrain beyond than the LOS system they are already going to implement.
Well weapon accuracy I was thinking about based on planets with a high amount of magnetic interference mucking up missiles guidance or causing your targeting computer to act...squirrely.
Radar range can be affected by a lot of things including but not limited to false positives. (there are multiple vision modes so you can have false positives for each type).
The only reason I don't like effecting mechs speed to much is we don't want the games to slow down to much. I kinda like the idea but its not my top 3.