Rad Hanzo, on 13 August 2015 - 12:53 AM, said:
CWDG is a "real life first-unit" as far as I experienced it, because people actually ARE dropping in for a quick one, or 2 before scooting off to work, others get called to work while playing, another one puts his kids to bed for half an hour (tucking them in and reading them a quick story), then we have members that are serving/have served their respective countries and are on extremely irregular (shout out to ToobaTheViking, stay safe man !) and, and, and ... .
This is a lot how my unit is. When we 12-man, it's rare and it's usually only for a drop or two before someone has to leave. And in between the drops, you're waiting for people to make dinner, make changes to mechs, put kids to bed, and so on. It's fine, especially when I'm in a competitive mood and am doing things on the side. In those cases, I don't mind waiting 20-30 minutes between drops.
And that's not including the wait time on the planet, that's the time between getting out of one drop and the team being ready to hit "LAUNCH" for the next drop. Sometimes you'll get on a roll and do two or three in quick succession, but that's rare.
More often than not, between that wait time between launches, and then the time waiting for a game to open up, you're looking at 30-45 minutes. That's fine when I have time for it, but I usually only have an hour or two for the game.
So when I want to practice with the team, and have a couple hours, I can drop about 2-3 times, or I solo PUG in the Conquest/Assault/Skirmish (hereby called "CAS") queue and drop 10+ times. Kind of a no-brainer, most nights.