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This Is What Your Defeatist Attitude Reaps


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#41 TWIAFU

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Posted 12 August 2015 - 02:49 PM

View PostTitannium, on 12 August 2015 - 01:01 AM, said:

12 unit clan members against 12 random non-unit Pugs.

You must enjoy the stomp. disgusting.


You are not entitled to a win by showing up.

You have to put forth the effort, through teamwork, to earn that win.

Refusal or inability to do so is nobody's fault but your own. PUG or premade, those that work as a team win more then those that do not. Especially in a game that fully revolves around teamwork.

#42 Gyrok

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Posted 12 August 2015 - 03:51 PM

View PostBishop Steiner, on 11 August 2015 - 08:04 PM, said:

and it's not like Delta is exactly top tier Comp (unless something has changed in the last couple of months?) just stomp anyone. They're decent, but lol. WOW.

It's funny, usually, if I see Clan Wolf while PUGing in CW; it's one of the few times I feel confident we can win it. (and have the record to back it up... though I admit, I Haven't CW'd in 2 months.... because...boring. So if the Comp teams have shifted to Wolfy, well, that can change things.)


It seems you have dropped against other Wolf Units more often than not, or Wolf PUGs.

Because, we should face the facts...PUGs going to PUG. :P

Edited by Gyrok, 12 August 2015 - 03:52 PM.


#43 Mustafa Kemal Ataturk

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Posted 12 August 2015 - 04:02 PM

Clan Wolf Delta Galaxy

Edited by Mustafa Kemal Ataturk, 12 August 2015 - 04:02 PM.


#44 Scoops Kerensky

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Posted 12 August 2015 - 04:02 PM

View PostMustafa Kemal Ataturk, on 12 August 2015 - 04:02 PM, said:

Clan Wolf Delta Galaxy


lmao

#45 3CLIPZ3

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Posted 12 August 2015 - 04:04 PM

Regardless of their positive or negative attitude, it would have been a disgrace if we didn't win.

Edited by 3CLIPZ3, 12 August 2015 - 04:05 PM.


#46 ChewBaka

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Posted 12 August 2015 - 04:10 PM

View PostNayonac, on 12 August 2015 - 09:19 AM, said:

As a member of CWDG, all i can say is join a unit if you want to play CW or get on the NGNGtv TS and make some friends. And we have lost to pugs some times :D But most of the time its a win due to 10 guys shooting at 3 pugs who wondered out alone. but the OP's point was that if they had done better they would of won... So get your pugs organised :D

Or maybe PGI should only pair up groups against other groups, and PUGS vs PUGS. If the player count is too low, than you get to shoot turrets. No pair up between groups and PUGS no matter what.

Not everyone has the time to commit to a group, not unless you guys are willing pop in for just one game, go off for an hour or so and than come back for yet another. Well, are you guys that accomadating? I'll bet not.

And that's why the casual PUG queue is important. So what if casual queue has headless chickens running around? As long as it happens on both sides, than it evens out.

#47 Vxheous

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Posted 12 August 2015 - 10:12 PM

View PostCharlie Pohr, on 12 August 2015 - 04:10 PM, said:

Not everyone has the time to commit to a group, not unless you guys are willing pop in for just one game, go off for an hour or so and than come back for yet another. Well, are you guys that accomadating? I'll bet not.



There are actually a lot of units that function much like this, have people pop in and out of teamspeak, drop 1-2 games a night and so forth. The only real requirement (and not every unit is even this way) is that you do not bring crap mechs, or crap builds (if you are new to the game and do not have better, it is understandable; most units will help out a new player).

Edited by Vxheous Kerensky, 12 August 2015 - 10:13 PM.


#48 Hobotorius Augustus Kerensky

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Posted 12 August 2015 - 10:15 PM

View PostVxheous Kerensky, on 12 August 2015 - 10:12 PM, said:


There are actually a lot of units that function much like this, have people pop in and out of teamspeak, drop 1-2 games a night and so forth. The only real requirement (and not every unit is even this way) is that you do not bring crap mechs, or crap builds (if you are new to the game and do not have better, it is understandable; most units will help out a new player).

Yeah - we often have people cycle in and out as their schedule allows. Units are definitely going to enhance someones experience and I don't think forcing people to think of it as a major commitment beyond "when you play CW, you drop with us" is what most units do.

#49 B0oN

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Posted 13 August 2015 - 12:53 AM

CWDG is a "real life first-unit" as far as I experienced it, because people actually ARE dropping in for a quick one, or 2 before scooting off to work, others get called to work while playing, another one puts his kids to bed for half an hour (tucking them in and reading them a quick story), then we have members that are serving/have served their respective countries and are on extremely irregular (shout out to ToobaTheViking, stay safe man !) and, and, and ... .

So,yeah, feels accomodating :)

As for those games against the NKVA´s : I think we are even in our encounters so far, quiaff ?
And they weren´t that bad games and to be honest I was quite pleased with how you guys play different from your writing styles ^^
Still I´ve got a friendly tip for you NKVA´s : Spout less venom, receive less venom ;) Even if you guys think it´s all cool and roleplay, maybe have some more style (and Im not talking swag here, kiddos, I´m talking ´bout ye good ´ole english gentleman style ) .

Don´t be mad for this, guys, I´ve told Lords more or less the same in the forums (told them to be a bit less highnosed, might make them actual not only impressive as players but also human and maybe even likeable ^^)

Chill, flex that skill and kill .
Rad

#50 3CLIPZ3

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Posted 13 August 2015 - 01:09 AM

Well said Rad, just because you are a good pilot doesn't make you a good person.

#51 BSK

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Posted 13 August 2015 - 02:07 AM

View PostXetelian, on 11 August 2015 - 07:57 PM, said:

Clan War is for the premade groups.


A premade group has a much better chance of winning than one that is not premade.

I stopped playing CW when it became a chore to find guys that want to play it and I don't feel like joining a unit since I solo queue almost everyday for a few hours.

I have reached out to you 2 times and offered you to join our drops in CW without the prerequisite to join our unit. As a founder you could even join our unit and do your solo queing whenever you want without being obliged to drop with us. To me the problem is not CW, it is people like you complaining about having to compromise but not willing to.

View PostKiiyor, on 11 August 2015 - 10:57 PM, said:

Posted Image

I was quite proud of my score in the end. The enemy, however, was convinced I had cheated. Well, some of them, anyway. Apparently you can still be salty even when you brutally humiliate the other team.


I can tell this is my unit you were facing and we are never bitter or salty at enemies. We don't like cheaters though, and hitting an ECM covered moving mech from more than 600 meters for 2 consecutive times in the head does smell like cheat. Congrats if you have earned that skill. And we did not humiliate you as we didn't end this match within the first wave. If you were a founder without a unit I had reached out to you after the match and offered help, answered questions or even tried to find an appropriate unit for you.


Shoutout to CWDG btw who told pugs in their drops to shut up when we had won several matches in a row against them and those pugs called us cheaters.

#52 PFC Carsten

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Posted 13 August 2015 - 02:27 AM

View PostLexx, on 12 August 2015 - 11:57 AM, said:

Be glad the pugs on your team even bothered to stay for the whole match.

I was playing with my group last night, only 8 of us. We weren't a full 12 man, and BP is far from being considered a feared team of competitive players. We're a casual group that let our members take whatever mech they want. In one of the matches last night, 4 players on the other side disconnected right at the start of the match and never came back. As soon as they saw a large group on the other side, they were gone. [...]

[my bold]

If that's the state PGIs neglect of CW matchmaking has brought Community Warfare to and PGI does not act quickly, I fear all is lost for MWO.

#53 ChewBaka

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Posted 13 August 2015 - 02:39 AM

View PostVxheous Kerensky, on 12 August 2015 - 10:12 PM, said:


There are actually a lot of units that function much like this, have people pop in and out of teamspeak, drop 1-2 games a night and so forth. The only real requirement (and not every unit is even this way) is that you do not bring crap mechs, or crap builds (if you are new to the game and do not have better, it is understandable; most units will help out a new player).


View PostHobotorius Augustus Kerensky, on 12 August 2015 - 10:15 PM, said:

Yeah - we often have people cycle in and out as their schedule allows. Units are definitely going to enhance someones experience and I don't think forcing people to think of it as a major commitment beyond "when you play CW, you drop with us" is what most units do.


Oh...I see...

Maybe I should seek out such groups than, but only after I'm done getting my free mech bay from each faction first. I just want that level 2 mech bay. Level 6 not necessary as i takes too much time and effort, considering the inactivity on CW these days.

#54 Kiiyor

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Posted 13 August 2015 - 03:30 AM

View PostBSK, on 13 August 2015 - 02:07 AM, said:


I can tell this is my unit you were facing and we are never bitter or salty at enemies. We don't like cheaters though, and hitting an ECM covered moving mech from more than 600 meters for 2 consecutive times in the head does smell like cheat. Congrats if you have earned that skill. And we did not humiliate you as we didn't end this match within the first wave. If you were a founder without a unit I had reached out to you after the match and offered help, answered questions or even tried to find an appropriate unit for you.


No hard feelings. If it was your unit, maybe it was a slower night, because there was quite a bit of salt about the headshots - only really from one of the individuals though, and another that stated his incredulity a few times but stopped short of outright hackusations. The other members of the (your?) unit did appear to mock the louder one for it, so I took it all with a grain of salt. Heh, salt.

It's the presumption of guilt that annoys me. Since the ban waves, people seem more willing than ever to jump on the hackusation bandwagon. It cheapens both parties, but really, in the end, it's just words.

07

#55 Nayonac

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Posted 14 August 2015 - 03:47 AM

View PostCharlie Pohr, on 12 August 2015 - 04:10 PM, said:

Or maybe PGI should only pair up groups against other groups, and PUGS vs PUGS. If the player count is too low, than you get to shoot turrets. No pair up between groups and PUGS no matter what.

Not everyone has the time to commit to a group, not unless you guys are willing pop in for just one game, go off for an hour or so and than come back for yet another. Well, are you guys that accomadating? I'll bet not.

And that's why the casual PUG queue is important. So what if casual queue has headless chickens running around? As long as it happens on both sides, than it evens out.


No Sure why its PGI's Problem they have always said that CW is for teams(Units)... Organize yourselves of take your chances that the other team are less Organized and if you get a Unit on the other team that's just the nature of the game.

#56 Leiska

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Posted 14 August 2015 - 06:26 AM

View Postmeteorol, on 12 August 2015 - 12:26 AM, said:

Stuff like that happens countless times because of the crazy skill gap in CW.
Bigger premades like to tell the 12 pugs they are playing against "just coordinate and push" (dunno how often i have heard that already) and i wonder if they realize that 7 of those 12 pugs are simply not able to kill an enemy mech. "Coordinate and push" means running into their death without dealing any significant damage, because they simply lack the ability to hit any target. Even if they could, they would still get annihilated in seconds thanks to their 42 CT armor trial heavy.

This has been the theme of many of my CW forum posts, as well. Puggers usually don't lose because of lack of organization (though it doesn't help), they lose because their individual performance is abysmal. With a few strong players in the mix a pug can easily beat 12-man groups. I've taken part in it many times.

A fun observation now that I'm in CJF, though: IS pugs tend to be much more easily organized. If you make calls about rendezvous points and push paths, people will usuaully follow them as far as their timidness allows. The proud Jade Falcons, though? Nuh uh! They're strong, independent falcons who don't need no man and they're gonna go exactly where and when they please, preferrably alone. This has lead to some unfortunate losses of perfectly winnable games, however, the win rate is still significantly higher than I ever experienced on the IS side, mostly because the average pug performance is better and you don't have to carry quite as hard.

Edited by Leiska, 14 August 2015 - 06:28 AM.


#57 Dawnstealer

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Posted 14 August 2015 - 06:53 AM

View PostRad Hanzo, on 13 August 2015 - 12:53 AM, said:

CWDG is a "real life first-unit" as far as I experienced it, because people actually ARE dropping in for a quick one, or 2 before scooting off to work, others get called to work while playing, another one puts his kids to bed for half an hour (tucking them in and reading them a quick story), then we have members that are serving/have served their respective countries and are on extremely irregular (shout out to ToobaTheViking, stay safe man !) and, and, and ... .



This is a lot how my unit is. When we 12-man, it's rare and it's usually only for a drop or two before someone has to leave. And in between the drops, you're waiting for people to make dinner, make changes to mechs, put kids to bed, and so on. It's fine, especially when I'm in a competitive mood and am doing things on the side. In those cases, I don't mind waiting 20-30 minutes between drops.

And that's not including the wait time on the planet, that's the time between getting out of one drop and the team being ready to hit "LAUNCH" for the next drop. Sometimes you'll get on a roll and do two or three in quick succession, but that's rare.

More often than not, between that wait time between launches, and then the time waiting for a game to open up, you're looking at 30-45 minutes. That's fine when I have time for it, but I usually only have an hour or two for the game.

So when I want to practice with the team, and have a couple hours, I can drop about 2-3 times, or I solo PUG in the Conquest/Assault/Skirmish (hereby called "CAS") queue and drop 10+ times. Kind of a no-brainer, most nights.

#58 windermere

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Posted 14 August 2015 - 06:57 AM

Love screenshots

Posted Image

#59 B L O O D W I T C H

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Posted 14 August 2015 - 07:00 AM

View PostScout Derek, on 11 August 2015 - 07:55 PM, said:

Premades such as clan wolf delta galaxy ALWAYS have results like this, nothing new.


lel

Posted Image

#60 Dawnstealer

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Posted 14 August 2015 - 07:15 AM

View PostLOADED, on 14 August 2015 - 07:00 AM, said:


lel

Posted Image

Second this, and second what Bishop said earlier - dropping against Clan Wolf, I usually feel like I have a chance, even in a pure PUG. You do have a few really good players, but you also have a lot of bad ones. LOADED's screenshot above mirrors my own experience.





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