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Is Mwo Battletech/mechwarrior?


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#21 PappySmurf

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Posted 12 August 2015 - 09:06 AM

As you can see this is the way PGI/Moderators treat forum members with topics/posts they don't like they place it in OFF-TOPIC-Jettisoned.


This is why PGI fails no true communication just retribution.

Edited by PappySmurf, 12 August 2015 - 09:07 AM.


#22 Heffay

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Posted 12 August 2015 - 09:09 AM

View PostPappySmurf, on 12 August 2015 - 09:06 AM, said:

As you can see this is the way PGI/Moderators treat forum members with topics/posts they don't like they place it in OFF-TOPIC-Jettisoned.

This is why PGI fails no true communication just retribution.


Seems like a legit jettison. You're claiming PGI intentionally sabotaged the whole IP because... well, not sure why they'd want to self destruct not just their own company, but the entire Battletech universe. I'm sure it makes sense to you somehow, as you stated it quite confidently.

#23 Lugh

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Posted 12 August 2015 - 09:29 AM

View PostMeiSooHaityu, on 12 August 2015 - 07:36 AM, said:

It might not be as Battletech as people had wanted, but it seems to come closer than any MechWarrior game I had played (in the mechanics department). As for immersion with content, that hasn't happened much. The game really kind of feels like Solaris without Duncan Fisher (endless matches with cash and xp prizes). The game could be great if it just tweaked the balance a bit more and added a huge amount of story, lore, and purpose to the fights. The balance is possible, the latter story element is a pipe dream.


The only ones that came closer are the straight from TT versions of turn based 4x games that were on the Amiga.

#24 MarineTech

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Posted 12 August 2015 - 09:34 AM

Welcome to K-Town

So... What's up in here?

Posted Image

Ohhhhhhhh.

Another one of these.

Posted Image



#25 Y E O N N E

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Posted 15 August 2015 - 12:41 AM

View PostPappySmurf, on 12 August 2015 - 08:31 AM, said:

yeonne said=(feel like everybody expecting the video-game mechanics to exactly parallel the table-top game mechanics are kind of missing the point of a video-game interpretation. The only things that matter are the presence of 'Mechs and items and the jist of their operation.

Basically, what many of you are saying is that Star Wars: Battlefront II isn't Star Wars. Go reflect on that.
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No yeonne we just miss all the tactical aspects of TT and the social fun.Its not about board Vs video.


It becomes about board vs. video when people start clamoring for strict adherence to the TT rules...which are simultaneously broken for what they are and not directly translatable to a real-time environment.

Outside of the two most basic items like tonnage and crit-slots for 'Mechs and equipment, we don't need the TT values at all. They don't actually have anything to do with defining BattleTech. I don't deny that MWO is shallow and feels somewhat...directionless...but the TT rules don't define BattleTech as an IP, the fluff does. Strip away the fluff, and what is TT? Just another dice-based mini-figure game. Ergo, all the videogames need to do to stay BattleTech are preserve and interpret the fluff.



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