PappySmurf, on 12 August 2015 - 08:31 AM, said:
yeonne said=(feel like everybody expecting the video-game mechanics to exactly parallel the table-top game mechanics are kind of missing the point of a video-game interpretation. The only things that matter are the presence of 'Mechs and items and the jist of their operation.
Basically, what many of you are saying is that Star Wars: Battlefront II isn't Star Wars. Go reflect on that.
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No yeonne we just miss all the tactical aspects of TT and the social fun.Its not about board Vs video.
It becomes about board vs. video when people start clamoring for strict adherence to the TT rules...which are simultaneously broken for what they are and not directly translatable to a real-time environment.
Outside of the two most basic items like tonnage and crit-slots for 'Mechs and equipment, we don't need the TT values at all. They don't actually have anything to do with defining BattleTech. I don't deny that MWO is shallow and feels somewhat...directionless...but the TT rules don't define BattleTech as an IP, the fluff does. Strip away the fluff, and what is TT? Just another dice-based mini-figure game. Ergo, all the videogames need to do to stay BattleTech are preserve and interpret the fluff.