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Spawning Each Lance In A Separate Location Is A Bad Idea


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#21 Mechteric

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Posted 14 August 2015 - 06:05 AM

It kinda works on the new River City, so I'm guessing once they get around to redoing more of the old maps it won't be a big deal anymore.

I think perhaps the HPG map is the only one that really suffers currently with how spaced out the dropzones are, mainly due to that long huge wall you have to go all the way around. Maybe if they put in some kind of tunnel in the middle of the length of the wall for the middle dropzone team to walk through to the center it would help a lot.

Edited by CapperDeluxe, 14 August 2015 - 06:08 AM.


#22 Lugh

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Posted 14 August 2015 - 06:12 AM

View PostJernauM, on 13 August 2015 - 01:11 PM, said:

Spawning each lance in a separate location is a bad idea, for several reasons.
  • Separate spawn points do nothing to encourage lance level play, which seems to be the main intention in the first place. Everybody knows that the death-ball is what works and the death-ball is what happens.
  • Separate spawn points limit each team's tactical options, because each team knows that the first order of business is to group up as quickly as possible. Wasting time grouping up means you have less opportunity to coordinate different tactics. By the time the team is grouped up, the enemy has usually made contact and the fight is on.
  • Separate spawn points can randomly puts one team at a severe disadvantage. This usually occurs when the assault lance is spawned closer to the enemy team, and is therefore vulnerable to being left behind and overrun quickly (for example, if the assault lance spawns at the tail end of the usual NASCAR on Caustic).
To address the issues above, each team should spawn with all three lances in roughly the same area. What do you think?


I think that you are being foolishly lazy because they are obviously working on collisions (they came back for small damage recently) and knockdowns are being researched to add back in too. (river city tree knockdowns).

The possible reasons for scattered drops include:

1) aerotech opposition to the drop ships forcing early drops of the lances

2) General's decision to minimize the huge lump of three dropships against opposition radar.

3) You are a Mechwarrior, just SHUT UP and deal with it, like any real soldier would.

#23 JernauM

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Posted 14 August 2015 - 06:22 AM

View PostLugh, on 14 August 2015 - 06:12 AM, said:

The possible reasons for scattered drops include:

1) aerotech opposition to the drop ships forcing early drops of the lances

2) General's decision to minimize the huge lump of three dropships against opposition radar.

3) You are a Mechwarrior, just SHUT UP and deal with it, like any real soldier would.


You know, if PGI integrated any story-based elements of the kind you described into the game, you might be on to something. As it stands, however, we have a game that is largely free of story and of lore, and therefore I do not see the relevance of the points you have made.

#24 Hades Trooper

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Posted 14 August 2015 - 07:08 AM

View PostJernauM, on 13 August 2015 - 01:11 PM, said:

Spawning each lance in a separate location is a bad idea, for several reasons.
  • Separate spawn points do nothing to encourage lance level play, which seems to be the main intention in the first place. Everybody knows that the death-ball is what works and the death-ball is what happens.
  • Separate spawn points limit each team's tactical options, because each team knows that the first order of business is to group up as quickly as possible. Wasting time grouping up means you have less opportunity to coordinate different tactics. By the time the team is grouped up, the enemy has usually made contact and the fight is on.
  • Separate spawn points can randomly puts one team at a severe disadvantage. This usually occurs when the assault lance is spawned closer to the enemy team, and is therefore vulnerable to being left behind and overrun quickly (for example, if the assault lance spawns at the tail end of the usual NASCAR on Caustic).
To address the issues above, each team should spawn with all three lances in roughly the same area. What do you think?



Yes as deathballing is the only tactic allowed in this game, to think otherwise is just bad, thanks for confirming the sheep mentality for me

#25 DropBear

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Posted 20 August 2015 - 11:03 PM

I would say that separate spawn points could work quite well if each lance was balanced in class, (so one of each). That way it minimises risks that the fatties are going to be left behind, or rushed by lights. Each lance is a separate contained unit capable of performing multiple appropriate combat roles.

However I also acknowledge that this would be a huge headache regarding group drops because there would be the chance that (i.e., 4 man drop with a bias for mediums and lights), would be dropped separated.

So then the question needs to be asked, how do you envisage Lance on Lance combat, especially if a team of relatively fast mechs decides to leave the slow fat Assaults behind, whilst the other team decides to regroup before pushing?





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