JernauM, on 13 August 2015 - 01:11 PM, said:
Spawning each lance in a separate location is a bad idea, for several reasons.
- Separate spawn points do nothing to encourage lance level play, which seems to be the main intention in the first place. Everybody knows that the death-ball is what works and the death-ball is what happens.
- Separate spawn points limit each team's tactical options, because each team knows that the first order of business is to group up as quickly as possible. Wasting time grouping up means you have less opportunity to coordinate different tactics. By the time the team is grouped up, the enemy has usually made contact and the fight is on.
- Separate spawn points can randomly puts one team at a severe disadvantage. This usually occurs when the assault lance is spawned closer to the enemy team, and is therefore vulnerable to being left behind and overrun quickly (for example, if the assault lance spawns at the tail end of the usual NASCAR on Caustic).
To address the issues above, each team should spawn with all three lances in roughly the same area. What do you think?
I think that you are being foolishly lazy because they are obviously working on collisions (they came back for small damage recently) and knockdowns are being researched to add back in too. (river city tree knockdowns).
The possible reasons for scattered drops include:
1) aerotech opposition to the drop ships forcing early drops of the lances
2) General's decision to minimize the huge lump of three dropships against opposition radar.
3) You are a Mechwarrior, just SHUT UP and deal with it, like any real soldier would.