How Do I.s. Lb10X Work?
#1
Posted 13 August 2015 - 07:03 PM
Then:
Math checks each ball independently to see if there is a Crit chance of doing more damage...
Or, does it check once, and apply any +damage crit effects to all balls that hit?
#2
Posted 13 August 2015 - 07:11 PM
I believe each projectile acts as a 1 damage projectile with a slightly raised crit chance over other weapons. The increased crit chance is not significant enough to justify using the weapon.
McGral18... Do you have your breakdown/explaination handy?
Edited by Greenjulius, 13 August 2015 - 07:17 PM.
#3
Posted 13 August 2015 - 07:16 PM
The LBx has a 2x crit damage multiplier, so each crit will deal 2 CRIT damage (not regular damage). 15% of Crit damage goes back into the Internal Structure, so 0.3 extra damage per crit.
The LBx series require 5 crits to destroy an item, as opposed to 1 crit from the normal AC10.
If 2 pellets hit a target, you get 2 rolls. A 40% chance for 1 crit, 24% chance for 2 crits and a 6% chance for 3 crits.
Depending where the RNG hits between 0-100, you'll get 0-3 crits. Each of those crits will deal 2 Crit damage, and for each crit 0.3 extra damage.
That ONLY happens on exposed structure, following this chart (Endo+Ferro slots do nothing, nor does CASE)
#4
Posted 13 August 2015 - 07:23 PM
#5
Posted 13 August 2015 - 07:26 PM
Hawktel, on 13 August 2015 - 07:23 PM, said:
Nope, that's the crit damage multiplier, which instead of doing 1 CRIT damage per pellet, it deals 2 Crit damage.
That translates to 15% more damage, at 1.3 damage when you hit internal structure, if you roll 1 crit.
-<Weapon faction="InnerSphere" HardpointAliases="Ballistic,LargeWeapon,AutoCannon,LBXAutoCannon,LBXAutoCannon10,ISAutoCannon,ISLBXAutoCannon,ISLBXAutoCannon10" name="LBXAutoCannon10" id="1023"> <Loc iconTag="StoreIcons\LB10XAutoCannon.dds" descTag="@LB10-XAC_desc" nameTag="@LB10-XAC"/> <WeaponStats maxDepth="10.0" gravity="0,0,-9.8" volleydelay="0" speed="1100" lifetime="10.0" duration="0.0" tons="11" maxRange="1620" longRange="540" minRange="0" ammoPerShot="1" ammoType="LB10-XACAmmo" cooldown="2.5" heat="2.0" impulse="0.04" heatdamage="0" damage="1" numFiring="1" projectileclass="bullet" type="Ballistic" slots="6" Health="10" spread="1.30" critChanceIncrease="0.14,0.08,0.03" critDamMult="2.0" numPerShot="10"/>
#6
Posted 13 August 2015 - 08:23 PM
#7
Posted 13 August 2015 - 08:28 PM
The only time LBXAC10s are any good is when you put 4 of them on a DWF and even then you could do better with 2 gauss and some lasers.
#8
Posted 13 August 2015 - 08:35 PM
it used to be good against lights,but now when the insane structure buffs are in place,that is not a reason to take one,ever.
#9
Posted 13 August 2015 - 08:39 PM
Cookiemonter669, on 13 August 2015 - 08:35 PM, said:
it used to be good against lights,but now when the insane structure buffs are in place,that is not a reason to take one,ever.
It's always dissapointing when mechs are quirked for LBx weapons instead of general ballistics, because it always feels like a waste. Such as the CN9-D... if those quirks were for the AC10, I would be happy to use it.
Edited by Greenjulius, 13 August 2015 - 08:40 PM.
#10
Posted 13 August 2015 - 09:19 PM
Greenjulius, on 13 August 2015 - 08:39 PM, said:
That would be damn nice and pretty op
#11
Posted 13 August 2015 - 09:26 PM
Greenjulius, on 13 August 2015 - 08:39 PM, said:
It's sad that a quirked LBX is still usually worse than its unquirked equivalent regular AC.
#13
Posted 13 August 2015 - 10:05 PM
The whole point of critical hits is to destroy components, by making critical hits destroy internal structure faster, they self-defeat the entire purpose of critical hits.
In order to make critical hits matter more, internal structure needs to be harder to destroy, not easier...
Edited by Khobai, 13 August 2015 - 10:06 PM.
#14
Posted 13 August 2015 - 11:06 PM
The critseeking aspect is would be useful if you could crit armor. Criting internals is pretty useless because hitting internals with an AC/10 is still more useful than hitting it with an lbx. And most of the times, the enemy will still have armor.
The only mech that can somewhat use the lbx10 effectively is the Cent-D, because of the DPS boost. Because it got ridiculous quirks.
#15
Posted 13 August 2015 - 11:56 PM
#16
Posted 14 August 2015 - 12:09 AM
I don't really know which mechs would make best use of them for the IS. If they were in game for the IS, I'd run a King Crab with an LBX20 and UAC20.
Edited by ScreamingSkull, 14 August 2015 - 12:14 AM.
#17
Posted 14 August 2015 - 04:45 AM
The final insult is that batsh*t crazy cost at 800,000 c-bills, suggesting that it's some kind of endgame content.
I wish we got that lore-correct ability to switch ammo types. I'd love to be able to fire slugs for much of the game, but slam clustershot into cherry-red torsos in late game.
#18
Posted 14 August 2015 - 04:47 AM
#19
Posted 14 August 2015 - 04:58 AM
Why the heck they buffed AC10 ammo to 20/ton and LB10-X still 15/ton? LBX weights one ton less, but this small "advantage" over AC10 goes away when you have to equip more ammo bins.
#20
Posted 14 August 2015 - 07:15 AM
I run a Hellbringer with a buncha c-smlas and an LBX-20. It sounds cool. Kinda fun. But can't kill squat unless I'm using it near the end of the match or I'm deathballing and the sound freaks em out.
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