ScarecrowES, on 15 August 2015 - 06:11 PM, said:
It's actually very easy to balance skill. If you look at games like the Battlefield series... everything you do that might result in scoring is recorded and weighted, and then considered comparatively to derive an actual skill score. MWO actually tracks a LOT of actions. Look at all the things you can get scoring for in a match. Games like Battlefield know personal skill factors like what your average score per minute is... how much damage you're likely to do per minute per class,overall accuracy, whatever. It also knows how well you play with others, tracking things like assisted damage, how often you remain with your unit, how often you perform team-assistive actions, and so on.
MWO knows these things too. But it doesn't care. It cares about whether you won or lost. That's it. If MWO actually put use to all the things it tracked, weighed how important those factors are to your team's overall success, and then produced an overall score for that... THAT would be an actual skill score. If it actually adjusted your score based on the actual results of the match you're in, by weighing your performance against that of your team AND the enemy team, it'd be about as accurate as it could be.
It'd also have the benefit of helping balance match rewards to correspond with the skill system. That would let rewards better reflect the sorts of actions players engage in to win a match. We could get away from a reward system based almost entirely on damage and kills, which would be nice.
I didn't play Battlefield past the second game, so I don't know about its system. What you describe doesn't sound so bad though.
The big problem I see at the moment stems from these two factors:
1) There is a big elo/skill disparity in the players slotted for each match
2) The MM, like you said, tries to divvy up teams based on pilot win/loss records in an effort to achieve a 1:1 ratio
The second bullet is the most damaging since it is a method that forces you to experience streaks of wins and losses that you normally wouldn't. In short, it circles around elo or skill matching.
Personally, I like the idea of gear + skill as the method for balancing teams. Even though skill is the better measure of those two, there are times when good pilots just want to run troll builds and can't carry like they normally would. If I want to run an AC/20 Raven for laughs, then I should be able to do that without dinging my team too badly. With the current system, the MM is blind to the Mech value, forcing pilots who are running sub-par Mechs to carry the team, even on matches where the MM has decided that pilot's team should win. That is just a recipe for disaster.