#21
Posted 15 August 2015 - 11:26 PM
I'l l make it work. Somehow.
The big problem I see is that it will be rather bad at both hill-humping and corner poking, even going round a corner will give your enemy that extra split second of seeing you before you can see them, so I think it will be rather bad, because unless you are traveling at 140+, poking as what MWO is all about.
Also, if it is like the Stalker when it comes to hitboxes then STD is a must, meaning it will be rather undergunned for todays MWO.
It will need an XL to be able to fit enough DHS that an all-energy mech needs, but I would guess an XL wont be viable, so yeah.
In game I think it will be rather bad. But it looks super-cool!
#22
Posted 15 August 2015 - 11:29 PM
The Crab won't be a good brawler because of no shield arms. So, range combat will be the only viable option. The latter is fine, because of their mobility mediums can be quite successful in range combat peek-a-boo.
However, because the Crab comes only with high mounted head and torso energy weapon points that restrict the amount of large laser, it clearly won't be a Stalker in medium size.
So, I think it is 50% DOA already if it doesn't come with uber-quirks as the WVR or Dragon.
Edited by xe N on, 15 August 2015 - 11:32 PM.
#23
Posted 15 August 2015 - 11:31 PM
Gas Guzzler, on 15 August 2015 - 11:26 PM, said:
The head hardpoint is the only one that is actually high. Yay for a highmounted ML/MPL....
Seriously though, head hardpoints don't really count unless you are in a Clan mech and can put an ER LL in the head.
3 mpl in head/ct don't count?
ct hardpoints are way higher than arm ones and are placed just below the cockpit
#24
Posted 16 August 2015 - 12:01 AM
bad arcade kitty, on 15 August 2015 - 11:31 PM, said:
3 mpl in head/ct don't count?
ct hardpoints are way higher than arm ones and are placed just below the cockpit
You have to expose almost your entire torso to use the CT hardpoints... and no, 3 MPL doesn't count. 2 LLs would count.
I am concerned about this mech's XL viability, but I am definitly excited to run the one with the XL 350. I think you can fit 2 LLs and 3 MLs with an XL 350 and FF and ES, and it will run 124 which is pretty cool for a 50 tonner.
#25
Posted 16 August 2015 - 12:02 AM
Fate 6, on 15 August 2015 - 08:47 PM, said:
Nova? Stalker? What? Trying to compare the Crab to both at the same time is a non-sequitur because the two are nothing alike- hit box or hard point location.
The Stalker hitboxes work because in a staring contest even casual movement spreads damage heavily onto the side torsos. The Nova suffers because it's overall gigantic, with a huge frontal silhouette- literal exact opposite of the stalker.
If the Crab takes after the Stalker (which its torso is most similar to), it should be great even in spite of the average mount height.
#26
Posted 16 August 2015 - 12:26 AM
I don't give a damn how big it's side profile is as long as the entire mech is scaled according to it's tonnage.
If it's as tall as an Awesome i'll stay away from it.
Edited by Spleenslitta, 16 August 2015 - 12:26 AM.
#27
Posted 16 August 2015 - 12:28 AM
#28
Posted 16 August 2015 - 12:58 AM
Bloody, on 16 August 2015 - 12:28 AM, said:
Agree on all counts. It doesn't look good, it looks AMAZING. I bought the Crab Pack because of the concept art picture, and I'm happy to see the model doing it justice. Probably will have the in-game issues vs. the meta (low mounts, huge and tough-to-shield torso), but I'll play it nonetheless.
A nagging issue with the Crab (and the Wolfhound for that matter) is that there's little to differentiate the variants, with the exception of the JJ-capable Crab. But I guess there's only so much PGI can do regarding that while adhering to the canon.
#29
Posted 16 August 2015 - 01:31 AM
I hope they make that walking animation hellagood to match them legs...
The animations have been hit/miss lately...
#30
Posted 16 August 2015 - 01:48 AM
Sigilum Sanctum, on 15 August 2015 - 08:43 PM, said:
https://instagram.co...chwarrioronline
Regardless of hitboxes, the model looks extremely well done. R2 may be lackluster in terms of weapon variety, but I think in the long run the mechs will be enjoyable.
Thanks for the link! Don't know why it bugs me so much, especially since many mechs have different looking right/left arms in BT, but I do prefer that look of both 'claws' being the same for the Crab.
#31
Posted 16 August 2015 - 02:06 AM
#32
Posted 16 August 2015 - 02:54 AM
El Bandito, on 15 August 2015 - 07:18 PM, said:
Due to protruding torsi and lack of good arm shielding, it is gonna be like the Stalker for sure, with reliance on Std engine. (or maybe the entire thing is CT, which means XL is great) Which is just fine since it is an energy mech. But how in the nine-hells is that back tumor gonna workout for its hitboxes? I smell a lot of armor/internals quirks incoming.
Sweet legs though. First in MWO, I believe. And the claw can be presumably opened and closed.
What do you guys think?
My first impression is; that is alot of legs.
I was expecting the Crab to be more squat, with a low profile and minimal front profile like Stalker. The thigh armour could make the legs wide and venerable from the front, as if it wasn't enough from the side.
Will see how tall it is when the comparison video comes out.
Arms seem to be in between the original design (knee height) and MW4's (shoulder height).
I really love that the silly little radar dish is included in the model.
Probably make it difficult to hill hump, since that thing will be like a submarine periscope popping up over the cliff edge.
Overall, still happy with the design.
Edited by xengk, 16 August 2015 - 02:57 AM.
#33
Posted 16 August 2015 - 03:31 AM
#34
Posted 16 August 2015 - 05:13 AM
I'll buy it for Cbills just because it looks cool.
#35
Posted 16 August 2015 - 05:20 AM
Edited by Johnny Z, 16 August 2015 - 05:23 AM.
#36
Posted 16 August 2015 - 05:56 AM
Edited by SgtMagor, 16 August 2015 - 05:57 AM.
#37
Posted 16 August 2015 - 05:59 AM
SgtMagor, on 16 August 2015 - 05:56 AM, said:
If it has the hitboxes like the Stalker, you basically won't be able to use an XL engine with it.
And IS standard engines are f*cking heavy, so you'll either be slow as hell or have the bite-power of a chihuahua.
Edited by Juodas Varnas, 16 August 2015 - 05:59 AM.
#38
Posted 16 August 2015 - 06:19 AM
Juodas Varnas, on 16 August 2015 - 05:59 AM, said:
And IS standard engines are f*cking heavy, so you'll either be slow as hell or have the bite-power of a chihuahua.
I prefer my mechs to have the biting strenght of a french bulldog. A tad slower than a chihuahua but tougher.
#39
Posted 16 August 2015 - 07:08 AM
Juodas Varnas, on 16 August 2015 - 05:59 AM, said:
And IS standard engines are f*cking heavy, so you'll either be slow as hell or have the bite-power of a chihuahua.
Spleenslitta, on 16 August 2015 - 06:19 AM, said:
Using a Centurion to theorycraft the crab.
CN9-Crab
running stock STD 250 engine
no FF or ES upgrade
It can pack 2xLL and 2xML with 14 DHS, cruise at 81kph/89kph.
If you trim amour, you can stick an extra DHS or install AMS on it.
It may not be able to bite the head off with one bite, but it will be a labrador that refuse to let go of a favourite chew toy.
I run my AL with 3xLL and it can be a vicious energy support, if the crab offer a smaller front profile than a centurion, the crab is replacing my AL.
#40
Posted 16 August 2015 - 07:24 AM
Juodas Varnas, on 16 August 2015 - 05:59 AM, said:
And IS standard engines are f*cking heavy, so you'll either be slow as hell or have the bite-power of a chihuahua.
Huncies mount ST engines, still have decent speed and can mount pretty good quantity of energy weapons.
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