Instead of using XP to make your Mech better, how about using it to tweak your Mech in favour of the role you will use it for. All Mechs would come with the standard mid-range tweaks, and you can choose to upgrade in 1 of 2 ways for each selection, or leave as standard if you are after a general purpose build with the XP earned during matches.
I've just thought a few things up to use as an example.
Twitch Myomer
+10% acceleration/deceleration/handling
-5% top speed
Standard Myomer
No change
Extended Travel Myomer
-10% acceleration/deceleration/handling
+5% top speed
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Twitch Rotator
+10% torso twist speed
-10% torso twist travel distance
Standard Rotator
No change
Extended Travel Rotator
-10% torso twist speed
+10% torso twist travel distance
----------------------------------------
Twitch Actuators
+10% arm movement speed
-10% arm movement travel distance
Standard Actuators
No change
Extended Actuators
-10% arm movement speed
+10% arm movement travel distance
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Rapid Fire
-5% weapon cooldown
+10% powerup time from shutdown
Standard Fire Control
No change
Fast Startup
+5% weapon cooldown
-10% powerup time from shutdown
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Rapid Cooling System
+5% cooling speed
-10% heat ceiling
Standard Cooling
No change
Robust Cooling System
-5% cooling speed
+10% heat ceiling
----------------------------------------
ER Sensor Suite
+15% sensor range
+10% time to target info
Standard Cooling
No change
Fast Acquisition Sensor Suite
-15% sensor range
-10% time to target info
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Fast Missile Lock
-10% time to lock missiles
-10% time to lose lock
Standard Locking Computer
no change
Extended Missile Lock
+10% time to lock missiles
+10% time to lose lock
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Respec = $2,000,000 C-bills + 2,000XP per choice
IMO, it adds a layer to role warfare and adds some diversity to the game. If you build and tweak around a Scout Mech, it will perform very differently from the same chassis built and tweaked as a harraser. All stats would stack with quirks, equipment and modules.
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Idea For Skill Tree
Started by BumbleBee, Aug 16 2015 12:56 AM
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