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Idea For Skill Tree


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#1 BumbleBee

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Posted 16 August 2015 - 12:56 AM

Instead of using XP to make your Mech better, how about using it to tweak your Mech in favour of the role you will use it for. All Mechs would come with the standard mid-range tweaks, and you can choose to upgrade in 1 of 2 ways for each selection, or leave as standard if you are after a general purpose build with the XP earned during matches.

I've just thought a few things up to use as an example.

Twitch Myomer
+10% acceleration/deceleration/handling
-5% top speed

Standard Myomer
No change

Extended Travel Myomer
-10% acceleration/deceleration/handling
+5% top speed

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Twitch Rotator
+10% torso twist speed
-10% torso twist travel distance

Standard Rotator
No change

Extended Travel Rotator
-10% torso twist speed
+10% torso twist travel distance

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Twitch Actuators
+10% arm movement speed
-10% arm movement travel distance

Standard Actuators
No change

Extended Actuators
-10% arm movement speed
+10% arm movement travel distance

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Rapid Fire
-5% weapon cooldown
+10% powerup time from shutdown

Standard Fire Control
No change

Fast Startup
+5% weapon cooldown
-10% powerup time from shutdown

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Rapid Cooling System
+5% cooling speed
-10% heat ceiling

Standard Cooling
No change

Robust Cooling System
-5% cooling speed
+10% heat ceiling

----------------------------------------

ER Sensor Suite
+15% sensor range
+10% time to target info

Standard Cooling
No change

Fast Acquisition Sensor Suite
-15% sensor range
-10% time to target info

----------------------------------------

Fast Missile Lock
-10% time to lock missiles
-10% time to lose lock

Standard Locking Computer
no change

Extended Missile Lock
+10% time to lock missiles
+10% time to lose lock

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Respec = $2,000,000 C-bills + 2,000XP per choice


IMO, it adds a layer to role warfare and adds some diversity to the game. If you build and tweak around a Scout Mech, it will perform very differently from the same chassis built and tweaked as a harraser. All stats would stack with quirks, equipment and modules.





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