Greetings,
- First post, long time MechWarrior fan. Started playing with the tabletop, then to MW-2 on Mplayer (woot shows my age!). My suggestion revolves around electronic warfare, how far could we take this, and how it changes the battlefield. I approach this idea with regards to my experience in other games (Star Fleet Battles table top, Car Wars and various PC games) as well as personal military experience and knowledge, toss a couple movies in for good measure as well. The experiences here combined to form an idea that would enhance and challenge the MWO Universe… Your thoughts would be appreciated.
~ Some examples of passive attacks would be cloaking oneself (or team/area) to radar, listening in on enemy communications or scrambling transmissions, creating ghost contacts on radar, spying both visually as well as data or tactical/logistics information retrieval. This could include the ability to increase radar distance, direction, resolution in an effort to find enemy locations, or to counter and detect enemy radar/camo/signature cloaking. Various forms of visual data could acquired through the use of remote devices, over head drones, or stationary cams, could even include hacking enemy visuals to “see what they see”. Detection/observation measures could also include the various forms of night vision, heat and infrared, sound pulsing, along with radiologic and electrostatic detections, etc. and their various counter measures. Tech-mechs should be able to share/relay tactical data to other team mates in order to manage movements and attacks. With data attacks one could possibly even change their signature to infiltrate and spy on enemy forces to collect position/movement info.
~ Direct attacks could include EMP to stun or blind a mech, various forms of raw scrambled data flooding the air (or channels) to create a DNS attack to enemies attempting to retrieve tactical info. Advanced attacks could include hacking enemy mechs with various effects: shutting down, dumping ammo, changing targeting signatures (friendly to enemy etc.). Other direct attacks could include microwave to slowly over heat an enemy, or affect delicate systems.
It should also be noted, as in most real military applications, technology equipment is very specialized, often heavy and requiring special needs such as increased energy or mountings. You would not fit much tech devices on a standard fighting unit, nor could you heavily arm a tech unit with armor and weapons. Tech units would play a specialized role, good scouts or spies, infiltration and subversion, even crippling, possibly to both sides at the same time. Tech Warriors have to be extremely careful as many attacks affect all parties in an area, and team mates may be unintentional victims too.
Last I’ll acknowledge that I’ve done a bit of forum skimming, but I’ll probably suggest things that are either already in the works or have been previously turned down as too complex, so please forgive me if this was the case in any ideas I presented.. I also understand that in many ways, once serious technology measures are introduced into an “a-basic” combat “Tank-Mech” blow em up game, that everything changes, and the tech game is almost a separate game inside the primary game all by itself. The two mixed in a balanced manner can however make for some very intriguing combat tactics.
Freebrth
Edited by Freebrth, 01 December 2011 - 09:50 AM.