The Wolfhound is a humanoid which implies good hitboxes. It's all energy & high mounted. It might not have JJs but one variant will be the fastest 35 tonner. I see that variant being a faster non-jj FS9-A. (I predict low T1)
The Black Knight should be strong simply because it's all energy with a high engine cap (375, as fast as a Twolf). The only question is it's hitboxes. It might have "backpack" syndrome though. (I think it'll be a solid T2)
The Mauler looks like it'll be tons of fun but super slow. I think it's lack of speed will keep it from being special. (T3)
The Crab... It's all about the hitboxes. It might be stuck using a standard, which isn't world ending thanks to it's abundance on energy mounts. Also, only one variant has JJ. (High T3)
I'm pretty certain there aren't any duds in this pack. They generally look solid. Obviously, quirks can and probably will change most of this but until PGI releases those, these are my predictions.
Edited by TheArisen, 15 August 2015 - 11:51 PM.