Greetings all,
Crouch tactics do play a roll for some 'Mech's, especially the dedicated AAA elements within 'Mech roles.
- The crouch allowed for a greater elevation gain on the 'Mech.
- The direction of turn was somewhat limited around the direction the legs were positioned, but the increase in elevation allowed engaging Air units much quicker.
- Yes, the posture adoption time did take a second or two and could only be used when stopped, but that rock formation that was waist high, now provided nearly full cover from fire.
Here's some additional notes from an earlier post:
Reference Knockdown,
- there was some discussion with the Dev.'s about new features that could be brought in to stop or aid 'Mech's that were in imminent danger of being 'charged'. (charging is a common feature in TT during Melee)
~ As seen in some of the very early MWO testing and final removal of charging and knockdown.
- The thought was to use a kneeling posture to 'brace' for the impact, effectively neutralizing a knockdown attempt.
(impact impulse between the 2 colliding 'Mech's would need a new code designed and thoroughly tested.)
- This posture could also be used for adapting a lower stance for hill crest firing with 'Mech's that have high location weapons.
So, in short, any attempt to Melee attack another 'Mech would/could first require a charge to close the distance, then 'strike maneuver', and finally some form of recovery.
- If 'Kneel down' was used by the defender, some reduction of the attack may be possible. This would also work for 'Death from Above' as it could cause the Attacker to miss or only partially impact. Causing some additional fall/knockdown damage to the Attacker.
- Some 'Mechs have artwork (knee pads) indicating the legs, knees may or could use this posture. It's common in all the 'Mech art from past games and renditions, just not used much.
The Kneel down may be similar to 'squat' but a more braced posture, possibly giving up the ability to return fire when used. Past games have used 'Squat' as a common feature, allowing for a lower posture, more precise aiming and often quicker lock times as the platform would be more stable. Also providing the user with a much more difficult target for any attacker to detect and hit.
(the Catapult was a common 'Mech to use this on reverse hills to just clear the launchers.)
Or seen here from a different 'Mech:
Using the 'Squat' does give up some rotation ability, locking the torso into it's set arc radius following the legs direction. And may take a moment to adapt and recover before moving again.
Now there's been comments about 'Mech's that do not seem or show an ability to raise there low slung arms.
- If the 'Mech has the actuators, and equipped with hands, the 'Lore states' that the Pilot had a 2nd set of controls for precise or fine control for reaching and picking up objects. There were also algorithms designed into the 'Mech that followed known postures and designs so the 'Mech could complete some operations with little input from the Pilot.
- Striking or punching would be within the functions of these 2nd set of controls, and normally not used often.
(the Clan's hated physical/Melee Mech combat, (much less honour) so probably not seen there.)
Just some info,
Aim True and Run Cool,
9erRed