XphR, on 17 August 2015 - 04:17 PM, said:
I think the idea was not so much for the laser to ramp damage over fire duration as it was meant to ramp damage vs time on target. Giving the laser more of a penetrative feeling effect as the armor at a specific point super heats and melts away.
Coding-wise, and for the sake of netcode, and HSR. It would be at least 20 times easier to make it ramp damage over time. Instead of damage over hit location. I could be wrong here, but considering how regular lasers, right now, have monstrous Hitreg issues, I don't think damage over location is feasible.
BTW, this would make lights even more powerful (I assume you XphR, already guessed this, this part is for general public), because lightsabering lasers against them will do all of diddly squat in terms of damage to them. Unless a light mech is stopped, you will never hold your laser over one location for any significant point of time to make the damage ramp count.
Edited by IraqiWalker, 17 August 2015 - 04:33 PM.