Wintersdark, on 17 August 2015 - 02:59 PM, said:
Am I the only one who can read this part?
I did too, but let me clarify later....
Wintersdark, on 17 August 2015 - 03:04 PM, said:
and then right after that they discuss how its weighting the scores. The very next paragraph. Specifically stating that a support/scout could be equally rated with a heavy damage/kill dealer.
Have you ever really looked at the match scoring system as a whole?
One of the tricks I used to get the "easy" 30 points in any of those "match score challenges" was by simply placing a UAV in a decent area and collect the points.
I simply had to do some sub-par damage (probably may have had to use an airstrike to go with that), and I was golden. Easy 30 match point farming. I could do this in any mech, and it's the optimal route for Lights.
I've written already about how this would skew Lights in a bad way... considering the lack of role warfare and the notion that "a good Light" in the game ends up being one that has to do a lot of work compared to its bigger brothers.
When you peek with a Light at higher levels of play... you should be prepared to get smashed if spotted. The most crazy of Light pilots have to really pick and choose when to show themselves. It really does become self-evident.
Void Angel, on 17 August 2015 - 03:16 PM, said:
You do realize that the elements of the match score will be weighted by an internal, secret algorithm, right? It says so right in the patch notes - so all this speculation about damage farming is simply groundless doomsaying.
I kinda treat "secret algorithms" like "security through obscurity". Just because you don't know what it's doing, doesn't actually mean it's doing it correctly or properly.