My example would be lets say you have a King Crab (many others would follow the same thing). We have a 100 ton mech which is 200,000 pounds. You have the engine or engines as I'm not sure how legs/arms are powered or move, sorry. You have gyros spinning who knows how fast and any other balancing mechanisms. All of that doesn't stop when you die right? Yet a lot of mechs simply flop right on over. A lot of mechs flip right on over on top of their own head. I would think that more would be at play here trying to keep them upright until all of the systems die off or at least the top half with the gyros. I have seen many times where a mech dies and it takes a bit to actually hit the ground for whatever reason, and I have to say it looks flippin awesome... lol...
I remember back in the days of the original Rainbow Six and various other games you could "tweek" the ragdoll to be a bit more realistic. As I am not a game programer and don't really know what is involved. But, since this is my own little pipe dream here I would love to see a better ragdoll system for a dying mech... Your thoughts?
**edited for spelling***
Edited by Catalinasgrace, 17 August 2015 - 08:53 PM.