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Very Important: Issue With New Forest Colony
Started by Sader325, Aug 18 2015 03:53 PM
11 replies to this topic
#1
Posted 18 August 2015 - 03:53 PM
Great map love the size, love the variety.
Big problem. DROP ZONES ARE SPREAD TOO FAR.
Just ******* drop everyone together, whats the problem?
Big problem. DROP ZONES ARE SPREAD TOO FAR.
Just ******* drop everyone together, whats the problem?
#2
Posted 18 August 2015 - 03:54 PM
To help nerf hyper OP giga whales
#3
Posted 18 August 2015 - 03:56 PM
To give time to devise strategies? Maybe to encourage players to do something other than "hed 2 da sitadell"?
I dunno, I like it so far.
I dunno, I like it so far.
#4
Posted 18 August 2015 - 04:01 PM
Try not being in a deathball, you might just find that it makes the game far more interesting.
#5
Posted 18 August 2015 - 04:10 PM
sycocys, on 18 August 2015 - 04:01 PM, said:
Try not being in a deathball, you might just find that it makes the game far more interesting.
Usually it just makes you far more dead.
Public games are decided by which group is bigger when they run into one another a huge portion of the time.
#6
Posted 18 August 2015 - 04:18 PM
AEgg, on 18 August 2015 - 04:10 PM, said:
Usually it just makes you far more dead.
Public games are decided by which group is bigger when they run into one another a huge portion of the time.
Exaclty....group with your buddy and head off.....hope you dont run into a guy who has 2 buddies with him. While elsewhere, a single guy meets 2.....so you prolly end that engagement 1-4...
THen elsewhere, your side gets a guy 3 to 1, so now its like 2-5. And well, the rest of the enemy just bunches up and it ends 2-12.
#7
Posted 18 August 2015 - 04:27 PM
Sader325, on 18 August 2015 - 03:53 PM, said:
Great map love the size, love the variety.
Big problem. DROP ZONES ARE SPREAD TOO FAR.
Just ******* drop everyone together, whats the problem?
Big problem. DROP ZONES ARE SPREAD TOO FAR.
Just ******* drop everyone together, whats the problem?
the problem is insta deathball and never having to worry about getting jumped on your way to forming up.
Or was that a rhetorical question? Im assuming it was rhetorical because antone having played this for any amount of time would already know that
#8
Posted 18 August 2015 - 04:38 PM
RoboPatton, on 18 August 2015 - 03:56 PM, said:
To give time to devise strategies? Maybe to encourage players to do something other than "hed 2 da sitadell"?
I dunno, I like it so far.
I dunno, I like it so far.
The team in the water is spread twice as far as the team in the forest.
Ever try to get a 50 kph atlas from the one end of that map to the other?
Was trying to set up an ambush but the travel time of the atlas was so slow we lost him.
Not toe mention our assault lance was split. Some were in alpha some were in charlie.
One side of the maps is at more of a disadvantage.
#9
Posted 18 August 2015 - 04:38 PM
Don't mind me, I'm in my 53.5 KPH Mech.
Don't worry, I'll get there eventually and remember to save me some! And I can take care of myself.
Don't worry, I'll get there eventually and remember to save me some! And I can take care of myself.
#12
Posted 18 August 2015 - 05:52 PM
TwentyOne, on 18 August 2015 - 03:54 PM, said:
To help nerf hyper OP giga whales
entire maps were redesigned around the OP'ness of just one mech?
AEgg, on 18 August 2015 - 04:10 PM, said:
Usually it just makes you far more dead.
Public games are decided by which group is bigger when they run into one another a huge portion of the time.
100% correct
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