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Lrm King Crab


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#41 IraqiWalker

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Posted 22 August 2015 - 07:55 PM

View PostNight Thastus, on 22 August 2015 - 07:50 PM, said:

That build...

2700 missles?

Only 3 MPLS for backup?

A tiny engine?

IT BURNS!

IT BUUUURRRNNNS!

well, you're supposed to remove 2 tons to add BAP, and the MPLs offer better punch for the space, and a better alternative to the ONE LPL.

It's also an LRM boat primarily. If you're playing right, you wouldn't need to use your MPLs for 90% of the match, if ever.

#42 Tesunie

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Posted 22 August 2015 - 08:33 PM

Naw. I'd rather not boat with my King Crab.

Although, I shall admit I do like my King Crab with a side of direct fire weapons more. (But I do like the LRM King Crab as well.)

Then again, I'm a strange one... :ph34r:

#43 Chados

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Posted 22 August 2015 - 09:36 PM

I hate to admit this, but I've been eyeing an Awesome for an LRM build....

#44 Kjudoon

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Posted 22 August 2015 - 09:38 PM

Dont fall knto that trap! Go battlemaster 1s. Trust me it is far superior.

Remember my videos.

#45 Chados

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Posted 22 August 2015 - 09:53 PM

LOL!

Thanks :) I was looking at the AWS-8T...with Endo, DHS, a STD295, BAP, AMS, and Artemis one could add 1080 LRM rounds...and it would be like a Catapult with two large lasers for teh funs....

I'll take a look at the classic Battlemaster, though. I do recall your videos. Great stuff.

#46 Kjudoon

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Posted 22 August 2015 - 10:19 PM

There Rs like 6 of them with the blr. Maybe 8... Cant remember. Early ones have lrmisher griffins. Check em out.l at Resonantone.

#47 IraqiWalker

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Posted 22 August 2015 - 10:59 PM

View PostChados, on 22 August 2015 - 09:36 PM, said:

I hate to admit this, but I've been eyeing an Awesome for an LRM build....


It's a very good LRM assault mech.

View PostKjudoon, on 22 August 2015 - 09:38 PM, said:

Dont fall knto that trap! Go battlemaster 1s. Trust me it is far superior.

Remember my videos.


While I think the BLR-1S might be the best LRM assault mech in the game, the Awesome beats it in salvo size by a full 10 tubes. Since the AWS can run 4xLRM15s. Instead of 2x10s + 2x15s.

View PostChados, on 22 August 2015 - 09:53 PM, said:

LOL!

Thanks :) I was looking at the AWS-8T...with Endo, DHS, a STD295, BAP, AMS, and Artemis one could add 1080 LRM rounds...and it would be like a Catapult with two large lasers for teh funs....

I'll take a look at the classic Battlemaster, though. I do recall your videos. Great stuff.

Try running that Awesome with an XL engine. If you are an LRM mech, you shouldn't be worried about taking hit. You're not gonna be a front line brawler.

I'll update this post in a few with my suggested build.

Yes, I know how the AWS hitboxes work.

AWS-8R

XL engine is best on this guy, for LRM purposes, since it has the best salvo size (unless you think you can use a 4xLRM 20 set up)

AWS-8T

STD 300 on this one.

Edited by IraqiWalker, 22 August 2015 - 11:14 PM.


#48 Johny Rocket

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Posted 14 September 2015 - 03:43 PM

View Postjss78, on 19 August 2015 - 09:45 AM, said:


I'm actually more afraid when facing those medium LRM boats. That Hunchback, and also those Kintaros firing that never-ending stream of LRM 5's. The thing is, the people piloting those seem to more often know what they're doing with LRM's.

This!

I played for 3-4 months then took a 1 1/2 break from the game, came back last fall. I played on my son's account the 1st time and we played Catapults and Stalkers, so when I came back I went with what I know and 1st mech was a 3F and then M, 5M, and 4N (the others are just rehashes).

I did well with the 5M running 3 lrm5 and a pair of lrm10 and some medium lasers. This leaves a **** ton of space for ammo and engine. No other set up can get off ammo as fast as this so you might actually burn thru 1800+ missiles. But a big engine Stalker is still slower than the slowest stock Heavies.

The game changed and the days of the STD 245 Stalker missile hoses are over.

I played the KTO 18(C) trial mech, I was amazed at the firepower from such a small mech, once I figured out to stop twisting and just stay running, I started being able to work the flank like I did in a Catapult but I lived so much longer.
I had to have it so I looked at my cbills and then mc and got the 18(C) and eventually hit on 1 erll and 5x lrm5. Months later I have elited every IS medium you can possible run lrms in (really its every IS medium). Hunchies are my least favorite because the are slow.
I still play my KTO18 dubbed Hannibal the Face Ripper. This mech gets ripped on constantly and Metamechs lists it in Tier 5 but in the age of ever more powerful lights and mediums and ecm, in the right hands this is the best IS lurmer.
1 of the Kintaro threads i posted a vid where I spend the whole match hunting a pair of Timberwolves and take the kill shot on both of them within a minute.

The GRF 2N I run pretty well the same, xl300 1 erll and trade 1 launcher and 2t ammo for ecm and JJs. This thing consistently pulls 800+ dmg matches. I love the irony of an ecm lurmer, real Troll Build.

The point being, from a Kintaro pilot, you are correct.
Any lrms on a Kingcrab is just ass backwards for what that thing is. It screams "Im a noob, please kill me"
I usually avoid standing in front of a Crab but if Im running cannons I'll run up and hug an Lrm crab. Do it often in my TBT7k with dual AC5/ML, its an easy kill, to slow to bring the small stuff around effectively before I core a hole thru him.

The Mauler might break the taboo on Assault Boats but they pack a lot of real firepower besides the lrms. That said Im running 2 variants with no missiles to lose the shoulder pads.

#49 Iain Black

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Posted 21 September 2015 - 08:16 AM

when i tried finding a use for that last Kingcrab, i ended up running 2+2 LPL and 3x1 SRM4, they all in high Position, nice to use.
that build derivated from 2+2 large lasers and 2 LRM15s, which turned out around 300-500 dmg - the SRM one runs firmly above 600 most matches.
build ideas for KGC:
http://mwomercs.com/..._gopid__4666409

Edited by Iain Black, 21 September 2015 - 08:21 AM.


#50 Luscious Dan

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Posted 01 October 2015 - 09:31 AM

KGC-000B

The third King Crab I'm leveling. I only sorta-mostly hate it :D Currently the only LRM equipped mech I own.

Dual UAC5 and a pile of ML give it some decent flexibility. The last game I played with it, I was able to cross a little bit of no man's land to save some lights that were being picked apart by a spotter and his LRM backup. Peppered them with LRMs as I closed the distance (lost my laser torso to some focus fire in the brief moment I was exposed though), then finished off the scout once I got in closer. They sent a Stormcrow to finish us off, but I got him too :D Spent the remainder of the match flinging UAC5 rounds and my remaining LRMs down range at the backs of the enemy, as they fought off the remainder of our team at the center of the map. Damn Panther I saved never said a word of thanks. He survived the match with 23% health.

It's slow as molasses though. Speed Tweak will help a tiny bit, but my 000 and 0000 variants are using much bigger engines (STD 320 and 350 I think).

#51 Tesunie

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Posted 01 October 2015 - 04:14 PM

View PostLuscious Dan, on 01 October 2015 - 09:31 AM, said:

Damn Panther I saved never said a word of thanks. He survived the match with 23% health.


Probably too busy trying to survive and fight... Though he probably was very thankful.

#52 IraqiWalker

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Posted 04 October 2015 - 04:49 AM

View PostLuscious Dan, on 01 October 2015 - 09:31 AM, said:

KGC-000B

The third King Crab I'm leveling. I only sorta-mostly hate it :D Currently the only LRM equipped mech I own.

Dual UAC5 and a pile of ML give it some decent flexibility. The last game I played with it, I was able to cross a little bit of no man's land to save some lights that were being picked apart by a spotter and his LRM backup. Peppered them with LRMs as I closed the distance (lost my laser torso to some focus fire in the brief moment I was exposed though), then finished off the scout once I got in closer. They sent a Stormcrow to finish us off, but I got him too :D Spent the remainder of the match flinging UAC5 rounds and my remaining LRMs down range at the backs of the enemy, as they fought off the remainder of our team at the center of the map. Damn Panther I saved never said a word of thanks. He survived the match with 23% health.

It's slow as molasses though. Speed Tweak will help a tiny bit, but my 000 and 0000 variants are using much bigger engines (STD 320 and 350 I think).

That looks more like a balanced build than an LRM boat, and I am honestly contemplating trying it out.

#53 Audacious Aubergine

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Posted 05 October 2015 - 09:08 PM

KGC-000B
There's my current one. Haven't taken this particular one out for a spin yet but it looks fun enough maybe

#54 IraqiWalker

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Posted 05 October 2015 - 09:19 PM

View PostFreebirthToad18999, on 05 October 2015 - 09:08 PM, said:

KGC-000B
There's my current one. Haven't taken this particular one out for a spin yet but it looks fun enough maybe

If you're using Artemis, why not switch to 2 LRM15s? saves you 3 tons

#55 Tesunie

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Posted 05 October 2015 - 09:52 PM

View PostIraqiWalker, on 05 October 2015 - 09:19 PM, said:

If you're using Artemis, why not switch to 2 LRM15s? saves you 3 tons


Would save 2 tons... technically.

And I could see it with the ALRM10s instead for better grouping, but you do bring up a valid point as well. Either build could work.

View PostFreebirthToad18999, on 05 October 2015 - 09:08 PM, said:

KGC-000B
There's my current one. Haven't taken this particular one out for a spin yet but it looks fun enough maybe


As Walker said, I'd either reduce to 2 ALRM15s for weight savings for more ammo, and/or change the MPLs to MLs for some additional ammo. You seem light on at least LRM ammo, if not needing probably a ton more of UAC5 ammo. (Probably could honestly use 2 more tons of LRM ammo and 2 more tons of UAC5 ammo, depending upon how you use them.)


Edit: Example build: http://mwo.smurfy-ne...0a075ab1a76fef2

Arms are safe spots on a King Crab I find.

Edited by Tesunie, 05 October 2015 - 09:55 PM.


#56 IraqiWalker

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Posted 06 October 2015 - 09:49 AM

View PostTesunie, on 05 October 2015 - 09:52 PM, said:


Would save 2 tons... technically.

Aren't you forgetting the extra Artemis ton from a third launcher?

#57 Tesunie

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Posted 06 October 2015 - 09:53 AM

View PostIraqiWalker, on 06 October 2015 - 09:49 AM, said:

Aren't you forgetting the extra Artemis ton from a third launcher?


When I go on Smurfy and change it over from 3 10s to 2 15s, it says 2 tons less.

Do recall that an LRM10 weighs 1 ton more than 2 LRM5s. And an LRM15 is like an LRM5 and LRM10 in weight... (which is probably throwing off your weight math.)

And yes, I thought it was 3 tons myself at first, but Smurfy didn't agree. ;)





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