FupDup, on 20 August 2015 - 09:47 AM, said:
When certain game assets are more effective than other game assets, they will, by the laws of nature, start to become more common as the trickle-down effect runs it course. This concept isn't really new or exciting.
But it does need a poll.
Rhaythe, on 20 August 2015 - 11:52 AM, said:
Why do people keep wanting 3/3/3/3 lifted? Is everyone really so obsessed with flying their heavy mechs that they want the game completely one-sided and skewed to make anything under 45 tons irrelevant?
In short, yes.
FupDup, on 20 August 2015 - 11:57 AM, said:
Some of the anti-3x4 people (like me) would rather have it so that mechs under 65 tons would actually be desireable to use on their own merits/effectiveness, rather than creating arbitrary player slots that only certain mechs can fill. Carrots instead of sticks.
It would be like trying to balance Gauss Rifles by saying "We want you to use more Autocannons, so we're going to limit each team to having only 4 total Gauss Rifles across all 12 players, that way you have to use ACs instead of Gauss now!" Or, "We don't want you to laser vomit, so each team of 12 players is limited to 3 laser boat mechs from now on!"
That would be pretty silly, wouldn't it?
For them to be desirable in a "free for all" matchmaker, mechs under 65 tons would have to perform like mechs over 65 tons. Hence we end up with mechs getting massive quirks all over again.
cdlord, on 20 August 2015 - 12:15 PM, said:
I don't agree. The new PSR takes into account match score which is influenced, in part, by the other things you do like NARC/TAG, and other goodies. Not just KILLKILLKILL.
All the other rewards are pretty meaningless compared to damage done. Now, if they wanted to have damage divided by 100 so it fit in better with the other scores...