

One of the biggest and Most important Information about MWO
#21
Posted 06 July 2012 - 07:52 AM
#23
Posted 06 July 2012 - 07:54 AM
Asmodaicv, on 06 July 2012 - 07:22 AM, said:
MWO needs wots players money to last for years to come.
WoT players just need to learn more about Battletech.
I play wot, have had some contact with Battletech and like it alot, im here to learn.... these days i spend more time reading about Battletech then playing wot. In my opinion, wot players need to be "educated" about Battletech.
Hope to still be sharing the battlefield with you all 10 years from now.
I'm coming from the World of Tanks Community, hell, I based my whole Youtube Channel on World of Tanks. What I've been doing is just sitting back, reading, staring at BattleTech Wiki, and learning. Only reason I got interested was due to the stories my dad told me about his table top days, and I ran with it.
It's been a learning experience.

#25
Posted 06 July 2012 - 07:58 AM
MinionJoe, on 06 July 2012 - 07:50 AM, said:
Funny. I wasn't aware I could buy a Lowë in WoT with in-game credits...
The Founder's mechs in MWO are just like the base model mechs, except they have an additional bonus to money earned. I can still buy the exact same Jenner, Hunchback, Catapult, and/or Atlas, using in-game money only, just without the bonus attached to them.
In effect, you're paying CASH for an in-game money bonus. NOT for the specific mech.
At least, that's how PGI says it will work. Again, I'm waiting to see if that will actually be the case or not.
I can't find the quote at the moment but basically Russ said that the value of each Founder mech outside of the Founder package was $15 or $20, leading one to believe that they will sell the founder mechs once the game launches. Also if you would read I never said I purchased premium tanks with in-game currency but with real-world currency.
#26
Posted 06 July 2012 - 07:59 AM
Edited by Dagger6T6, 06 July 2012 - 08:06 AM.
#27
Posted 06 July 2012 - 08:04 AM
MinionJoe, on 06 July 2012 - 07:55 AM, said:
Even then, I still view open beta as testing the game. Not playing it.
Well a lot of games (particularly flight sims) released for sale in a not so good beta state. I wouldn't hold that against MWO if that happened to be the case. Its the ongoing support the devs give a game that make the difference imho.
But still not much info released, in game video's in particular, to sway me to spend money on founders. I'm hopeful but guess we will all see soon enough.
#28
Posted 06 July 2012 - 08:09 AM
I play WoT and Like it. I have played the older MW titles also and loved them.
I think MWO is going to cripple WoT's North American Server. From the things I have read here, MWO borrowed heavily from the WoT model but did not copy the very obvious mistakes of that game.
In WoT you can buy a Lowe (or other premium tank) with real money. It is not better than other Tier 8 tanks but it is different and earns credits faster. You can not get a Lowe any other way.
In MWO you can buy a Premium Atlas with real money and it will be exactly like a normal Atlas but have a slightly different model/skin and earn c-bills faster. Or you can buy a normal atlas in game with c-bills. This is a better system IMO.
I hope they do not have the equivalent of "Gold Rounds" and my understanding from dev interviews I have seen is that they will not.
And I am very thankful that the dev team is not russian.
I still like WoT quite a bit but have no doubts that this game will be much improved.
#29
Posted 06 July 2012 - 08:09 AM
#30
Posted 06 July 2012 - 08:09 AM



#31
Posted 06 July 2012 - 08:11 AM
#32
Posted 06 July 2012 - 08:13 AM
Saumerez, on 06 July 2012 - 08:09 AM, said:
In WoT you can buy a Lowe (or other premium tank) with real money. It is not better than other Tier 8 tanks but it is different and earns credits faster. You can not get a Lowe any other way.
In MWO you can buy a Premium Atlas with real money and it will be exactly like a normal Atlas but have a slightly different model/skin and earn c-bills faster. Or you can buy a normal atlas in game with c-bills. This is a better system IMO....
How is this different exactly? It's the same system just WoT is giving you a different tank for your premium purchase. I'd rather have two different tanks then two versions of the catapult sitting around. Why would I ever play the non C-Bill booster catapult?
#33
Posted 06 July 2012 - 08:14 AM
#34
Posted 06 July 2012 - 08:17 AM
1. Nearly identical F2P models - Play for free, but purchase "premium" content that allows for more experience and cash boosts.
2. Nearly identical matchmaking methods - Launch into a game, get put into a two base, capture/defend game mode.
3. Similar "unlock" methods - Play a mech tree to gain enough experience and cash to move onto the next one (MWO's method is going to be much more flexible).
4. Similar Pilot "experience" - The more you play a certain vehicle the better your pilot/drivers get at said vehicle.
5. Vehicle customization - Both have it, but anybody that plays WoT knows that mech customization is going to be a lot different that the "required" upgrades to tanks.
You can lament these comparisons all you want, but there are there and they are true. Remember one thing - WoT players (I'm a former one, haven't played that game in six-months) mention these because they work and I for one am glad that PGI is taking a similar route to wargaming and WoT.
#35
Posted 06 July 2012 - 08:20 AM
#36
Posted 06 July 2012 - 08:20 AM
As a new player to the Battletech universe im here to learn from the veterans and have fun.
#37
Posted 06 July 2012 - 08:21 AM
Excuse me kind sir, I would have you know that our medium tanks are capable of shooting down aerospace fighters in low orbit from the ground, while your puny "mechs" "long range missiles" have a whooping "range" of around 600 meters. I do believe sir you should be very very afraid for your life inside your tin can you all call a cockpit... salvage these days are soo plentiful...
/troll
#38
Posted 06 July 2012 - 08:23 AM
For the most part, it doesn't give them any mystical insight into what makes a good game. Only, at best, what they like in a game. Seriously, they are being paid to play a game. The rest of us play games because we like them and find them interesting.
I've been paid to do a lot of things in my life, but that doesn't make me a professional gamer, athlete, chef, etc.
Anyone have a count on how many professional gamers actually earn a useful yearly wage?
#39
Posted 06 July 2012 - 08:29 AM
#40
Posted 06 July 2012 - 08:31 AM
The chat is full of offensive languarge and the game is full of Bots.
Most changes you wont find in a change log for example reducing the credits u get from premium vehicles.
The community most times get ignored.
So in the end i think much player will change to other games and i really hope MWO will get em and don't make such mistakes.
All i can see MWO is on the best way to grow to one of the best f2p games with a very good community.
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