TOP DOG:
Small Pulse Range +10%
This mech is tanky but not heat efficient. It should be forced to fight within close range which would be its weakness especially against clan mechs but against a thunderbolt 5SS within 200 meters, I feel that it should win.
Gargoyle:
Small Laser Range +5% in the laser arm.
Just a little bit too short for any sensible pilot to want to use as an assault. I suggest buffing that range slightly.
Firestarter A:
Small Pulse Heat Generation -12%
If you were going to nerf it, don't kill it in the process. It needs that balance to make it as used as the Firestarter S.
Firestarter K:
Flamer Heat Generation -50%
Flamers don't do damage, they overheat mechs. Why even bring them at all if you just overheat and die yourself? I suggest doing this to add another element into the game players have not considered. I may be exaggerating the number, but trust me this weapon needs it. Lore wise flamers were meant to be run on the firestarter.
Hugginn:
Machine Gun Fire Rate +5%
Probably the only quirk that matters. It's got 4 ballistics hardpoints.
Ember
Machine Gun Fire Rate +5%
Same as Hugginn
Commando 2D
SRM 4 Cooldown +25%
Pirate's Bane
Machine Gun Fire Rate +15%
Spider 5V
Medium Pulse Cooldown +10%
Spider 5D
PPC Heat Generation -40%
Jenners
+10 Center Torso Armor +5 Center Torso Structure
They buffed the Hunchback's vulnerable right torso, is it wrong to ask for that big fat ct to be buffed so that it can compete against firestarters?
This is all I got time for now. May add some more later.
Jenner F
+20 Medium Laser Range
Arctic Cheetah
Remove Structure Quirks, Make the arm available to everyone.
Edited by F8Sealed, 21 August 2015 - 09:10 AM.















