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We Need More....something?


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#1 Armored Yokai

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Posted 20 August 2015 - 04:26 PM

i feel like the current mech and weapons pool we have is too limited
and not enough choices that are either fun or interesting
but at the same time i'm partially content with what i have

is it more Mechs,Weapons,Maps, or Gamemodes?
i just feel like my options are limited....
Posted Image


Long toms and ARROW IV
Blazers
Xpulse and light gauss
with ultras and LBX
rest of the ER
rest of the streaks
MRMs
Beautiful fun mechs like the Hermes,Clint,Dervish,Sentinel,Annihilator,Cyclops,Champion,Gullotine,Mercury,Hornet,Firefly,
Hatamoto-Chi,Thug,Charger,Assassin,Whitworth, and the unseen if possible

Edited by Armored Yokai, 20 August 2015 - 09:49 PM.


#2 Mcgral18

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Posted 20 August 2015 - 04:29 PM

Perhaps if a large portion of the options weren't so worthless, you would feel there was more diversity.

#3 Deathlike

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Posted 20 August 2015 - 04:32 PM

View PostMcgral18, on 20 August 2015 - 04:29 PM, said:

Perhaps if a large portion of the options weren't so worthless, you would feel there was more diversity.



Flamers, MGs, LBX, LRMs said:

Hello


#4 Lily from animove

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Posted 20 August 2015 - 04:34 PM

View PostArmored Yokai, on 20 August 2015 - 04:26 PM, said:

i feel like the current mech and weapons pool we have is too limited
and not enough choices that are either fun or interesting
but at the same time i'm partially content with what i have

is it more Mechs,Weapons,Maps, or Gamemodes?
i just feel like my options are limited....
Posted Image


snub PPC's?
heavy lasers?
light auto cannons?

#5 KraftySOT

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Posted 20 August 2015 - 04:52 PM

If there were more things to do with what we already have, it wouldnt seem so bad either. No matter how much stuff they add to team deathmatch, its still just team deathmatch.

#6 Cupid and Psyche _

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Posted 20 August 2015 - 05:03 PM

We need more everything (besides 'mech packs)! This is, imo, the number 1 issue with the game right now: lack of variety. The core of the game is fairly good, but, after playing for a while, there is not much to do.

In regards to limitations and lack of variety, we have
  • Just 3 game modes in public queue
  • A handful of maps
  • A limited amount of effective builds for each chassis
  • Some 'mechs which have no use
  • Lack of weapons
  • Lack of effective equipment

In there defense, it is difficult to address all of this. Hopefully, as the timeline progresses, we will see more weapons and technology introduced. At the moment, they are doing a fairly good job with fixing up the maps... I just hope the continue to do that.

#7 Armored Yokai

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Posted 20 August 2015 - 05:05 PM

View PostMcgral18, on 20 August 2015 - 04:29 PM, said:

Perhaps if a large portion of the options weren't so worthless, you would feel there was more diversity.

I guess you could say that or maybe i'm just too poor or either picky or maybe everything feels like this games production is very slow or probably see too much of the same thing in the community
I feel like Mguns have no use unless you get 2 for every 1 ballistic hardpoint
Flamers don't feel strong at all (it would be a different story if it functioned like Mech2/mech3 or just buffed)
I use LRM'S and LBX (Use them on both clan and I.S mechs as they are fun and most certainly on upcoming mauler)

In turn maybe it's the fact that there are only a small amount of my favorite mechs that fit my playstyle that i love to use very much
Orion,Zeus,Jenner,Commando,Highlander,Kintaro,Gargolye

I guess i'll stop wanting when i get 3060 tech,the unseen (if possible),Hermes,Clint, and alot more

#8 Mechwarrior Buddah

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Posted 20 August 2015 - 05:15 PM

View PostDeathlike, on 20 August 2015 - 04:32 PM, said:

lrms


LRMs arent allowed to be viable. People have to be able to stand in the open with impunity

#9 Cyborne Elemental

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Posted 20 August 2015 - 05:46 PM

Fixing LBx, balancing CAC, fixing AC/2, Flamers, Machineguns, I'd go as far as saying SRM's too..

All those weapons, and they're worthless compared to just about everything else.

Start with the things we already have that need work, and throw in Blazers too :D I don't care if its lostech.

Edited by Mister D, 20 August 2015 - 06:15 PM.


#10 Throat Punch

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Posted 20 August 2015 - 05:58 PM

Long Tom! We need Long Tom's and the game would melt into a perfect harmony like peanut butter, chocolate and super models. Vote Long tom 2016 for perfection in option and balance.

#11 SaltBeef

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Posted 20 August 2015 - 06:10 PM

The New Forrest colony could use a couple of destructable mech Bunkers, Large platforms with a few fortifications you can fight from in a Mech. Do not be in it when it finally collapses or you will Perish.
Lower Bunkers safe from LRM fire and cover and avenue an approach. The 2 bunkers are set in a interlocking Field of Fire. Upper platform has Ferrocrete Canopy to protect LRM mechs from incoming fire but they can step out into a clear opening to launch thier own missiles. Collapse the platform takes Heavy Concentrated fire from 6 or more mechs or fight into the Mech Bunker and go up top to kill them after clearing the lower levels. These platforms are strong so Airty and Airstrkes are not effective.

Edited by SaltBeef, 20 August 2015 - 07:22 PM.


#12 Desenova

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Posted 20 August 2015 - 06:15 PM

I think a King of the Hill Mode would be interesting. Playing similarly to Resource, except there is one node and each team tries to gain control of it. Most resources gathered at the end wins. Eliminating opposing team doesn't guarantee a win.

#13 FupDup

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Posted 20 August 2015 - 06:40 PM

...Cowbell. We definitely need more cowbell.

#14 Nothing Whatsoever

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Posted 20 August 2015 - 06:42 PM



#15 AC

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Posted 20 August 2015 - 07:18 PM

View PostMechwarrior Buddah, on 20 August 2015 - 05:15 PM, said:



LRMs arent allowed to be viable. People have to be able to stand in the open with impunity


They would be if they didn't have stupid indirect fire. Indirect fire would be balanced if another mech narced or tagged, but the stupid "oh I see you and the sky rains" was a poor decision. Also, LRM needed to be fire and forget. It does not make sense that the warheads would lose lock just because you lost line of sight from your firing mech.

#16 Mechwarrior Buddah

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Posted 20 August 2015 - 07:36 PM

View PostAC, on 20 August 2015 - 07:18 PM, said:

Also, LRM needed to be fire and forget. It does not make sense that the warheads would lose lock just because you lost line of sight from your firing mech.


You realize this would make that rain worse right?

#17 Narcissistic Martyr

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Posted 20 August 2015 - 09:23 PM

We need 3025 random stock mech mode.

#18 dario03

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Posted 20 August 2015 - 09:40 PM

More weapons. More mechs is nice and all but more weapons is what would really change things up.

#19 Namouche

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Posted 21 August 2015 - 12:40 AM

We need objectives

please check this thread: http://mwomercs.com/...lmost-dead-fps/

#20 Praehotec8

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Posted 21 August 2015 - 01:23 AM

View PostAC, on 20 August 2015 - 07:18 PM, said:

They would be if they didn't have stupid indirect fire. Indirect fire would be balanced if another mech narced or tagged, but the stupid "oh I see you and the sky rains" was a poor decision. Also, LRM needed to be fire and forget. It does not make sense that the warheads would lose lock just because you lost line of sight from your firing mech.


You do realize that indirect fire is the ONLY thing that keeps LRMs usable, and the only thing that makes them unique? Otherwise they are just really bad LBX (and LBX are not ideal either) with a minimum effective range. Right now the problem with being in the open is not LRMs, it is the invisible long-range dual-gauss sniper builds that strip assault torso armor in about 2-3 shots.

I think LRMs need a buff to both direct AND indirect fire, with ECM no longer able to prevent lock. HOWEVER, AMS needs to work MUCH better but consume its ammo MUCH faster. Want to cross to brawling range? Great, better strap on some AMS or, you know, actually move carefully. Making AMS more useful might also have the side effect of decreasing time-to-kill as some tonnage would be devoted to it. RIght now (and be honest with yourself) how often do you feel you MUST put AMS on a mech, or even that it is worth the tonnage?

Currently what makes people mad about LRMs is that deep down, they KNOW LRMs are sub-optimal, and that when they die to them, it is usually partially because they played sub-optimally...and, you know, 95% of the player base is in PSR 1-2...





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