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On A More Positive Note...


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#21 Kjudoon

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Posted 21 August 2015 - 11:11 AM

Actually, I removed the players who only want to skirmish deathball v deathball because they can't win by bringing their Dire Whales thereby saving the mode intent. Go play skirmish. It's what those mechs are for.

It's why Alpine needs it's old conquest points back. that map was FUN!

Edited by Kjudoon, 21 August 2015 - 11:12 AM.


#22 Bilbo

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Posted 21 August 2015 - 11:15 AM

View PostKjudoon, on 21 August 2015 - 11:11 AM, said:

Actually, I removed the players who only want to skirmish deathball v deathball because they can't win by bringing their Dire Whales thereby saving the mode intent. Go play skirmish. It's what those mechs are for.

It's why Alpine needs it's old conquest points back. that map was FUN!

I actually enjoy playing the objectives on conquest maps in my 53 kph Atlas.

#23 Kjudoon

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Posted 21 August 2015 - 11:17 AM

View PostBilbo, on 21 August 2015 - 11:15 AM, said:

I actually enjoy playing the objectives on conquest maps in my 53 kph Atlas.

You are one brave hobbit, sir. Lemme guess, you go take Theta and dare anyone to try and take it from you like a lion on a gazelle carcas?

#24 Bilbo

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Posted 21 August 2015 - 11:20 AM

View PostKjudoon, on 21 August 2015 - 11:17 AM, said:

You are one brave hobbit, sir. Lemme guess, you go take Theta and dare anyone to try and take it from you like a lion on a gazelle carcas?

I take the closest point and go from there. Most times that isn't theta. The game likes to put me on a flank for some reason.

#25 Kjudoon

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Posted 21 August 2015 - 11:27 AM

I used to do that with the old Alpine. Get the first point, then move to the second and take a stand, or at least move forward and support the grab for a third because you're not getting a 4th or 5th. Made you really think about where to spend your limited speed and what to fight for.

You actually could not get to all the cap points even in a 140kph light back then, enough to have serious impact. Oh how I loved so many sections of the map that we almost never see now. Taking a bad route and hitting enemy without a friend or two to back you up was near certain doom if you could not outrun them or out fight them for that point you just spent time getting to. I still have fond memories in my Jenner being the only guy rushing from the lowside Sigma base all the way to the opposite corner just marvelling at the map and hoping something big didn't come around that corner cause things then went all sorts of higgledy piggledy as I scrambled to survive.

I miss that. Only Tourmaline was as good, and even that seems small now.

#26 Appogee

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Posted 21 August 2015 - 11:29 AM

View PostBilbo, on 21 August 2015 - 08:10 AM, said:

I really like it even without my cave. I just wish it wasn't weighted so heavily. I was seriously tired of seeing it last night.

It's a shame. It's a good map, but sheer repetition is already making me groan every time I see it (which was 5 matches in a row this afternoon).

Edited by Appogee, 21 August 2015 - 11:29 AM.


#27 Bilbo

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Posted 21 August 2015 - 11:31 AM

View PostKjudoon, on 21 August 2015 - 11:27 AM, said:

I used to do that with the old Alpine. Get the first point, then move to the second and take a stand, or at least move forward and support the grab for a third because you're not getting a 4th or 5th. Made you really think about where to spend your limited speed and what to fight for.

You actually could not get to all the cap points even in a 140kph light back then, enough to have serious impact. Oh how I loved so many sections of the map that we almost never see now. Taking a bad route and hitting enemy without a friend or two to back you up was near certain doom if you could not outrun them or out fight them for that point you just spent time getting to. I still have fond memories in my Jenner being the only guy rushing from the lowside Sigma base all the way to the opposite corner just marvelling at the map and hoping something big didn't come around that corner cause things then went all sorts of higgledy piggledy as I scrambled to survive.

I miss that. Only Tourmaline was as good, and even that seems small now.

Bilbo's last stand does happen with regularity. It helps keep things exciting.

Edited by Bilbo, 21 August 2015 - 11:32 AM.


#28 Kjudoon

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Posted 21 August 2015 - 11:32 AM

View PostAppogee, on 21 August 2015 - 11:29 AM, said:

It's a shame. It's a good map, but sheer repetition is already making me groan every time I see it (which was 5 matches in a row this afternoon).

Gotta play on Assault and Conquest. It's really remaining fresh when you actually play the objectives, and not trying to make it all Skirmish. I've had more fun in a light, getting behind the enemy and sneaking their cheese and then battling the 1-3 guys that come back to save their base than I ever have before. The removal of turrets has breathed a lot of fresh air into that mode.

Gotta watch your back, Jack.

#29 Lynx7725

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Posted 21 August 2015 - 11:38 AM

View PostKira_Onime, on 21 August 2015 - 10:29 AM, said:

View PostLynx7725, on 21 August 2015 - 10:26 AM, said:

That alone is a good sign on maps, especially given the predecessor's tendency to end up with a standoff at the archway.

Most people that knew what they where doing avoided that entire area of the map.
Horrible place to fight in and a natural funnel, arguably the single worst area on the old map.

Pugalandia don't always give you the choice. The problem is that once you are there you are locked in there -- very little options but to brutal frontal assault across it. New FC gives the thinking Mechwarrior options to flank around a chokepoint, which is good.

I'm finding the map good for Brawlers, LRM Specs, lights.. generally quite ok, a decent variety of locations to exploits. Snipers would have some issues due to the rolling nature of the terrain.

View PostAppogee, on 21 August 2015 - 11:29 AM, said:

It's a shame. It's a good map, but sheer repetition is already making me groan every time I see it (which was 5 matches in a row this afternoon).

I don't think they up the bias; it's just that players tend to jump straight back into games immediately, which means they tend to get assigned to the next available map server... which tends to be the one the same players just vacated. Tinker a bit in the mechlab between games and that should sort the map rotation problem.

#30 Appogee

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Posted 21 August 2015 - 11:41 AM

View PostLynx7725, on 21 August 2015 - 11:38 AM, said:

I don't think they up the bias;
They do with every new map. They do it to collect data.

#31 Bilbo

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Posted 21 August 2015 - 11:41 AM

View PostLynx7725, on 21 August 2015 - 11:38 AM, said:

Pugalandia don't always give you the choice. The problem is that once you are there you are locked in there -- very little options but to brutal frontal assault across it. New FC gives the thinking Mechwarrior options to flank around a chokepoint, which is good.

I'm finding the map good for Brawlers, LRM Specs, lights.. generally quite ok, a decent variety of locations to exploits. Snipers would have some issues due to the rolling nature of the terrain.


I don't think they up the bias; it's just that players tend to jump straight back into games immediately, which means they tend to get assigned to the next available map server... which tends to be the one the same players just vacated. Tinker a bit in the mechlab between games and that should sort the map rotation problem.

They always up the bias on new maps. They even gave river city a second bump up shortly after release.

#32 Lynx7725

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Posted 21 August 2015 - 11:42 AM

View PostAppogee, on 21 August 2015 - 11:41 AM, said:

They do with every new map. They do it to collect data.

Most obvious was Tourmaline back when they released it -- oh gods that was terrible. The other maps, not so bad. I personally haven't played that often on FC in my games so far, but I've been locked in Therma cycle in the same period.

#33 Appogee

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Posted 21 August 2015 - 12:05 PM

View PostLynx7725, on 21 August 2015 - 11:42 AM, said:

Most obvious was Tourmaline back when they released it -- oh gods that was terrible. The other maps, not so bad. I personally haven't played that often on FC in my games so far, but I've been locked in Therma cycle in the same period.

There was a time just after they introduced Alpine that I stopped playing MWO altogether because I was just so sick of the same long walk to a boring battle.

For some reason (Terra Therma?) I don't mind Alpine so much any more.

#34 fat4eyes

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Posted 21 August 2015 - 12:38 PM

View PostKira_Onime, on 21 August 2015 - 10:29 AM, said:


-Map said to be 4.5x bigger than the old one but 2/3 of it go unused since it funnels you to the old area.



Just because big fights don't happen in large portions of the map doesn't mean they go unused .Scouts and assassin mechs (Cheetahs) appreciate the large spaces at the sides of the main battle areas.

#35 PaeuxP22

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Posted 21 August 2015 - 12:41 PM

I like the new map. I found myself flanking an enemy firing line in a brawling zeus. Got 3 kills before anyone even noticed me





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