Vlad Ward, on 22 August 2015 - 01:46 AM, said:
Well, it depends on how the implement their Tiers.
Are they unlimited in the amount of players that can be assigned to a certain Tier or are they going to be limited in that only X% of players are ever in any particular Tier based on the top PSR scores at any given time?
Are the Tiers going to have Hard Number breaking point? Once you reach that number you move into/out of a Tier?
If there are no limits to how many can be in any given Tier, then a Standard Distribution would likely not apply since theoretically, everyone could be actually end up in a single tier (not very likely).
Given the way you can change your PSR ... perform well or extremely poor (but not rewarded nor punished for "average" play), then at some point, Tier 1 players will likely normalize and remain within their tier always where those in lower tiers can still keep raising their PSR by performing well. Tier 1 players will reach a point where they find it harder and harder to have "High Performing Games" to raise their PSR while at the same time, remaining "average" within their tier and not lowering their PSR.
Tier 5 should be fairly small as new players become accustomed to the game and begin performing better...and given that new players start out at Tier 4, they will likely only drop to tier 5 if initially facing lots of matches against higher tiers while they are still learning.
So, I think you will see the majority of the player base in the Tier 2 and 3 with a fair amount in 4 that transit between 3 and 5 for a while.
No actual math or statistics was used in this post Just my "gut" take on it
Edited by CaptRosha, 25 August 2015 - 12:09 PM.