New Patch New Forest Colony. Disapointing Play Experience.
#1
Posted 18 August 2015 - 12:37 PM
#2
Posted 18 August 2015 - 12:39 PM
Think about most maps from a average human perspective and you realize the map makers aren't making things with the idea that we're giant robots. We're just clunky human soldiers in robot cosplay.
#3
Posted 18 August 2015 - 12:41 PM
+ the map is bigger. less choke points.
- like in river city, visibility is severely limited. NV is too bright and short range. thermal, gives a barely vision of environment. standard vision, uncomfortable. so ECM plays a big role and that's a big minus.
#4
Posted 18 August 2015 - 01:04 PM
I say it like it's a joke...
#6
Posted 18 August 2015 - 01:05 PM
BigJim, on 18 August 2015 - 01:04 PM, said:
I say it like it's a joke...
its no joke when a tiny rock can stop a 100 ton mech in its tracks as if it were a 100 foot wall made of depleted uranium.
Also, I find myself looking for Ewoks in the new Forrest Colony map..
Edited by Mister D, 18 August 2015 - 01:33 PM.
#8
Posted 18 August 2015 - 01:35 PM
PGIs map teams finally have it figured out on these new maps. Now lets see what they can do with Alpine Peaks. First order of business, removing Big Rock Derp Tard Mountain.
RC and FC make me wish this game had a Coop PVE element more then ever now.
Edited by LordKnightFandragon, 18 August 2015 - 01:36 PM.
#9
Posted 18 August 2015 - 01:39 PM
#10
Posted 18 August 2015 - 01:46 PM
Sader325, on 18 August 2015 - 12:39 PM, said:
Think about most maps from a average human perspective and you realize the map makers aren't making things with the idea that we're giant robots. We're just clunky human soldiers in robot cosplay.
Huh? Can you clarify what you are saying?
PGI have finally started to really address the scale issues, the new maps are the only ones where any thought has been given to it. They are the only maps where I actually feel like a mech. Yes there are massive trees on the new forest colony, that is because there ARE massive trees in existence. If everything is small it actually makes the scaling issues worse, as we can see on the prevous maps.
#11
Posted 18 August 2015 - 01:53 PM
Axeface, on 18 August 2015 - 01:46 PM, said:
Huh? Can you clarify what you are saying?
PGI have finally started to really address the scale issues, the new maps are the only ones where any thought has been given to it. They are the only maps where I actually feel like a mech. Yes there are massive trees on the new forest colony, that is because there ARE massive trees in existence. If everything is small it actually makes the scaling issues worse, as we can see on the prevous maps.
Its an alien planet not earth. Things are going to grow/look different.
Some people have trouble suspending their belief
#12
Posted 18 August 2015 - 01:54 PM
Rolling hills.
Big.
They finally listened.
#13
Posted 18 August 2015 - 02:19 PM
#14
Posted 18 August 2015 - 02:20 PM
#15
Posted 18 August 2015 - 02:40 PM
Corrado, on 18 August 2015 - 12:41 PM, said:
+ the map is bigger. less choke points.
- like in river city, visibility is severely limited. NV is too bright and short range. thermal, gives a barely vision of environment. standard vision, uncomfortable. so ECM plays a big role and that's a big minus.
This is true but I am hoping they are making these maps with the ECM nerfs in mind.
#16
Posted 18 August 2015 - 03:31 PM
#17
Posted 18 August 2015 - 03:35 PM
fastspec2, on 18 August 2015 - 03:31 PM, said:
There was someone complaining about that in one match, but it might have been you actually...
KharnZor, on 18 August 2015 - 01:53 PM, said:
Some people have trouble suspending their belief
Damn PGI for not being Xeno Botanists!
#18
Posted 18 August 2015 - 03:37 PM
They should really start to worry about playability with their new maps.
1. down from 60 fps on the old map to occasional 20fps on the new one. Not cool.
2. WAY TOO LARGE for everything under 60kph. If you run a slow assault mech, youll get left behind and arrive late for the fight.
3. Absolutely confusing terrain, too many small ways and paths nobody will ever use.
I cant emphasize 1 enough. I hate playing this map already.
(Edit: Oh and how about making pebbles not stop my 100 ton war machine made of steel? Thank you.)
Edited by Iqfish, 18 August 2015 - 03:38 PM.
#19
Posted 18 August 2015 - 03:40 PM
#20
Posted 18 August 2015 - 03:43 PM
Sader325, on 18 August 2015 - 12:39 PM, said:
Think about most maps from a average human perspective and you realize the map makers aren't making things with the idea that we're giant robots. We're just clunky human soldiers in robot cosplay.
Think they mentioned that in a video a while back that they did try to have human sized trees and vegetation....they ended up looking like grass and bushes compared to Mechs and actual grass couldn't even be seen.
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